Last updated: May 9, 2026. Covers all floors as of The Great Outdoors update, April Fools 2026 (Rush Mode + Endless Mode now permanent), and the upcoming Archives Update (expected May/June 2026). Includes 87+ achievements and current active codes.
What Is DOORS?
DOORS is a multiplayer roguelike horror game on Roblox developed by LSPLASH in collaboration with Redibles. Since launching in 2022, it has become one of the most iconic horror games on the platform — inspiring countless YouTube videos, TikTok clips, and a passionate community.
Inspired by games like Spooky’s Jump Scare Mansion and Spelunky, DOORS puts you in a procedurally generated hotel (and later, mines) where you must navigate through 100+ numbered doors, survive hostile entities, solve puzzles, and reach the end alive.
Why play DOORS?
- Tense, atmospheric horror with clever entity design
- Procedurally generated runs — every playthrough is unique
- Deep entity roster with unique warning signs and survival mechanics
- Puzzle-solving (code-breaking, memory games, item hunts)
- Multiplayer co-op — revive teammates and share resources
- Multiple floors and game modes for endless replayability
- 87+ achievements to collect
Getting Started: Your First Session
How to Start
- Launch DOORS from Roblox and enter the Lobby
- Join the LSPLASH group for a free badge (and formerly a free revive)
- Select The Hotel from the elevator — this is where you’ll start
- Play solo or invite friends — multiplayer makes survival easier
- Redeem codes immediately — open the Lobby Shop and enter codes for free Knobs
Active Codes (May 2026)
| Code | Reward |
|---|---|
| 777 | 777 Knobs + Stardust + 1 Revival (best code) |
| LAZYDEVS | 50 Knobs |
| FE4R_RBX | 5 Knobs (new) |
| NO_DATA | 5 Knobs (new) |
| THINKNOODLES | 5 Knobs |
| KREEKCRAFT | 5 Knobs |
| 3rd | 33 Knobs |
| JUMP OVER THE BRICK | 5 Knobs |
| PATHSWAP | 5 Knobs |
| RAGDOLL COMBAT | 5 Knobs |
| 8BITRYAN | 5 Knobs |
Redeem codes in the Lobby Shop -> text box -> Redeem. Codes are case-sensitive and may expire at any time.
Currencies
| Currency | What It Is | How to Use |
|---|---|---|
| Gold | In-run currency found in containers | Buy items from Jeff’s Shop during runs |
| Knobs | Permanent out-of-run currency | Buy permanent upgrades, items in Lobby Shop |
| Stardust | New currency from The Outdoors | Unlock The Outdoors from the Lobby (10 Stardust needed) |
The Hotel (Floor 1: Doors 1-100)
Room Progression
| Door Range | What to Expect | Key Entities |
|---|---|---|
| 1-8 | Tutorial area — basic mechanics | Timothy, Eyes |
| 9-49 | Increasing difficulty, puzzles appear | Rush, Ambush, Screech, Dupe, Halt |
| 50 | The Library — Figure encounter + code puzzle | Figure, Guiding Light |
| 51-59 | Jeff Shop appears (Door 52-59) | Rush, Ambush |
| 60-99 | Peak difficulty, complex puzzles | Seek (again), Ambush |
| 100 | The Electrical Room — final Figure + circuit breaker | Figure (final boss) |
All Hotel Entities
Rush
| Warning | Lights flicker/dim |
|---|---|
| Survival | Hide in nearest locker or behind a bed immediately |
| Danger | ★★ |
Rush is the first entity you’ll encounter and the most common. When lights flicker, don’t panic — find the closest hiding spot and get in. The key is speed, not perfection.
Ambush
| Warning | Lights flicker for LONGER than Rush |
|---|---|
| Survival | Hide in locker; it bounces back MULTIPLE times — stay hidden until all passes end |
| Danger | ★★★ |
The entity that kills most beginners. Unlike Rush, Ambush doesn’t just pass once — it returns several times. Players who peek between passes get caught. Stay hidden until you’re absolutely sure it’s gone.
Screech
| Warning | Whispering sound in dark rooms |
|---|---|
| Survival | Quickly look around (move your mouse/camera) to scare it away |
| Danger | ★ |
Simple encounter — if you hear whispering in a dark room, spin your camera rapidly. Don’t overthink it.
Seek
| Warning | Cutscene triggers at Door 50 |
|---|---|
| Survival | Run the chase; follow glowing arrows and hands for direction; jump over fallen furniture |
| Danger | ★★★ |
Seek triggers a long hallway chase sequence. The key is to follow the glowing guidance (arrows, floating hands) and jump over obstacles. Don’t try to fight back — just run.
Figure (Door 50 & Door 100)
| Warning | Heavy breathing sound; you hear it approaching |
|---|---|
| Survival | Crouch-walk to stay quiet; hide in closets when it’s close; hold breath (hold Space) |
| Danger | ★★★★ |
Figure is the most complex entity in The Hotel. There are two encounters:
Door 50 — The Library: You need to find books with shape symbols, translate them to numbers using a chart, and enter the code to unlock the door. Figure hunts you during this process.
Door 100 — The Electrical Room: Final boss. Circuit breaker memory puzzle — a pattern of switches is briefly shown, and you need to replicate it. Memorize and match the pattern.
Key tips for Figure:
- Always crouch-walk when Figure is active — running makes noise
- Hide in closets when you hear it approaching
- Hold Space to hold your breath when Figure is very close
Dupe
| Warning | Multiple doors in one room with different numbers |
|---|---|
| Survival | Only enter the door with the correct number matching the room count |
| Danger | ★★ |
Simple but deadly. Count which door you should be on, then only enter that door. Wrong doors = damage.
Halt
| Warning | Glitching visuals in long hallway |
|---|---|
| Survival | Run BACKWARD the way you came, then forward again |
| Danger | ★★ |
Counterintuitive mechanic — you need to go backward first. Many players die because they try to push forward.
Eyes
| Warning | Floating eyeballs visible in rooms |
|---|---|
| Survival | Walk around them; touching causes damage |
| Danger | ★ |
Snare
| Warning | Distorted door texture (subtle visual cue) |
|---|---|
| Survival | Don’t walk through doors with suspicious textures |
| Danger | ★★ |
Guiding Light (Friendly)
| Appearance | Blue light beams |
|---|---|
| Effect | Heals, gives hints, revives players |
| Notes | Helpful entity — follow it! |
Timothy (Minor)
| Warning | Opening a drawer |
|---|---|
| Effect | Small spider jumpscare; minor HP damage |
| Danger | ☆ |
The Mines (Floor 2: Doors 101-200)
The Mines is significantly more challenging than The Hotel. Access it from the Lobby (Rock Bottom badge) or after completing The Hotel.
Room Progression
| Door Range | What to Expect | Key Entities |
|---|---|---|
| 101 | The Adit — find 2 Fuses for generator; minecart intro | Figure (blind) |
| 102-149 | New entities, generator rooms, Bramble, minecart puzzles | Giggle, Gloombats, Grumble, Sal |
| 150 | Second Seek chase — includes jumping sections | Seek |
| 151-159 | Jeff Shop (Door 152-162); hardest entity encounters | All previous + Figure |
| 160-199 | The Nest preparation; entities at full strength | Figure (hunting) |
| 200 | The Nest — final Figure boss: activate 5-6 Anchors | Figure (final boss) |
Mines-Exclusive Entities
| Entity | Warning | Survival | Danger |
|---|---|---|---|
| Figure (The Nest) | Blind; hunts by sound | Crouch-walk; place Alarm Clocks to distract | ★★★★★ |
| Giggle | Low growl/ping from ceiling | Look up — rocks drop and damage you | ★★ |
| Gloombats | Buzzing in dark areas | Use light source (flashlight, glowstick) to ward off | ★★ |
| Grumble | Wandering entity in dark | Break line of sight and hide; sneak past | ★★★ |
| Sal | Appears in specific rooms | Hide when it appears | ★★ |
| Bramble | Vines blocking paths | Use Shears item to cut through | ☆ |
Key Mines Mechanics
| Mechanic | How It Works |
|---|---|
| Generator Rooms | Find Fuses in nearby rooms and install them to power the generator |
| Minecart Track Switching | Use minecarts to break barricades; adjust rail lever to switch tracks |
| The Nest (Door 200) | Activate 5-6 Anchors while Figure hunts you by sound — use Alarm Clocks to distract |
| Dread | Spawns when you linger in one area too long — keep moving |
The Outdoors (Subfloor, August 2025)
Garden-themed subfloor accessible with 10 Stardust from the Lobby.
| Entity | Warning | Survival |
|---|---|---|
| Groundskeeper | Points at monuments | DON’T STEP ON GRASS — kills you if it sees you walking on it |
| Mandrake | Screaming plant | Return it to its hole before the scream kills you |
| Monument | Pillar-like entity | Can possess/control players |
| Surge | New entity | Hide/survive mechanics |
| Caws | Bird sounds | Feed bread for “Feed The Birds” achievement |
| World Lotus | Hedge Maze center | Final boss; vines cover exit |
Key items: Lotus Petals (collect 8 to craft Lotus Flower for revival), Iron Keys (open locked Crypts), Bread (feed to Caws).
Rush Mode & Endless Mode (April 2026)
Both modes were introduced in the April Fools 2026 event and made permanent in the Visions tab.
Rush Mode
| Feature | Description |
|---|---|
| All entities | Look like Rush and use Rush’s sounds |
| Figure | Significantly faster than normal |
| Seek | Significantly faster chase |
| New mechanic | Shooting — you can shoot Rush with a gun |
| Figure | Still appears at Door 100 |
| Difficulty | Chaotic and fast-paced; described as “the Rushiest Rush Mode” |
Endless Mode
| Feature | Description |
|---|---|
| Gameplay | Single looping room that continues indefinitely |
| Goal | No set endpoint — tests endurance and consistency |
| Difficulty | Humorously simple concept, but endurance-focused |
Item Guide
The Hotel Items (Jeff Shop, Doors 52-59)
| Item | Price | Use | Priority |
|---|---|---|---|
| Lighter | 100g | Basic illumination | High — essential for dark rooms |
| Bandages | 100g | Heal HP | High — keep in reserve |
| Vitamins | 100g | Speed boost | Medium — useful for Seek chases |
| Flashlight | 200g | Longer-lasting light | Medium — upgrade from Lighter |
| Lockpick | 250g | Open locked drawers/containers | Medium — more loot access |
| Skeleton Key | 300g | Opens any locked door + Skull Locks | High — guaranteed shop spawn |
| Crucifix | 500g | Banishes/protects from most entities | High — save for emergencies |
The Mines Items (Jeff Shop, Doors 152-162)
| Item | Price | Use | Priority |
|---|---|---|---|
| Lighter | 100g | Basic illumination | High |
| Bandages | 100g | Heal HP | High |
| Vitamins | 100g | Speed boost | Medium |
| Flashlight | 200g | Better light | High |
| Shears | 250g | Cut Bramble vines | High — required for progression |
| Lockpick | 250g | Open locked containers | Medium |
| Bulklight | 300g | Strong flashlight, longer battery | High |
| Straplight | ~250g | Hands-free head-mounted light | Medium |
| Crucifix | 500g | Entity protection | High |
| Multitool | 500g | Versatile tool | Medium |
| NVCS-3000 | 1,000g | Night vision device | Low — expensive, niche |
| Alarm Clock | In containers | Distracts Figure | High — essential for The Nest |
| Glowstick | In containers | AoE light (great vs Gloombats) | High |
| Barrel of Starlight | In containers | Powerful entity banishment | Medium — last resort |
| Crowbar | Rare (3% chance) | Skip generator rooms | High — if you find one |
Puzzle Solutions
Library Safe Code (Door 50)
- Enter The Library and collect scattered books
- Each book contains shape symbols that correspond to numbers
- Find the door with a code lock and reference chart
- Translate shapes → numbers using the chart
- Enter the number combination to unlock
Pro tip: Camp before the library for 3-4 minutes so Guiding Light spawns and guides you through the puzzle.
Circuit Breaker (Door 100)
- A pattern of switches is briefly displayed in a box
- Empty square = leave switch OFF
- Filled square = turn switch ON (match the number shown)
- Memorize and replicate the pattern
In Super Hard Mode, the puzzle is more challenging but follows the same rules. Practice the memory technique — chunk the pattern into groups of 2-3.
Generator Rooms (The Mines)
- Find Fuses scattered in nearby rooms
- Install them in the generator to power it and open the next door
- If you have a Crowbar (3% spawn), you can skip these entirely
Minecart Track Switching (The Mines)
- Use minecarts to break through wooden barricades
- Adjust the rail lever/dial to switch tracks toward the correct path
- Speedrun technique: send the cart the right way without changing the dial on Door 101
The Nest Anchors (Door 200)
- Activate 5-6 Anchors around the area
- Figure hunts by sound — crouch-walk everywhere
- Place Alarm Clocks away from your position to distract Figure
- Be strategic about movement order — plan your route before starting
Secrets & Achievements
DOORS has 87+ badges/achievements. Here are the key ones to target:
Easy Achievements
| Achievement | How to Get |
|---|---|
| Welcome | Join the game for the first time |
| Welcome Back | Return after a break |
| Group Member | Join the LSPLASH Roblox group |
| Meet Timothy | Encounter Timothy the spider |
| Pls Donate | Tip Jeff 100g total (10 donations of 10g) |
Hotel Achievements
| Achievement | How to Get |
|---|---|
| Complete runs to Door 50+ | Progress through The Hotel |
| Find Guiding Light rooms | Explore thoroughly |
| Use Skeleton Key on Skull Lock in Infirmary | Find Skull Lock, use Green Herb |
| Encounter all entities | Play many runs |
The Outdoors Achievements
| Achievement | How to Get |
|---|---|
| Touched Grass | Enter Outdoors through the Hotel |
| Down The Water Spout | Escape the Outdoors |
| Do’h! | Find and eat a Donut |
| A Bone To Pick | Open Skull Lock with Skeleton Key |
| Feed The Birds | Feed Bread to a Caw |
| Picking Flowers | Have Grampy create a Lotus Flower |
| Detour | Find alternate path |
| Rebirth | Complete Outdoors storyline |
Tips for Beginners
Essential Survival Tips
| Tip | Why It Matters |
|---|---|
| Listen carefully | Audio cues are the #1 survival tool — learn the sounds |
| Learn locker locations early | Hide spots save your life every run |
| Crouch-walk around Figure | Running makes noise; Figure hunts by sound |
| Keep moving in The Mines | Staying still triggers Dread |
| Check door numbers | Dupe will kill you if you enter the wrong door |
| Don’t stay in lockers longer than needed | You waste time and resources |
| Save Crucifix for dangerous encounters | It’s expensive but can save your run |
| Collect light items early | Essential for Mines and dark rooms |
| Cooperate in multiplayer | Revive teammates; share items |
| Expect to die many times | Trial and error is how you learn |
Entity Sound Reference
| Entity | Sound Cue | What to Do |
|---|---|---|
| Rush | Lights flicker, whooshing | Hide immediately |
| Ambush | Lights flicker longer | Hide; expect multiple passes |
| Figure | Heavy breathing | Crouch-walk, hide in closets |
| Screech | Whispering in dark rooms | Spin camera rapidly |
| Gloombats | Buzzing in dark areas | Use light source |
| Giggle | Low growl/ping | Look up for ceiling rocks |
| Grumble | Wandering sounds | Break line of sight, hide |
Common Beginner Mistakes
| Mistake | Consequence | Fix |
|---|---|---|
| Running during Figure encounters | Figure hears you and attacks | Crouch-walk, hold breath when close |
| Not looking up in The Mines | Giggle drops rocks on you | Always check ceiling in dark areas |
| Stepping on Snare doors | Damage from disguised doors | Look for distorted door textures |
| Ignoring door numbers | Dupe kills you | Count and verify before entering |
| Not searching containers | Missing essential items | Check every drawer, cabinet, and shelf |
| Staying still too long in Mines | Dread spawns | Keep moving between rooms |
| Stepping on grass in Outdoors | Groundskeeper kills you | Stay on paths |
| Peeking between Ambush passes | Caught by return pass | Stay hidden until ALL passes complete |
Modifiers & Daily Runs
Modifiers System
DOORS has a Modifiers system that allows you to customize difficulty for Hotel and Mines runs:
| Modifier Type | Effect |
|---|---|
| Speed modifiers | Entities move and attack faster |
| Visibility modifiers | Reduces warning signs |
| Spawn rate modifiers | More frequent entity encounters |
| Mechanic changes | Alters survival requirements |
Daily Runs
Launched in January 2026, Daily Runs provide fresh challenges every day with forced modifiers. Recent Daily Runs have featured unique configurations like The Backdoor with time pressure modifiers. Check the daily rotation for new challenges.
Upcoming Content
| Update | Expected | What’s New |
|---|---|---|
| The Archives | May/June 2026 | Major revamp of The Rooms subfloor, new entities, new side rooms, re-added vent rooms, improved replayability |
| Floor 3 | Future | Rumored/planned (possibly “The Office”) |
| Events | Ongoing | Seasonal events, collaborations, new modifiers |
FAQ
Q: Is DOORS free to play? A: Yes, DOORS is completely free on Roblox.
Q: How many floors are there? A: There are multiple floors: The Hotel (Doors 1-100), The Mines (Doors 101-200), The Outdoors (subfloor), The Backdoor (secret ~25 rooms), The Rooms (subfloor, being revamped as The Archives), Rush Mode, and Endless Mode.
Q: What’s the hardest entity in DOORS? A: Figure at Door 200 (The Nest) is widely considered the hardest. It hunts by sound in a large area while you need to activate 5-6 Anchors under pressure. The Door 100 circuit breaker puzzle is also notoriously difficult for beginners.
Q: How do I unlock The Mines? A: You can access The Mines from the Lobby with the Rock Bottom badge, or after completing The Hotel.
Q: What are Knobs and how do I get them? A: Knobs are the permanent out-of-run currency. Earn them through codes (redeem in Lobby Shop), achievements, and gameplay. Use them for permanent upgrades and Lobby Shop items.
Q: Can I play DOORS with friends? A: Yes! DOORS supports multiplayer. Playing with friends makes it easier to survive, share items, and revive teammates.
Q: What’s Rush Mode? A: Rush Mode is a permanent game mode where all entities look and sound like Rush. Figure and Seek are significantly faster, and there’s a new shooting mechanic. It’s chaotic and fast-paced.
Q: What’s Endless Mode? A: Endless Mode features a single looping room that continues indefinitely with no set endpoint. It tests endurance and consistency.
Q: How do I get the best codes rewards? A: The code 777 gives 777 Knobs + Stardust + 1 Revival — it’s the most valuable. Redeem it ASAP as codes may expire at any time.
Next Steps
Ready for more DOORS content? Check out our other guides:
- Pressure Beginner Guide — Another Roblox horror game with unique entities
- RIVALS Beginner Guide — Fast-paced PvP shooter
- Fisch Beginner Guide — Popular Roblox fishing game
- Browse all guides — See our full collection of Roblox game guides
Disclaimer: This guide is based on the DOORS game state as of May 2026. The Archives update is expected May/June 2026 and will add significant new content. Always check the official DOORS Wiki for the most up-to-date information.
Sources:
- DOORS Wiki - Fandom
- List of Entities | DOORS Wiki
- 2026 April Fools Event | DOORS Wiki
- The Outdoors | DOORS Wiki
- Achievements | DOORS Wiki
- Jeff Shop | DOORS Wiki
- Codes | DOORS Wiki
- Modifiers | DOORS Wiki
- Beebom - DOORS Codes May 2026
- ProGameGuides - Full DOORS Great Outdoors Walkthrough
- r/DOORS_ROBLOX on Reddit