Last updated: May 10, 2026. Covers The Mines (Floor 2) as of the latest update, including all entities, items, Jeff’s Shop prices, boss fight strategies, hidden areas, and survival tips. The Mines remains the most popular floor after The Hotel.

What Is The Mines?

The Mines is the second floor of DOORS, accessible as Doors 101-200. It replaced the original second floor and introduced an entirely new cave-themed environment with unique entities, mechanics, puzzles, and one of the most challenging boss fights in the game: The Nest at Door 200.

Unlike The Hotel’s claustrophobic corridors, The Mines features sprawling caverns, dark tunnels, minecart sections, generator rooms, and bramble-overgrown passages. The atmosphere shifts from hotel horror to subterranean terror, with new ambient sounds, visual design, and entity behaviors that make every run feel distinctly different from Floor 1.

How to Access The Mines

There are two ways to enter The Mines:

MethodRequirement
From the LobbyEarn the Rock Bottom badge by completing The Hotel (reach Door 100)
Direct selectionAfter earning the badge, select The Mines in the elevator from the Lobby

Before you enter, make sure you understand the basics of DOORS. If you’re brand new, check our DOORS Beginner Guide first.

The Mines at a Glance

For full details on each entity mentioned below, see our DOORS Entities Bestiary. For item information, see our DOORS Items and Inventory Guide.

StatDetail
Door Range101-200
Number of Doors100
Exclusive EntitiesGiggle, Gloombats, Grumble, Snare (Mines variant), Sal, Dread, Bramble
Returning EntitiesRush, Seek, Figure, Ambush, Screech, Dupe, Guiding Light
Unique MechanicsGenerator rooms, minecart track switching, The Nest anchors
Jeff Shop LocationDoors 152-162
Boss Fight 1Figure at Door 101 (The Adit)
Boss Fight 2Figure at Door 200 (The Nest)
Chase SequenceSeek at Door 150
Average Completion Time25-45 minutes (varies by skill)

Door-by-Door Walkthrough

The Adit (Door 101): Your First Figure Encounter

Door 101 is called The Adit and it serves as the Mines’ tutorial. This is where you encounter Figure for the first time in this floor.

What happens:

  1. You enter a large cavern with a minecart system
  2. Figure is introduced as a blind entity that hunts by sound
  3. You need to find 2 Fuses and install them into a generator
  4. Once the generator is powered, the minecart breaks through the first barricade
StepActionDanger
1Enter The Adit cautiouslyListen for Figure’s breathing
2Search nearby rooms for FusesCrouch-walk at all times
3Install Fuses in the generatorFigure may be hunting you
4Power on the generatorFigure’s hearing becomes more sensitive
5Ride the minecart through the barricadeSafe passage once the generator runs

Strategy tip: This is Figure’s weakest encounter because the area is small and predictable. Use Alarm Clocks if you find them to distract Figure while you search for Fuses. Always place the clock far from your actual position.

Doors 102-119: Learning the Mines

These doors introduce you to the Mines’ unique entities and mechanics. Expect to encounter most of the new entities here in a controlled manner.

Door RangeKey EncountersTips
102-109Giggle appears, Gloombats in dark roomsAlways look up when entering new rooms
110-115First generator room, Bramble appearsFind Fuses quickly; bring Shears if available
116-119Dupe, Screech, Rush returnMines rooms are larger – hiding spots are harder to find

Doors 120-149: Mid-Mines Challenges

The difficulty ramps up significantly. Generator rooms appear more frequently, and entity encounters become more aggressive.

Door RangeKey EncountersTips
120-129Grumble appears, more generator roomsBreak line of sight; Mines rooms have more hiding spots
130-139Sal encounters, Rush/Ambush combinationsSave Crucifix for Ambush rushes
140-149Bramble puzzles, complex generator layoutsPlan your Fuse route before grabbing items

Door 150: The Second Seek Chase

Door 150 triggers the second Seek chase of the game, but with a critical twist: jumping sections.

The sequence works like this:

  1. Seek’s cutscene triggers as you approach the door
  2. You run through a mine tunnel with obstacles
  3. Jumping sections appear where you must jump over gaps in minecart tracks
  4. Glowing arrows and floating hands guide your path
  5. The chase ends and you continue to Door 151
PhaseChallengeSurvival Tip
Initial chaseStandard runningFollow the glowing markers
Minecart sectionJump gaps in tracksTime your jumps carefully
Obstacle sectionFallen carts and debrisUse sprint, watch footing
Final stretchNarrow tunnelStay focused, don’t panic

Pro tip: Unlike the first Seek chase in The Hotel, the Mines version has vertical movement. Watch for glowing indicators on elevated surfaces – they show safe landing zones.

Doors 151-159: Jeff’s Shop and Peak Difficulty

Doors 152-162 contain Jeff’s Shop, the Mines’ item store. This is your last chance to buy essential items before the final stretch.

DoorWhat to Expect
151Post-Seek cleanup; collect items
152-162Jeff’s Shop appears with Mines items
163-199All entities at full strength; The Nest preparation

Doors 160-199: The Final Stretch

This is the hardest part of The Mines. Every entity can appear, generator rooms become more complex, and Dread spawns aggressively if you linger.

Key advice for this section:

  • Never stop moving in open areas – Dread will spawn
  • Save your best items for Door 200 (especially Alarm Clocks and Crucifix)
  • Memorize the layout quickly – rooms are large and complex
  • Communicate in multiplayer – share item locations and entity warnings

Door 200: The Nest (Final Boss Fight)

The Nest is the final boss encounter of The Mines and one of the most challenging fights in DOORS.

How it works:

  1. You enter a massive cavern with 5-6 Anchors scattered around
  2. Figure hunts you by sound throughout the entire encounter
  3. You must activate all Anchors to complete the floor
  4. Each Anchor activation makes a noise that attracts Figure
StepActionStrategy
1Enter The Nest and scope the areaIdentify all Anchor locations from a safe spot
2Plan your route between AnchorsChoose the shortest path that minimizes sound
3Place Alarm Clocks as decoysPlace them away from your planned route
4Activate Anchors one at a timeCrouch-walk between Anchors; rush each activation
5Use Crucifix as last resortOnly if Figure corners you with no escape

Detailed strategy:

  1. Before activating anything, walk around the perimeter (crouching) to locate all Anchors
  2. Place 1-2 Alarm Clocks at strategic points that are far from your Anchor route
  3. Start with the Anchor closest to your entrance to minimize travel
  4. Ring an Alarm Clock before activating an Anchor – Figure will investigate the clock while you hit the Anchor
  5. After each Anchor, relocate and place another decoy if you have more clocks
  6. Never run – Figure’s hearing radius is massive. Crouch-walk everywhere.
  7. If Figure spots you, run in the opposite direction of the next Anchor and hide

All Entities in The Mines

Mines-Exclusive Entities

Giggle

AttributeDetail
WarningLow growl or pinging sound
LocationCeiling of dark rooms
AttackDrops rocks on players below
SurvivalLook up immediately when you hear the sound and move away
Danger Level★★

Giggle is deceptively simple but catches many players off guard. The key is to never ignore sounds from above. When you hear a low growl or metallic ping, look up at the ceiling and move to a different position immediately. The rocks Giggle drops deal significant damage.

Gloombats

AttributeDetail
WarningBuzzing sound in dark areas
LocationDark rooms and tunnels
AttackSwarms and damages players in darkness
SurvivalUse any light source (flashlight, glowstick, lighter) to ward them off
Danger Level★★

Gloombats are directly tied to darkness. If you have a working light source, they cannot harm you. This makes the Flashlight and Glowstick items essential for Mines progression. Always keep a light on in dark areas.

Grumble

AttributeDetail
WarningWandering sounds; no visual warning
LocationDark cavern areas
AttackHunts players who are visible or making noise
SurvivalBreak line of sight and hide; use crouch-walking to reduce sound
Danger Level★★★

Grumble is one of the most dangerous Mines entities because it has no clear warning sign. It simply wanders the area and hunts anything it can see or hear. Your best defense is to stay in cover and move quietly. If Grumble spots you, break line of sight immediately by ducking behind a pillar or into a hiding spot.

Sal

AttributeDetail
WarningAppears in specific rooms with no audio cue
LocationDesignated encounter rooms
AttackDamages players who don’t hide in time
SurvivalHide immediately when Sal appears
Danger Level★★

Sal is a sudden-appearance entity. There is no build-up or warning – one moment you’re exploring, the next Sal is in the room. Your reaction time determines whether you survive. Always know where the nearest hiding spot is before entering any room.

Bramble

AttributeDetail
WarningVines blocking doorways and paths
LocationThroughout the Mines, especially mid-floors
AttackNone – it’s an obstacle, not an entity
SurvivalUse Shears item to cut through vines
Danger Level

Bramble isn’t hostile, but it blocks your path. The Shears item (available at Jeff’s Shop for 250g) is required to progress. If you don’t have Shears, search the area carefully – they sometimes spawn in containers near Bramble-blocked doors.

Dread

AttributeDetail
WarningScreen distortion when you linger too long
LocationAny room where you stay stationary
AttackDrains HP if you don’t move
SurvivalKeep moving – don’t camp in one spot
Danger Level★★

Dread is the Mines’ way of preventing camping. If you stay in one room for too long, Dread begins spawning and draining your health. The solution is simple: never stop moving for extended periods. Search rooms efficiently and move on.

Returning Entities in The Mines

EntityMines DifferencesSurvival Notes
FigureBlind, hunts by sound (not sight); appears at 101 and 200Crouch-walk ALWAYS; use Alarm Clocks to distract
RushSame as Hotel; lights flickerHide in nearest locker/cabinet
AmbushSame as Hotel; multiple passesStay hidden through ALL passes
ScreechSame as Hotel; whispers in darkSpin camera rapidly
SeekDoor 150 version has jumping sectionsFollow glowing markers; time jumps
DupeSame as Hotel; fake doorsCount and verify door numbers
Guiding LightAppears to help with puzzlesFollow the blue light beams

The Mines Items and Where to Find Them

Container Spawns

Items in The Mines can be found in various containers:

Container TypeSpawn RatePossible Items
DrawersCommonGold, Bandages, Lighter, Lockpick
CabinetsCommonGold, Glowstick, Vitamins
ShelvesCommonGold, Alarm Clock, Straplight
CratesUncommonGold, Bulklight, Shears
ToolboxesUncommonGold, Multitool, Crowbar (3%)
SafesRareGold, Crucifix, NVCS-3000

All Mines Items

ItemSourceUseSurvival Priority
LighterJeff Shop (100g), containersBasic illuminationHigh – essential for Gloombats
BandagesJeff Shop (100g), containersRestore HPHigh – always carry spares
VitaminsJeff Shop (100g), containersSpeed boost for 10 secondsMedium – useful for Seek chases
FlashlightJeff Shop (200g), containersReliable handheld lightHigh – best general-purpose light
ShearsJeff Shop (250g), containersCut Bramble vinesEssential – required for progression
LockpickJeff Shop (250g), containersOpen locked drawers/cratesMedium – extra loot access
BulklightJeff Shop (300g)Strong flashlight, longer batteryHigh – upgrade from regular Flashlight
StraplightJeff Shop (~250g)Hands-free head-mounted lightMedium – frees up item slot
CrucifixJeff Shop (500g), containersBanish one entity encounterHigh – save for emergencies
MultitoolJeff Shop (500g)Versatile tool for puzzlesMedium – situational usefulness
NVCS-3000Jeff Shop (1,000g)Night vision gogglesLow – expensive, niche use
Alarm ClockContainer spawnsDistract Figure by ringingEssential for Door 200
GlowstickContainer spawnsArea-of-effect light for 2+ minutesHigh – great vs Gloombats
Barrel of StarlightContainer spawnsPowerful entity banishmentMedium – emergency last resort
CrowbarContainer spawns (3%)Skip generator rooms entirelyHigh – game-changing if found
GoldEverywhereCurrency for Jeff’s ShopHigh – collect all of it

Item Priority Guide for The Mines

Priority TierItemsReason
Must HaveShears, Alarm Clock, Light sourceRequired for progression and survival
High ValueCrucifix, Bandages, GlowstickSave your life in dangerous situations
Nice to HaveLockpick, Vitamins, StraplightConvenience items that help but aren’t essential
Skip If NeededNVCS-3000, MultitoolExpensive or situational; not worth gold in most runs

Jeff’s Shop in The Mines: Complete Price List

Jeff’s Shop appears at Doors 152-162 in The Mines. The shop layout and items differ from The Hotel version.

ItemPrice (Gold)Recommended?Notes
Lighter100gYesEssential if you don’t have one
Bandages100gYesCheap insurance; buy if below 50 HP
Vitamins100gSituationalOnly buy if you have excess gold
Flashlight200gYesBest general light source
Shears250gMandatoryRequired to cut Bramble; buy immediately
Lockpick250gYesOpens locked containers for more loot
Bulklight300gYesSuperior to Flashlight if you can afford it
Straplight~250gSituationalHands-free light; useful if you need an item slot
Crucifix500gYesCan save your entire run
Multitool500gNoSkip unless you have excess gold
NVCS-30001,000gNoToo expensive for limited benefit

Jeff’s Shop Buying Strategy

Gold AvailableRecommended Purchases
Under 200gLighter (if needed), Bandages
200-500gFlashlight, Shears, Bandages
500-800gShears, Flashlight/Bulklight, Crucifix, Bandages
800g+Shears, Bulklight, Crucifix, Lockpick, Bandages, Vitamins

Golden rule: Always buy Shears first if you don’t have one. You literally cannot progress past Bramble without them.


Hidden Areas in The Mines

The Mines contains several hidden and secret areas that most players miss:

Secret Rooms

Hidden AreaLocationReward
Guiding Light RoomRandom spawn in Doors 102-149Healing + hints for next puzzle
Hidden Container RoomBehind breakable walls or alternate pathsExtra loot, rare items
Bramble ShortcutFound by following hidden pathsSkips several doors
Secret GeneratorOff the main path in generator sectionsExtra Fuse for backup

How to Find Hidden Areas

  1. Check every wall – some areas have subtle cracks indicating breakable walls
  2. Follow side passages – not every tunnel leads forward; some contain loot rooms
  3. Listen for sounds – Guiding Light rooms emit a faint humming sound
  4. Don’t rush – Hidden areas require thorough exploration, which conflicts with speed
Exploration StrategyTrade-off
Thorough searchMore items, but higher Dread risk
Speed throughSafer from Dread, but miss hidden areas
Balanced approachCheck side rooms quickly, then move on

Mines-Specific Puzzles

Generator Rooms

Generator rooms are the Mines’ signature puzzle mechanic. They appear multiple times throughout the floor.

StepActionDetail
1Enter the generator roomThe generator is visible in the center
2Count how many Fuses are neededUsually 1-2 per generator
3Search adjacent rooms for FusesFuses spawn in drawers, cabinets, and shelves
4Return to the generator and install FusesInteract with the generator to slot each Fuse
5Activate the generatorPowers the next door or breaks a barricade

With a Crowbar (3% spawn rate): You can skip the entire generator room puzzle. Simply use the Crowbar on the barricade/door and move on.

Minecart Track Switching

Minecarts are used to break through wooden barricades in The Mines.

StepActionDetail
1Find a minecart on tracksUsually near barricades
2Push or ride the minecartIt breaks through wooden barriers
3Use the rail lever/dial to switch tracksChanges which path the minecart takes
4Direct the cart toward the correct doorSome tracks lead to dead ends

Speedrun tip: On Door 101, you can skip adjusting the dial if the default track direction is correct. This saves 5-10 seconds.


Tips for Surviving The Mines

Core Survival Strategies

StrategyWhy It WorksApplication
Always crouch-walkFigure hunts by sound; crouching is nearly silentEvery room from Door 101 onward
Carry a light sourceGloombats and dark rooms require illuminationDoors 102+; never enter dark without light
Know hiding spotsRush and Ambush require immediate hidingMemorize cabinet/locker locations per room
Collect Alarm ClocksEssential for Door 200 Nest fightGrab every Alarm Clock you see from Door 130+
Don’t campDread spawns when you stay stillSearch efficiently and keep moving
Look up in dark roomsGiggle drops rocks from ceilingsEvery new room; train this as a habit
Count door numbersDupe still appears in the MinesBefore entering any door with a number

Multiplayer-Specific Tips

TipBenefit
Spread out to searchFind Fuses faster in generator rooms
One person distracts FigureUse Alarm Clock while others find Anchors
Share item informationCall out Shears, Crucifix, Alarm Clock locations
Revive quicklyDowned teammates can be revived with sufficient HP
Split up for Nest fightDifferent players activate different Anchors simultaneously

Item Management

SituationAction
Inventory full, find better itemDrop your lowest-priority item
Found Alarm Clock before Door 150Keep it for Door 200
Found Crucifix at Door 120Keep it for Figure at Door 200
Found CrowbarUse it immediately to skip the next generator room
Below 50 HPBuy Bandages at Jeff’s Shop ASAP

Common Mines Mistakes and How to Avoid Them

MistakeConsequencePrevention
Running during Figure encountersFigure hears you and attacks instantlyCrouch-walk; hold breath when Figure is very close
Not looking up in dark roomsGiggle drops rocks and damages youCheck ceiling in every new room
Using Crucifix too earlyNo protection for Door 200Save Crucifix for Figure or emergency
Forgetting Shears at Jeff’s ShopStuck at Bramble walls with no way throughBuy Shears first, always
Not collecting Alarm ClocksDoor 200 becomes nearly impossibleGrab every Alarm Clock from Door 130+
Camping in roomsDread spawns and drains HPSearch quickly and move on
Peeking between Ambush passesCaught by the return passStay hidden until ALL passes complete
Ignoring generator room FusesCan’t progress past barricadesSearch thoroughly for all required Fuses
Wasting gold on NVCS-30001,000g spent on minimal benefitBuy practical items instead
Not memorizing The Nest layoutWasting time finding Anchors during the boss fightScope the area before activating anything

Advanced Mines Strategies

The Figure Sound Radius

Figure’s hearing is the core mechanic of The Mines boss fights. Understanding how sound works gives you a massive advantage:

ActionSound LevelFigure’s Detection Range
Standing stillNoneCannot detect you
Crouch-walkingVery low~5-10 meters
Walking normallyLow~10-15 meters
RunningHigh~20-30 meters
Activating AnchorVery highEntire arena
Alarm Clock ringingVery highEntire arena

Key insight: Alarm Clocks create a louder sound than Anchor activations. Figure always investigates the loudest sound first. This is why the clock distraction strategy works.

Resource Allocation by Door Range

Door RangePriority ItemsSave For
101-120Light source, BandagesNothing specific – early game
121-150Shears, Alarm ClocksDoor 150 Seek chase, Door 200
151-180Crucifix, Alarm Clocks, BulklightDoor 200 Nest fight
181-199Save everythingOnly use items at Door 200
200Alarm Clocks, CrucifixThe Nest boss fight

FAQ

Q: How do I access The Mines? A: Complete The Hotel (reach Door 100) to earn the Rock Bottom badge. Then select The Mines from the elevator in the Lobby.

Q: What is the hardest part of The Mines? A: Door 200 (The Nest) is widely considered the hardest encounter. Figure hunts you by sound in a massive area while you must activate 5-6 Anchors. Proper Alarm Clock placement and crouch-walking are essential.

Q: Do I need Shears to complete The Mines? A: Yes. Shears are required to cut through Bramble vines that block certain paths. You can buy them at Jeff’s Shop (250g) or find them in containers.

Q: How many Fuses does each generator need? A: Generator rooms typically require 1-2 Fuses. The exact number depends on the room layout. Fuses spawn in adjacent rooms within searching distance.

Q: Can I skip generator rooms? A: Yes, if you find a Crowbar (3% spawn rate in toolboxes). Using a Crowbar on a barricade skips the entire generator puzzle.

Q: What’s the best light source in The Mines? A: The Bulklight (300g at Jeff’s Shop) has the longest battery life and brightest beam. The Glowstick is also excellent because it provides area-of-effect light and frees your hands.

Q: How many Alarm Clocks should I bring to Door 200? A: Ideally 2-3 Alarm Clocks. You’ll use them to distract Figure while activating Anchors. They spawn in containers throughout the Mines, so grab every one you see.

Q: What happens if I die in The Mines? A: You return to the Lobby. You can retry immediately. In multiplayer, teammates can revive you if they have the means.

Q: Is The Mines harder than The Hotel? A: Yes, significantly. The Mines has more entities, larger rooms (harder to navigate), sound-based hunting mechanics, and the challenging Nest boss fight. Practice in The Hotel first.

Q: Can I solo The Mines? A: Yes, but it’s much harder than multiplayer. Solo players need to manage all puzzles, find all items, and handle all entities alone. Multiplayer allows task division during the Nest fight.


Next Steps

Mastered The Mines? Continue your DOORS journey:


Disclaimer: This guide reflects The Mines as of May 2026. Game updates may change entity behavior, item locations, or mechanics. Always check the official DOORS Wiki for the latest information. The upcoming Archives update (expected May/June 2026) may add new content to The Mines floor.

Sources: