You Set the Relic Down, and the Stage Floor Splits

You’re standing in Crystal Cove with a Chaotic Enchant Relic in your hands, staring at an empty pedestal. You set the relic down. For a beat, nothing. Then a hatch grinds open near the back wall — roughly 1350, -604, 2330 — and you drop through it into the Underground Music Venue.

The room is half-lit and bigger than it looks from above. Eight NPCs are spread across the floor, each holding a developer rod you can’t buy, craft, or fish up anywhere else. This is the Venue Takeover, Fisch’s May 2026 limited event, and the whole thing is a race.

The twist that matters: the NPCs are temporary, but the rods aren’t. The developers said the venue NPCs “won’t be sticking around long,” so the questlines have a clock on them. Finish one, though, and the rod it hands you is yours forever. That’s the entire strategy in one sentence — grab what you can before the venue empties out.

What the Venue Takeover Actually Is

The Venue Takeover launched May 2, 2026, and it reuses a room most players never found: the Underground Music Venue, tucked below Crystal Cove. The update filled that room with eight quest-givers, and every one of them runs a questline that ends in an exclusive developer rod.

These rods aren’t reskins. They carry passives the normal rod pool doesn’t have — dual-bar reeling, kinetic energy meters, day/night mode switching — and several of them beat the best permanent rods in the game on raw stats. The Soul Reaper Rod’s 999.99% Lure Speed makes almost every other rod in the game look slow.

Two things to internalize before you start:

  • The event is limited-time. Based on how the devs phrased it, expect the NPCs to rotate out within a few weeks of launch.
  • The rods are permanent. Earn one and it’s in your inventory for good, even after the venue closes.

If you’re still working toward The Depths, start with our The Deep update guide before you chase any of this. The Venue sits behind that area, and you’ll waste a trip if you show up without the entrance items.

How to Reach the Underground Music Venue

The route has five legs and two hard requirements. Miss either requirement and the trapdoor never opens.

StepLocationAction
1VertigoJump into a whirlpool with a wispy light to enter Vertigo
2The DepthsFish a Depths Key from Vertigo’s central pit, then use it on the big door
3Crystal CoveWalk through the castle wall archway at about 1302, -701, 1604
4PedestalPlace a Chaotic Enchant Relic on the empty pedestal
5TrapdoorA hatch opens at about 1350, -604, 2330 — drop down into the venue

Bring both of these before you leave: a Depths Key and a Chaotic Enchant Relic. The relic is the common choke point — it doesn’t drop from fishing like a normal relic, so sort out how to get one before you make the long walk. The The Deep update guide covers the Vertigo-to-Depths leg in detail.

The 8 NPCs and the Rods They Hand Out

Here’s the full roster, with a rough order to tackle them:

  1. The Reaper → Soul Reaper Rod (strongest — do this first)
  2. Rivet → Steampunk Rod
  3. The Guide → Castbound Rod
  4. Seraphel → Wingkeeper Rod
  5. Axel → Acid Grinder Rod
  6. BasePart → Part Rod (fastest — about 10 minutes)
  7. Luneth → Remembrance Rod (longest — save for last)
  8. The Mysterious Songstress → Lullaby Rod (still being mapped)

That order isn’t random. The Soul Reaper Rod makes every other questline faster, so it’s the correct first target. The Remembrance Rod’s butterfly grind can eat hours, so it’s the correct last one. Everything in between depends on what you already own.

Failure: You Chased Castbound First and Lost an Evening

Here’s a real sequence that shows up in the community Discord every few days.

The error: a player reads the roster, sees the Castbound Rod unlocks the Shimmer area, and decides to do that line first. They show up with a mid-tier rod, try to catch 10 Shiny Flying Fish, and start the 150 Perfect Catches in Shimmer with low Lure Speed and no idea where Shimmer actually is.

The cause: they treated all eight questlines as equal, when the event is deliberately front-loaded. The Soul Reaper Rod — the obvious first pick — has 999.99% Lure Speed and infinite Max Kg. Those two stats compress every grind that comes after: faster bites on the shiny hunts, no line breaks on the big serpent catches, more mutations per hour from the 5x Paranormal passive. Skipping it doesn’t save time; it costs it.

The recovery: stop, go back to the Reaper, and finish the Soul Reaper line first. It isn’t a side quest. It’s the multiplier that makes the other seven tolerable. If you’re mid-Castbound already, that’s fine — switch now, keep the progress you’ve banked, and come back with the Soul Reaper Rod in hand.

Which Rod Do You Chase First?

If the roster feels like a wall, here’s the decision in table form. Pick the row that matches your situation.

Your situationYour first move
You don’t own a strong endgame rodSoul Reaper Rod — its stats carry every other line
You want a quick win or a collector’s itemPart Rod — about 10 minutes, done before lunch
You want the Shimmer area unlockedCastbound Rod — the only rod that fishes Shimmer
You want day/night value farmingWingkeeper Rod — two mutation modes in one rod
You have hours to spare and want everythingSoul Reaper first, Remembrance last, overlap the rest

Notice the pattern: the Soul Reaper Rod is the default answer unless you have a specific, narrow goal. That isn’t hype. It’s the only rod in the event with effectively infinite line capacity, and it’s the one that turns the other seven grinds from “hours” into “somewhat fewer hours.”

The Reaper: Soul Reaper Rod

Stats: 999.99% Lure Speed, 288.88% Luck, 0.177 Control, 16.66% Resilience, infinite Max Kg.

The passives are where it gets silly. Paranormal Mutation puts a 5x sell multiplier on a big chunk of your catches, everything comes in 50% heavier, a Tombstone Bonus occasionally drops an extra fish, and Spirit Duplicate copies your catch every 3-6 reels. It isn’t the best money rod in the game — that’s a different conversation — but for clearing the event, nothing beats it.

The questline runs in six stages: a Shiny + Sparkling + Darkened Rubber Duck, a Spirit Ancient Depth Serpent on the Spirit Rod during Absolute Darkness, a Soul-Touched Log on the Hades Soul Scythe with garbage bait, Distraught Scrap Metal on the Dream Breaker Rod, a Phantom String on the Eidolon Rod in Desolate Deep, and finally delivering the soul pieces to three ghost NPCs — Rosalind at the Volcano, the Keeper at the Altar, and one in the Living Garden.

Most of those fish have strict conditions. The Spirit Ancient Depth Serpent only shows during Absolute Darkness, so check the weather, time, and season guide before you camp The Depths. The garbage bait step is cheap if you’re already banking junk — see the bait economy guide. And every shiny in this line is easier with a high-Luck setup, which the rare and mythic fish guide walks through.

Rivet: Steampunk Rod

Stats: 75% Lure Speed, 90% Luck, 30% Resilience.

The draw here is the Kinetic Engine. A meter fills with every successful catch, and when you activate it you get 30 seconds of guaranteed Clockwork mutation, +50% progress speed, and +30% resilience. It’s a burst rod, and it plays like one — save the meter for a heavy fish, not a random carp.

The questline: collect Rusty Bolts, Broken Gears, and Scrap Metal as junk, upgrade each to its Purified, Midas, or Crystallized form, ride 75,000 studs on a bike (grab a fast one and a long straight route), then catch an Electric Kerauno Wyrm in the Zeus area of Atlantis. That last one needs location work — check the fish location map so you aren’t casting blind.

The Guide: Castbound Rod

Stats: 65% Lure Speed, 110% Luck, 0.22 Control, 25% Resilience.

Castbound is the only rod in the game that can fish the Shimmer area, and its Blade Slash passive builds slashing arcs that chip fish health as your accuracy climbs. It’s a precision tool, not a stat stick.

The questline: catch 10 Shiny Flying Fish, land 150 Perfect Catches in Shimmer (inside the Vertigo cave), then hand over a pile of rods — Arctic, Carbon, Ethereal Prison, Flimsy, Heaven’s, Zeus, plus nine more. The Perfect Catches are the grind; they’re mechanical, so bring a rod you can time cleanly and settle in. The submitted rods are a storage check as much as anything.

Seraphel: Wingkeeper Rod

Stats: 111% Lure Speed, 222% Luck, +66% Progress Speed, 33% Resilience.

Wingkeeper flips its whole kit on the day/night cycle. In daylight you get fast progress plus the Sanctified mutation at 3.5x value. At night progress slows, but the mutation upgrades to Veilfallen at 4.5x value. It looks like a downside — slower progress — but the value math favors night farming, so a lot of players treat Wingkeeper as a night rod that’s merely fine during the day.

The questline is four catches: a Heavenly Handfish (2,500 coins), a Celestial Flying Fish (Guitar Pick bobber), a Shiny Blessed Harmonic Dove (Ascendance title), and a Sparkling or Shiny Nova Wyvern (the rod itself). The shiny steps are the pain points, and they’re exactly the kind of thing worth stacking a high-Luck setup for.

Axel: Acid Grinder Rod

Stats: 80% Lure Speed, 135% Luck, 28% Resilience.

Acid Grinder is the niche toxic rod. Acid Burn stamps the Acidic mutation (2x value) on every catch, and consecutive Brine Pool catches stack that multiplier up to 4x. It starts restricted — limited bait until you finish the unlock — so don’t plan to main it the day you get it.

The questline: a Tainted Brine Phantom in the Bloomspire area with a toxin rod, a Brine Sovereign (Brine Storm weather only), then the restricted rod itself, which you finish by catching an Acidic Caustic Starwyrm. Brine Storm timing is a weather-check problem — the weather, time, and season guide is the place to track it.

BasePart: Part Rod (The Counterintuitive One)

Every stat on the Part Rod is zero, and its Part mutation multiplies sell value by 0.01x. On paper it’s the worst rod in the event — which is why players skip it.

That’s the counterintuitive bit: the Part Rod isn’t for money, it’s a collector’s tool. The 0.01x Part mutation is the only reliable way to force Part-variant fish for the bestiary, and the whole questline is three junk catches — an Exploded Tire, a Part Rock, and a Part Blue Whale — that take about ten minutes total. You aren’t giving up a good rod to get it. You’re spending ten minutes on a bestiary key. Do it early, tick it off, and move on.

Luneth: Remembrance Rod (Save It for Last)

Stats: 100% Lure Speed, 300% Luck, -0.1 Control, 20% Resilience, infinite Max Kg.

The -0.1 Control looks like a typo. It isn’t. The Remembrance Rod runs a dual-bar reeling minigame — white fish add progress, dark fish subtract it — and the two modes swap your mutation pool. Mode 1 (Fluttering) rolls 50% Fluttering mutations at 7x value. Mode 2 (Departed) weights rarer catches. String perfect catches together and you stack +10% progress speed per second. The negative Control is the cost of running a two-track bar; it’s designed to be sloppy, so don’t fight it.

The questline is the event’s longest: a Forgotten Orca on the Thalassa’s Ruin rod with Shark Head bait, held 25+ seconds without reeling; a Glowy Penguin from crab cages with glowworm bait at Snowburrow; then all 11 butterfly mutations at the Living Garden. The butterflies are the grind that takes hours, so budget for it.

#MutationHow to force it
1AlbinoNoir enchant
2DarkenedDepthseeker Rod
3ChaoticDuskwire Rod
4DistraughtDreambreaker Rod
5SparklingBlessed + Glittered enchant + Sparkling Totem
6PlaguedPlaguereaver Rod
7LevitasOni Rod
8MournedTidemourner Rod
9BlessedSeraphic Rod
10FlutteringRemembrance Rod Mode 1
11DepartedRemembrance Rod Mode 2

The Shark Head and glowworm steps are bait-locked, so skim the bait economy guide before you commit to the Orca. Glowy Penguin also needs crab cages, which is a different prep loop than rod fishing.

The Mysterious Songstress: Lullaby Rod

The eighth NPC’s line is still being mapped by the community. Early reports tie it to a multi-part storyline called “A Secret Lullaby,” and the specifics keep shifting. Treat this as a live one — check a Fisch community Discord for the current state rather than trusting a month-old writeup.

Overlap the Sessions So You Aren’t Doing This Alone

Most quest steps send you to the same regions, so group by location instead of doing one NPC at a time.

SessionLocationQuests to progress
1The DepthsReaper (Spirit Ancient Depth Serpent), plus Depths fish for anything you’re missing
2Vertigo / ShimmerThe Guide (Perfect Catches), Castbound steps
3Atlantis / ZeusRivet (Electric Kerauno Wyrm), Steampunk steps
4Living GardenLuneth (11 butterflies), Wingkeeper daytime catches

Overlapping is how you turn eight solo grinds into maybe four or five combined sessions. It also means each trip to a region pays out for more than one rod, which matters when the event clock is ticking.

The VenueTakeover Code

Before you do anything else, redeem code VenueTakeover in the in-game code menu. It pays out 1,000 coins, a Giant Driftwood Boat, 5 Golden Tentacles, and one random item. It’s a small pile, but it’s free, and the boat is genuinely useful for the travel-heavy questlines like Rivet’s bike leg.

FAQ

How long is the Venue Takeover event available?

There’s no confirmed end date. The developers said the venue NPCs “won’t be sticking around long,” and past Fisch limited events have run roughly two to four weeks. Plan as if it could end mid-to-late May 2026, and start with the Soul Reaper Rod line.

Can I keep the developer rods after the event ends?

Yes. A developer rod is added to your inventory permanently the moment its questline completes. Only the NPCs and their questlines are limited-time.

Which rod should I get first?

Soul Reaper Rod. Its 999.99% Lure Speed and infinite Max Kg make every other questline faster, and it’s widely considered one of the best rods the game has ever released.

Do I need a private server to finish these questlines?

No, but one helps. Several steps — the 150 Perfect Catches in Shimmer, the Brine Storm-only Brine Sovereign, the Absolute Darkness serpent — involve waiting on specific conditions, and a private server removes the crowd. Public servers work fine; they’re just slower.

Is the Remembrance Rod worth the butterfly grind?

It depends on your patience. The rod’s 300% Luck and dual-mode mutation pool are strong, but the 11-butterfly step can take hours. Completionists and dual-bar fans should go for it. If you’re time-boxing the event, the Soul Reaper and Wingkeeper rods are better value per hour.