How Moon Profit Works
Every moon in Lethal Company has three variables that determine your actual profit:
| Variable | What It Means |
|---|---|
| Scrap spawn range | Minimum and maximum total scrap value that can spawn on the map |
| Map size | Larger maps = more walking time = lower profit per minute |
| Hazard level | Higher hazard = more and deadlier monsters = higher wipe risk |
The best moon isn’t the one with the highest scrap — it’s the one with the best combination of scrap value, clear speed, and survival rate.
S-Tier: Maximum Profit
| Moon | Cost | Hazard | Avg Scrap/Full Clear | Profit/Min (Experienced) |
|---|---|---|---|---|
| Titan | 700 | S+ | 1,200-1,600 | 55-70/min |
| Artifice | 1,200 | S+ | 1,500-2,000 | 50-65/min |
Titan — The Profit King
Titan has the best profit ceiling in the game. Its indoor map is compact (no wasted walking), scrap density is absurdly high, and the fire exit shortcut cuts extraction time in half. The catch: every monster in the game can spawn here, and S+ hazard means multiple night-time enemies active simultaneously.
Best for: 3-4 player experienced crews, quota 800+
Avoid if: Solo, duo, or your crew hasn’t learned Coil-Head and Jester counterplay.
Artifice — Highest Raw Scrap, Highest Risk
Artifice (from the Warto update) has the highest possible scrap spawn at 2,000+ value, but the 1,200 credit entry fee means a wipe costs you almost a full quota run. Only go here when your quota is so high (1,500+) that Titan can’t cover it alone.
A-Tier: Best Return-to-Risk Ratio
| Moon | Cost | Hazard | Avg Scrap/Full Clear | Profit/Min |
|---|---|---|---|---|
| Rend | 550 | B | 800-1,100 | 45-55/min |
| Dine | 600 | B | 750-1,000 | 30-40/min |
Rend — The Sweet Spot
Rend offers B-tier hazard (manageable enemy pool: no Coil-Heads, no Jesters) with A-tier scrap value. The mansion interior layout is easier to navigate than factory interiors once you learn it. This is the moon that consistent crews farm for quota after quota.
Dine — The Walking Simulator
Dine has comparable scrap to Rend but the map is enormous. You’ll spend 60-70% of your run walking between the ship, entrance, and fire exit. The profit-per-minute suffers badly. Dine is only A-tier if you’re using a Cruiser (company vehicle) to cut travel time — without one, it drops to B-tier.
B-Tier: Good Value, Situational
| Moon | Cost | Hazard | Avg Scrap/Full Clear | Profit/Min |
|---|---|---|---|---|
| Offense | 40 | C | 500-750 | 30-40/min |
| March | 0 | C | 400-650 | 25-35/min |
| Adamance | 400 | B | 550-800 | 25-35/min |
Offense — Best Introduction to Paid Moons
At only 40 credits, Offense is nearly free. C-tier hazard means you’ll face Brackens, Thumpers, and Bunker Spiders — manageable threats that teach core skills. The scrap is modest but reliable. Every crew should run Offense 5-10 times before attempting Rend.
March — Best Free Moon
March is the only free moon with a fire exit, which dramatically speeds up extraction. Its scrap pool includes higher-value items (Laser Pointers, Gold Bars) that don’t spawn on Experimentation. If you’re running free moons, always choose March over Vow or Experimentation.
C-Tier: Free but mediocre
| Moon | Cost | Hazard | Avg Scrap/Full Clear | Notes |
|---|---|---|---|---|
| Assurance | 0 | C | 350-500 | Decent for first run of quota |
| Vow | 0 | C | 300-450 | Bridge deaths are common |
| Experimentation | 0 | B | 250-400 | Tutorial moon, outscaled quickly |
D-Tier: Waste of Time
| Moon | Why It’s D-Tier |
|---|---|
| Embrion | 150 credit entry, D-tier hazard, 150-300 scrap. You literally lose money on average. |
| Liquidation | Only exists in modded — not in vanilla |
Moon Rotation by Player Count
| Players | Best Rotation |
|---|---|
| Solo | Assurance → March → Offense (skip paid moons unless confident) |
| Duo | Assurance → Offense → Rend (skip Titan) |
| 3 players | Assurance → Rend → Titan |
| 4 players | March → Rend → Titan → Artifice (high quota only) |
Hazard Level Breakdown
| Hazard | Common Enemies | When You’re Ready |
|---|---|---|
| C | Bracken, Thumper, Bunker Spider, Snare Flea, Hoarding Bug | Base level — everyone starts here |
| B | + Nutcracker, Masked | After 10+ successful C-tier runs |
| A | + Eyeless Dog (night), Forest Keeper (outdoor) | After 20+ runs, know enemy patterns |
| S | + Coil-Head, Jester, Ghost Girl | Know Coil-Head lock, Jester winding counterplay |
| S+ | All enemies, higher spawn rates, multiple night active | 50+ hours experience |
