How Moon Profit Works

Every moon in Lethal Company has three variables that determine your actual profit:

VariableWhat It Means
Scrap spawn rangeMinimum and maximum total scrap value that can spawn on the map
Map sizeLarger maps = more walking time = lower profit per minute
Hazard levelHigher hazard = more and deadlier monsters = higher wipe risk

The best moon isn’t the one with the highest scrap — it’s the one with the best combination of scrap value, clear speed, and survival rate.


S-Tier: Maximum Profit

MoonCostHazardAvg Scrap/Full ClearProfit/Min (Experienced)
Titan700S+1,200-1,60055-70/min
Artifice1,200S+1,500-2,00050-65/min

Titan — The Profit King

Titan has the best profit ceiling in the game. Its indoor map is compact (no wasted walking), scrap density is absurdly high, and the fire exit shortcut cuts extraction time in half. The catch: every monster in the game can spawn here, and S+ hazard means multiple night-time enemies active simultaneously.

Best for: 3-4 player experienced crews, quota 800+

Avoid if: Solo, duo, or your crew hasn’t learned Coil-Head and Jester counterplay.

Artifice — Highest Raw Scrap, Highest Risk

Artifice (from the Warto update) has the highest possible scrap spawn at 2,000+ value, but the 1,200 credit entry fee means a wipe costs you almost a full quota run. Only go here when your quota is so high (1,500+) that Titan can’t cover it alone.


A-Tier: Best Return-to-Risk Ratio

MoonCostHazardAvg Scrap/Full ClearProfit/Min
Rend550B800-1,10045-55/min
Dine600B750-1,00030-40/min

Rend — The Sweet Spot

Rend offers B-tier hazard (manageable enemy pool: no Coil-Heads, no Jesters) with A-tier scrap value. The mansion interior layout is easier to navigate than factory interiors once you learn it. This is the moon that consistent crews farm for quota after quota.

Dine — The Walking Simulator

Dine has comparable scrap to Rend but the map is enormous. You’ll spend 60-70% of your run walking between the ship, entrance, and fire exit. The profit-per-minute suffers badly. Dine is only A-tier if you’re using a Cruiser (company vehicle) to cut travel time — without one, it drops to B-tier.


B-Tier: Good Value, Situational

MoonCostHazardAvg Scrap/Full ClearProfit/Min
Offense40C500-75030-40/min
March0C400-65025-35/min
Adamance400B550-80025-35/min

Offense — Best Introduction to Paid Moons

At only 40 credits, Offense is nearly free. C-tier hazard means you’ll face Brackens, Thumpers, and Bunker Spiders — manageable threats that teach core skills. The scrap is modest but reliable. Every crew should run Offense 5-10 times before attempting Rend.

March — Best Free Moon

March is the only free moon with a fire exit, which dramatically speeds up extraction. Its scrap pool includes higher-value items (Laser Pointers, Gold Bars) that don’t spawn on Experimentation. If you’re running free moons, always choose March over Vow or Experimentation.


C-Tier: Free but mediocre

MoonCostHazardAvg Scrap/Full ClearNotes
Assurance0C350-500Decent for first run of quota
Vow0C300-450Bridge deaths are common
Experimentation0B250-400Tutorial moon, outscaled quickly

D-Tier: Waste of Time

MoonWhy It’s D-Tier
Embrion150 credit entry, D-tier hazard, 150-300 scrap. You literally lose money on average.
LiquidationOnly exists in modded — not in vanilla

Moon Rotation by Player Count

PlayersBest Rotation
SoloAssurance → March → Offense (skip paid moons unless confident)
DuoAssurance → Offense → Rend (skip Titan)
3 playersAssurance → Rend → Titan
4 playersMarch → Rend → Titan → Artifice (high quota only)

Hazard Level Breakdown

HazardCommon EnemiesWhen You’re Ready
CBracken, Thumper, Bunker Spider, Snare Flea, Hoarding BugBase level — everyone starts here
B+ Nutcracker, MaskedAfter 10+ successful C-tier runs
A+ Eyeless Dog (night), Forest Keeper (outdoor)After 20+ runs, know enemy patterns
S+ Coil-Head, Jester, Ghost GirlKnow Coil-Head lock, Jester winding counterplay
S+All enemies, higher spawn rates, multiple night active50+ hours experience