Last updated: May 10, 2026. This comprehensive scrap guide covers every lootable item in Lethal Company with accurate value ranges, weight classifications, and strategic priority rankings to maximize your quota earnings.

Scrap System Overview

Scrap items are the primary source of income in Lethal Company. Each item has a randomized value within a specific range, a weight classification (one-handed or two-handed), and a spawn pool that determines which moons it can appear on.

Value Determination

Each scrap item’s value is randomly generated within a defined range when the facility generates. This means two copies of the same item can have very different values.

Weight Classes

ClassSlots UsedMobilityExamples
One-Handed1 slotFull mobilityCandy, Ring, Robot Toy
Two-Handed2 slotsReduced mobilityCash Register, V-Type Engine
SpecialVariableSpecial interactionApparatus, Bee Hive

Complete Scrap Item Database

Apparatus excluded since it is a special case.

Tier 1: High Value (50+ credits average)

1. Gold Bar

AttributeValue
Value Range72 - 210 credits
Average Value~140 credits
WeightOne-handed
Spawn MoonsAll moons
RarityRare
Sell Priority#1 — always pick up
VisualShiny gold bar, easy to spot

Notes: The Gold Bar is the best value-per-slot item in the game. It is one-handed, meaning you can carry a flashlight or weapon in your other hand. Always prioritize Gold Bars above all other standard scrap.

2. V-Type Engine

AttributeValue
Value Range80 - 140 credits
Average Value~110 credits
WeightTwo-handed
Spawn MoonsAll moons
RarityUncommon
Sell Priority#2 — high value, but two-handed
VisualMetal engine block with visible pistons

Notes: High value but takes both hands. Best carried by the Hauler role while the Scout clears the path.

3. Apparatus

AttributeValue
Value Range60 - 280 credits
Average Value~170 credits
WeightSpecial (two-handed, wall-mounted)
Spawn MoonsAll moons (apparatus room only)
Rarity1 per facility
Sell Priority#3 — highest potential value but hard to extract
VisualGlowing green canister on wall

Special Mechanic: Pulling the Apparatus from its socket triggers a facility-wide alarm and increases monster spawn rate. Only take it when you are ready to leave for good.

ActionEffect
Remove ApparatusFacility alarm sounds, more monsters spawn
Leave quickly after removalSurvivable
Linger after removalHigh chance of death

4. Cash Register

AttributeValue
Value Range40 - 160 credits
Average Value~100 credits
WeightTwo-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#4
VisualOld-fashioned metal cash register

5. Bee Hive

AttributeValue
Value Range80 - 420 credits
Average Value~200 credits
WeightOne-handed (but dangerous)
Spawn MoonsAll moons (outdoor trees)
RarityUncommon
Sell Priority#5 — great value but tricky to obtain
VisualHanging hive on tree branches

Special Mechanic: Bee Hives are found hanging from trees outdoors. Grabbing one aggroes a swarm of bees that chase and damage you until you enter the ship or drop the hive.

Bee Swarm BehaviorDetail
SpeedSlightly faster than sprint
Damage~5 HP per sting
DurationChase until you enter ship or drop hive
AvoidancePossible with zig-zag movement

Bee Hive Strategy:

  1. Approach the hive carefully
  2. Grab it and sprint toward the ship
  3. Do not zig-zag — run in a straight line to the door
  4. Get inside the ship and the bees stop chasing
  5. The hive is one-handed, so you can open doors normally

6. Fancy Lamp

AttributeValue
Value Range60 - 280 credits
Average Value~140 credits
WeightTwo-handed
Spawn MoonsAll moons
RarityUncommon
Sell Priority#6
VisualOrnate standing lamp

Tier 2: Medium Value (30-50 credits average)

7. Painting

AttributeValue
Value Range30 - 120 credits
Average Value~75 credits
WeightTwo-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#7
VisualFramed picture

8. Perfume Bottle

AttributeValue
Value Range40 - 84 credits
Average Value~62 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#8 — good value-per-slot
VisualGlass bottle with pink liquid

9. Large Axle

AttributeValue
Value Range36 - 64 credits
Average Value~50 credits
WeightTwo-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#9
VisualMetal axle with gear teeth

10. Air Horn

AttributeValue
Value Range40 - 80 credits
Average Value~60 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#10
VisualRed air horn canister

11. Clown Horn

AttributeValue
Value Range50 - 100 credits
Average Value~75 credits
WeightOne-handed
Spawn MoonsAll moons
RarityUncommon
Sell Priority#11
VisualLong clown horn

12. Robot Toy

AttributeValue
Value Range50 - 100 credits
Average Value~75 credits
WeightOne-handed
Spawn MoonsAll moons
RarityUncommon
Sell Priority#12
VisualTin robot toy

13. Shotgun

AttributeValue
Value Range90 - 150 credits
Average Value~120 credits
WeightTwo-handed
Spawn MoonsOnly on Nutcracker kill
RarityRare (requires monster kill)
Sell Priority#13 — high value but requires effort
VisualDouble-barreled shotgun

Notes: Shotguns are obtained by killing Nutcrackers. They can be used as weapons (fires shotgun shells) or sold for scrap. If you have extra shells, consider using the shotgun to kill more Nutcrackers for more shotguns.

14. Hairdryer

AttributeValue
Value Range60 - 100 credits
Average Value~80 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#14
VisualPink hairdryer

Tier 3: Low-Medium Value (15-30 credits average)

15. Ring

AttributeValue
Value Range20 - 56 credits
Average Value~38 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#15
VisualGold ring with gem

16. Tea Kettle

AttributeValue
Value Range20 - 44 credits
Average Value~32 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#16
VisualMetal tea kettle

17. Wedding Ring

AttributeValue
Value Range12 - 56 credits
Average Value~34 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#17
VisualSilver wedding band

18. Magnifying Glass

AttributeValue
Value Range12 - 40 credits
Average Value~26 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#18
VisualMagnifying glass with handle

19. Easter Egg

AttributeValue
Value Range22 - 48 credits
Average Value~35 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#19
VisualDecorated egg

20. Laser Pointer

AttributeValue
Value Range18 - 32 credits
Average Value~25 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell Priority#20
VisualSmall laser pointer device

Tier 4: Low Value (Under 15 credits average)

21. Candy

AttributeValue
Value Range6 - 16 credits
Average Value~11 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityLow — grab if you have a free hand
VisualWrapped candy

22. Red Soda

AttributeValue
Value Range10 - 24 credits
Average Value~17 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityLow
VisualRed soda can

23. Plastic Fish

AttributeValue
Value Range8 - 20 credits
Average Value~14 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityLow
VisualToy fish

24. Rubber Ducky

AttributeValue
Value Range10 - 20 credits
Average Value~15 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityLow
VisualYellow rubber duck

25. Gift Box

AttributeValue
Value Range10 - 28 credits
Average Value~19 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityLow
VisualWrapped gift box

26. Hair Brush

AttributeValue
Value Range6 - 20 credits
Average Value~13 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityLow
VisualHair brush

27. Metal Sheet

AttributeValue
Value Range8 - 22 credits
Average Value~15 credits
WeightTwo-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityVery low — two-handed, low value
VisualRusted metal sheet

28. Tattered Metal Sheet

AttributeValue
Value Range8 - 16 credits
Average Value~12 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityVery low
VisualTorn metal sheet

29. Pickle Jar

AttributeValue
Value Range20 - 30 credits
Average Value~25 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityMedium
VisualGlass pickle jar

30. Pill Bottle

AttributeValue
Value Range10 - 30 credits
Average Value~20 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityLow
VisualOrange pill bottle

31. Cog

AttributeValue
Value Range12 - 20 credits
Average Value~16 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityLow
VisualMetal cog/gear

32. Comedy Mask

AttributeValue
Value Range10 - 32 credits
Average Value~21 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityMedium
VisualComedy theater mask

33. Yield Sign

AttributeValue
Value Range14 - 28 credits
Average Value~21 credits
WeightTwo-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityLow — two-handed for low value
VisualYellow yield sign

34. Whoopie Cushion

AttributeValue
Value Range10 - 18 credits
Average Value~14 credits
WeightOne-handed
Spawn MoonsAll moons
RarityCommon
Sell PriorityVery low
VisualWhoopie cushion

Value Rankings: Best to Worst

One-Handed Items (Best Value-Per-Slot)

RankItemAverage ValueHands
1Gold Bar~1401
2Bee Hive~2001 (dangerous)
3Perfume Bottle~621
4Air Horn~601
5Clown Horn~751
6Robot Toy~751
7Hairdryer~801
8Ring~381
9Tea Kettle~321
10Wedding Ring~341

Two-Handed Items (Needs Two Slots)

RankItemAverage ValueNotes
1Apparatus~170Triggers alarm
2V-Type Engine~110Heavy
3Cash Register~100Heavy
4Fancy Lamp~140Bulky
5Painting~75Bulky
6Large Axle~50Heavy
7Metal Sheet~15Avoid
8Yield Sign~21Avoid

Sell Price and Terminal Selling

How to Sell

  1. All scrap must be physically inside the ship
  2. Use the terminal, type sell followed by item names
  3. Or type sell all to sell all scanned scrap on the ship
  4. Confirm the sale

Terminal Sell Commands

CommandFunction
sell [item]Sell a specific item
sell allSell all scanned scrap
sell [item] [item]Sell multiple specific items

Important: You must scan items first (with Q or the ship scanner) before the terminal recognizes them for sale.


Item Rarity by Moon

Different moons have different scrap spawn pools. Below is each moon’s typical loot profile.

MoonTypical Loot PoolAverage item ValueTotal Loot Value
ExperimentationLow-tier items, few high-value~30 credits per item200-400 per run
AssuranceMixed, some medium-value~35 credits per item250-500 per run
VowMedium-tier, occasional high-value~40 credits per item300-600 per run
OffenseMedium-high mix~45 credits per item400-800 per run
MarchHigh-value pool~55 credits per item600-1,200 per run
RendVery high-value pool~65 credits per item800-1,800 per run
DineVery high-value pool~65 credits per item900-2,000 per run
TitanMaximum value pool~80 credits per item1,500-3,500 per run

Titan Unique Loot Advantage

Titan’s scrap generation is significantly better than other moons. It tends to spawn more:

  • Gold Bars (72-210)
  • Fancy Lamps (60-280)
  • V-Type Engines (80-140)
  • Cash Registers (40-160)

…and fewer:

  • Candy (6-16)
  • Metal Sheets (8-22)
  • Whoopie Cushions (10-18)

Scrap Farming Strategy

Efficiency Priority

When looting a facility, pick items in this order:

PriorityItem TypeReasoning
1stGold Bar, Bee HiveHighest value-per-slot
2ndV-Type Engine, Cash RegisterHigh value, two-handed
3rdMedium one-handed (Perfume, Air Horn, Clown Horn)Good value, easy carry
4thMedium two-handed (Painting, Large Axle)Decent value, bulky
5thLow one-handed (Ring, Tea Kettle, Pickle Jar)Fill empty hands
6thLow two-handed (Metal Sheet, Yield Sign)Only if nothing else

The “One-Trip” Rule

On easier moons (Experimentation, Assurance), make multiple trips. On harder moons (Titan, Rend), maximize each trip:

Moon TypeTrips per DayStrategy
Easy (free)3-5 tripsGrab everything, return often
Medium (free-50)2-3 tripsPrioritize medium+ value items
Hard (550-700)1-2 tripsOnly take high-value items
Titan1-2 tripsMaximum value extraction per trip

Scrap Value Per Slot Metric

To calculate efficiency, divide item value by slots used:

ItemAverage ValueSlotsValue per Slot
Gold Bar1401140
Bee Hive2001200 (risky)
Perfume Bottle62162
Ring38138
Air Horn60160
V-Type Engine110255
Cash Register100250
Fancy Lamp140270
Painting75237.5

Key insight: A Gold Bar in one hand and a Perfume Bottle in the other (~202 credits total) is better than one V-Type Engine (~110 credits) taking both hands. One-handed items are disproportionately valuable because they let you dual-wield.


Conclusion

Knowing scrap values transforms how you play Lethal Company. Instead of grabbing every item you see, you can prioritize high-value items and leave low-value ones behind. This is especially important on expensive moons where every slot must count.

Remember the Golden Rule of Scrap: a Gold Bar in the ship is worth more than a V-Type Engine in the facility. Do not risk death for items you have not secured yet. Get the high-value items out first, then go back for the rest.