Last updated: June 25, 2026. This guide covers every terminal command in Lethal Company, from basic navigation to hidden secrets. Master the terminal to travel efficiently, buy equipment, and access crucial information.

The Door That Closes Anyway

It is 11:47 PM on Titan. Dave is sprinting across the facility courtyard with a gold bar in each hand. His stamina bar blinks red. Behind him, the thunderous footsteps of a Forest Giant shake the gravel. Three steps from the ship ramp, he yells into voice chat: “I’m here, don’t leave!”

His teammate Ash is already at the terminal. The quota timer hit zero two minutes ago. The ship’s engine is whining, prepping for launch. Ash’s fingers hover over the keyboard. Dave screams something about pinging the radar, but Ash panics and types teleport instead of transmit. Nothing happens. The terminal spits back an error. Ash backspaces frantically, tries transmit dave is here, but misspells it as transmite. Another error.

The Giant’s shadow falls across the ramp. Dave drops the gold bars. The ship door slams shut. The launch sequence overrides. Dave watches the hull lift into the dark sky while Ash stares at the blinking cursor, still trying to clear the typo.

That gold bar? 142 credits. The quota? Missed by 80. The friendship? Currently being discussed in a Discord argument that will last until 2 AM.

It wasn’t the Giant that killed the run. It was three seconds of terminal panic.


What Players Actually Get Wrong About the Terminal

Most guides treat the terminal like a cheat sheet. They list commands in neat tables and assume you’ll memorize them between rounds. That is not how panic works.

Under pressure, your brain doesn’t reach for transmit. It reaches for whatever sounds right. That’s why players type teleport when they mean transmit, sell when they mean scan, and stop when they are nowhere near ready to end the day. The terminal is case-insensitive and forgiving on spelling, but it is not forgiving on nerves.

Here is what actually goes wrong:

Players don’t pre-type. When the team is inside the facility and you are on the ship, you have minutes of downtime. Use them. Pre-type transmit with a trailing space so you only need to add the message and hit Enter. Pre-type switch so you can snap a name onto the end. The terminal keeps your cursor ready. It does not judge your procrastination.

Players ignore Tab autocomplete. You do not need to spell Experimentation perfectly. Type exp and hit Tab. The terminal fills it in. This works for moon names, item names, and even some player names. Every keystroke you save is a fraction of a second you might need later.

Players learn commands in quiet rooms, not loud ones. You probably read this guide in a browser tab with Spotify playing. That is not the learning environment that matters. The environment that matters is a Coil-Head rattling in the hallway while your teammate is hyperventilating into the mic. Muscle memory only forms under mild stress. Load into a solo lobby, turn the volume up, and practice typing moons, store, and confirm while walking around the ship. It feels silly. It works.

Players treat the terminal as a side tool. It is not. The terminal is the ship. It is travel, shopping, communication, radar, and lore. The player who knows it cold is effectively playing a different game than the player who fumbles.


Emergency Command Priority: What to Type When Everything Is Falling Apart

Not every command deserves the same brain space. When a Thumper is chasing your carrier through the main hall, you do not need the store inventory. You need a decision framework that sorts commands by urgency.

When You Have Five Seconds

These are the “oh no” moments. Someone is dying, the ship is leaving, or a monster is three rooms away.

  1. transmit [message] — One word is enough. “Giant north” or “leave now” or “drop it.” Do not write sentences. The signal translator broadcasts to everyone instantly and cuts through voice-chat chaos. If your teammate’s mic is clipping or they’re too panicked to listen, text wins.

  2. switch [player] — The operator needs eyes on the runner immediately. If you are the operator and you do not know where the danger is, switch to the player in trouble. Do not ask. Do not discuss. Type.

  3. ping [radar booster] — If a deployed Radar Booster is near the threat, ping it. The noise pulls aggro. It buys two seconds. Two seconds is sometimes the difference between the ship door and a respawn screen.

When You Have Thirty Seconds

The team is safe-ish. You are on the ship. The quota is close. Now you can breathe and batch.

  1. scan — Check total scrap value. Do not sell yet. Just know where you stand.

  2. sell [specific item] — If you need a precise amount to hit quota, sell individually. sell all has no confirmation. One typo and your shotgun becomes company property.

  3. stop — Only after you have confirmed everyone is aboard. I have seen players end the day because they thought they heard four sets of footsteps. The terminal does not check footsteps. It checks presence.

When You Have Five Minutes

Pre-flight prep. Downtime. This is when efficiency matters.

  1. moons — Check weather. Eclipsed moons look tempting for scrap density. They are also where your team forgets how to walk.

  2. store and buy [item] — Stock up before you launch, not after you land. Buying on-moon wastes daylight and splits focus.

  3. bestiary — Review scanned entities while you have brain space. Do not wait until you hear a Bracken to wonder what class it is.

The golden rule: Never learn a command during an emergency. Learn it during the calm, then let your fingers do the thinking.


The Counter-Intuitive Truth: Text Beats Voice in a Crisis

Here is something most crews do not figure out until quota 15: transmit is often more reliable than voice chat in a life-or-death moment.

Voice chat in Lethal Company has proximity. It drops with distance. It clips with multiple speakers. It panics. The signal translator does not care about any of that. A transmit message reaches every player simultaneously, regardless of where they are, regardless of who is talking over them, regardless of how loud the Coil-Head is.

Even better, indoor players often cannot hear the ship operator’s voice clearly. But they see transmit messages in the top-left chat. In a facility with three floors and a Bunker Spider in the stairwell, a two-word text ping is sometimes the only communication that actually lands.

The terminal is not slower than voice. It is just slower to start. Pre-type. Hit Enter. Done.


Terminal Basics

The terminal is located at the front of the ship, directly opposite the main door. Press E to interact with it. The terminal is your hub for travel, shopping, information, and communication.

Keyboard Controls

KeyFunction
TypeEnter commands
EnterSubmit command
BackspaceDelete character
Up/Down ArrowsScroll through command history
TabAuto-complete (partial)
Ctrl+CClear current line

Command Syntax

All commands are case-insensitive. Type the command and press Enter. Some commands accept additional parameters separated by spaces.

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command [parameter1] [parameter2]

Complete Command Reference

moons

Lists all available moons with their travel costs and current weather conditions.

Syntaxmoons
OutputList of all 8 moons with cost and weather
RequirementsNone
Use CasePlanning which moon to visit

Example Output:

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[PlanetMoonsList]
41-Experimentation (1 day): 0 credits, Weather: Clear
21-Assurance (1 day): 0 credits, Weather: Foggy
56-Vow (1 day): 0 credits, Weather: Stormy
5-Offense (1 day): 50 credits, Weather: Clear
20-March (1 day): 150 credits, Weather: Flooded
85-Rend (1 day): 550 credits, Weather: Snowy
7-Dine (1 day): 600 credits, Weather: Clear
8-Titan (1 day): 700 credits, Weather: Eclipsed

Pro Tip: Always check weather before traveling. Eclipsed and stormy weather on hard moons should be avoided.

[moon name]

Travel to a specific moon. Must be followed by confirm.

Syntax[moon name] then confirm
Full Moon NamesExperimentation, Assurance, Vow, Offense, March, Rend, Dine, Titan
RequirementsSufficient credits in the ship’s account
Use CaseInitiating travel

Travel Sequence:

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> experimentation
[PlanetSelected]
41-Experimentation selected.
Type "confirm" to confirm selection.
> confirm
[PlanetConfirmed]
Traveling to 41-Experimentation...

Note: You can also enter the numerical designation: 41-Experimentation, 21-Assurance, 56-Vow, 5-Offense, 20-March, 85-Rend, 7-Dine, 8-Titan.

stop

Ends the current day. All players must be on the ship.

Syntaxstop
RequirementsAll alive players on ship
Use CaseEnding the day after selling scrap
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> stop
[StopCommand]
End shift? (yes/no)
> yes
[DayEnding]
Day ended. Scrap value: 850 credits. Quota: 500 credits.
Quota met! Next quota: 720 credits.

Critical: Ensure ALL players are on the ship before using stop. Anyone outside dies.


Store Commands

store

Opens the Company Store interface, showing available items for purchase.

Syntaxstore or store [page#]
RequirementsNone
Use CaseBrowsing and buying equipment
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> store
[Shop]
Page 1 of 3
┌────────────────────────────┬──────────┬───────┐
│ Item                       │  Price   │Stock  │
├────────────────────────────┼──────────┼───────┤
│ Flashlight                 │   15     │  ✓    │
│ Pro-Flashlight             │   25     │  ✓    │
│ Shovel                     │   30     │  ✓    │
│ Walkie-Talkie              │   12     │  ✓    │
│ Stun Grenade               │   30     │  ✓    │
│ Boombox                    │   60     │  ✗    │
└────────────────────────────┴──────────┴───────┘
Continue browsing? (y/n)

buy [item]

Purchase an item from the store.

Syntaxbuy [item name]
RequirementsItem must be in stock, sufficient credits
Use CaseBuying equipment
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> buy shovel
[BuyItem]
Purchased Shovel for 30 credits.
1 left in stock.

Multi-Buy: You can buy multiple items at once:

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> buy flashlight
> buy flashlight
> buy walkie-talkie

info [item]

Shows detailed information about a store item.

Syntaxinfo [item name]
RequirementsNone
Use CaseLearning about an item before purchase
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> info pro-flashlight
[ItemInfo]
Pro-Flashlight
Price: 25
A heavy-duty flashlight with extended battery life
and a wider beam. Essential for dark environments.

Selling Commands

sell [item]

Sell a specific scrap item that is on the ship.

Syntaxsell [item name] or sell [item1] [item2]
RequirementsThe scrap item must be physically on the ship
Use CaseConverting scrap to credits for quota
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> sell gold bar
[SellItem]
Sold Gold Bar for 142 credits.
Total quota value: 142 / 500

sell all

Sells ALL scrap items currently on the ship.

Syntaxsell all
RequirementsScrap items on the ship
Use CaseQuick selling at end of day
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> sell all
[SellAll]
Sold 8 items for a total of 634 credits.
Total quota value: 634 / 500

Warning: There is no confirmation for sell all. Make sure you do not want to keep any items (like a shotgun for defense) before using this.


Information Commands

bestiary

Opens the bestiary, which shows information about monsters that players have scanned.

Syntaxbestiary
RequirementsAt least one monster must have been scanned with Q
Use CaseReviewing monster behavior and lore
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> bestiary
[Bestiary]
Scanned Entities:
1. Bracken
2. Coil-Head
3. Thumper
4. Hoarding Bug
5. Snare Flea

View details: bestiary [number]

bestiary [#]

View detailed information about a specific scanned entity.

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> bestiary 1
[BestiaryEntry]
Bracken - Class: Territorial
A tall, pale humanoid that stalks players through
industrial facilities. It becomes aggressive if
maintained eye contact for too long.
Strategy: Look away and back away slowly.
Danger Level: High

scan

Displays a summary of all scanned scrap items currently on the ship.

Syntaxscan
RequirementsItems on ship must have been scanned
Use CaseChecking total scrap value before selling
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> scan
[ShipInventory]
Items on ship (scanned):
- Gold Bar (142 cr)
- V-Type Engine (95 cr)
- Cash Register (110 cr)
- Ring (34 cr)
Total value: 381 credits

Communication Commands

switch [player]

Switches the ship monitor camera to follow a specific player.

Syntaxswitch [player name]
RequirementsPlayer must exist on the current moon
Use CaseOperator tracking a specific teammate
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> switch jun
[SwitchCamera]
Camera switched to Jun.

Player Names: Use the player’s in-game name as it appears in the top-left corner.

view monitor

Displays the ship monitor feed as text.

Syntaxview monitor
RequirementsNone
Use CaseQuick radar check from terminal
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> view monitor
[Monitor]
External cameras active.
4 crew members detected.
1 unknown entity detected (north-east).

ping [radar booster]

Pings a specific Radar Booster, creating a sound that attracts monsters.

Syntaxping [radar booster name]
RequirementsA deployed Radar Booster
Use CaseLuring monsters away from teammates
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> ping radar booster
[Ping]
Radar Booster ping sent.

Radar Booster Naming: When you deploy a Radar Booster, it is automatically named. You can ping it by its name or just “radar booster” if only one is deployed.

transmit [message]

Sends a text message through the signal translator. The message appears in the chat for all players.

Syntaxtransmit [your message]
RequirementsNone
Use CaseText communication with team (useful if mic is broken)
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> transmit coming back with scrap
[Transmit]
Message sent: "coming back with scrap"

Gameplay Commands

ping

Pings the current player’s location on the ship radar.

Syntaxping
RequirementsNone
Use CaseMarking your position for the operator

Hidden and Secret Commands

These commands are not documented in the game but have been discovered by the community.

sigurd

Displays Sigurd’s lore logs — hidden story entries that reveal the game’s backstory.

Syntaxsigurd
RequirementsMust be entered on the ship terminal
Use CaseLore exploration
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> sigurd
[SigurdLogs]
Entries found:
1. "Day 1 - First assignment"
2. "Day 4 - Something's wrong"
3. "Day 7 - The Company"
4. "Day 12 - They know"
5. "Day 15 - The truth"

View: sigurd [number]

Note: Sigurd logs are numbered and some may require finding specific items or achieving certain milestones to unlock. There are 15 total lore logs in the game.

sigurd [#]

Read a specific Sigurd log entry.

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> sigurd 1
[SigurdLog]
"Day 1 - First assignment
They gave me a ship and a quota. Said it would be easy.
Just pick up scrap from abandoned facilities, they said.
Nothing to worry about, they said.
I've been watching the radar. Something is moving out there.
Something big."

history

Shows your recent terminal command history.

Syntaxhistory
Use CaseReviewing recent commands

help

Displays the help screen with available commands.

Syntaxhelp
Use CaseQuick command reference
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> help
[Help]
Available commands:
- moons: List available moons
- store: Open the store
- bestiary: View scanned entities
- scan: Scan ship inventory
- sell: Sell scrap items
- buy: Purchase from store
- info: Item information
- switch: Switch camera view
- ping: Ping radar booster
- transmit: Send message
- view: View monitor
- help: Show this menu
- sigurd: Lore logs (hidden)

Terminal Efficiency Guide

Typing Speed Tips

TechniqueBenefit
Use Tab for auto-completeSaves keystrokes
Arrow Up for command historyReuse previous commands
Short names work“exp” may work for “experimentation”
Batch commandsBuy all items before leaving

Common Workflows

Starting a Day:

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> moons                 ← Check weather
> store                 ← Buy needed equipment
> [moon name]           ← Select destination
> confirm               ← Travel

Ending a Day:

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> scan                  ← Check inventory
> sell all              ← Sell everything
> stop                  ← End the day
> yes                   ← Confirm

Quick Save (during day):

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> scan                  ← Quick value check

Operator Workflow

PriorityCommandWhen
1switch [player]Player enters facility
2view monitorQuick radar check
3ping [booster]Monster near teammate
4transmit [msg]No voice chat available

Complete Quick Reference Table

CommandSyntaxPurpose
HelphelpShow available commands
List MoonsmoonsShow all moons with cost and weather
Travel[moon] + confirmTravel to a moon
StorestoreBrowse shop items
Buybuy [item]Purchase equipment
Item Infoinfo [item]View item details
Sellsell [item]Sell specific scrap
Sell Allsell allSell all scrap on ship
ScanscanShow scrap on ship
BestiarybestiaryView monster info
Switch Cameraswitch [player]Track a player
View Monitorview monitorRadar text output
Pingping [booster]Ping radar booster
Transmittransmit [msg]Send text message
End DaystopEnd the current day
LoresigurdView lore logs
HistoryhistoryCommand history

Common Mistakes

MistakeWhy It HappensFix
Typing sell all accidentallyNo confirmation promptOnly use it when ready
Forgetting confirmTravel not initiatedAlways type confirm after moon name
Misspelling moon namesCase-insensitive but spelling mattersUse Tab autocomplete
Buying without checking stockSome items not available dailyBrowse shop first
Selling items wanted for defenseShotgun sold accidentallyManually sell specific items

Conclusion

The terminal is the most important tool in Lethal Company. It controls where you go, what you buy, and how you communicate. Mastering terminal commands reduces the time spent on administrative tasks and lets you focus on survival and scrap collection.

But mastery here is not about memorizing every syntax. It is about knowing which command to reach for when your hands are shaking. It is about pre-typing transmit before the Giant rounds the corner. It is about trusting text over voice when the lobby is chaos. It is about treating the terminal as a weapon, not a spreadsheet.

The hidden sigurd command adds a layer of lore for players interested in the game’s story — be sure to read all 15 logs for the full narrative. For competitive players, terminal efficiency (knowing commands by heart, using autocomplete, and batching operations) shaves valuable seconds off each day.

Next time you are on the ship and the engine starts whining, do not panic-type. Breathe. Pre-type. Let your fingers do what you trained them to do. The door will stay open a little longer for the player who does not need to think.


FAQ

Q: Can I use the terminal while moving? A: No. The terminal locks you in place while you are typing. You cannot walk away from it mid-command. If a monster enters the ship, you have to close the terminal first. That is why pre-typing matters — the less time you spend at the keyboard, the less time you are a sitting target.

Q: Do I need to capitalize moon names or item names? A: Nope. The terminal is completely case-insensitive. experimentation, Experimentation, and EXPERIMENTATION all work. So does buy SHOVEL or buy shovel. The only thing that matters is spelling, and even then, Tab autocomplete covers most of it.

Q: What happens if I type sell all by accident? A: Everything on the ship gets sold instantly. No confirmation. No undo. If you had a shotgun, a jetpack, or a pro-flashlight sitting on the floor, it is gone. That is why experienced operators sell items individually or at least do a scan first to know exactly what is about to vanish.

Q: Is there a way to cancel travel after I type confirm? A: No. Once you hit confirm, the ship launches. There is no abort sequence. If a teammate is still outside, they are staying on that moon. Double-check your headcount before you confirm. It takes two seconds and saves twenty minutes of restarting.

Q: Does the history command show what other players typed? A: No. history only shows your own command history on that terminal session. It is useful if you forgot the exact name of an item you bought earlier, but it will not reveal your teammate’s shopping list.