Last updated: May 10, 2026. This guide covers everything about Monster Legends runes and relics — every rune type with stat tables, the best rune builds for every monster role, relic crafting from the Relic Workshop, and optimization strategies for every stage of the game.
Introduction to Runes and Relics
Runes and relics are the two primary equipment systems in Monster Legends. They transform an average monster into a powerhouse or a fragile glass cannon depending on how you build them. Understanding these systems is essential for every game mode: Adventure Map, Team Wars, Champion Wars, and Dungeons.
Runes provide direct stat bonuses — attack power, HP, speed, stamina, and mana. They are slotted into a monster’s rune board, which expands as the monster levels up and ranks up. Relics, on the other hand, are special items that grant unique active or passive abilities, crafted in the Relic Workshop using essences gathered from the Adventure Map and events.
A monster with optimal runes and a well-chosen relic can perform 2-3 times better than the same monster with mismatched equipment. This guide will teach you how to achieve that optimization for every monster in your collection.
Rune Basics: Types, Tiers, and Mechanics
Rune Types
There are six rune types in Monster Legends, each governing a different stat:
| Rune Type | Stat Boosted | Icon Color | Best For |
|---|---|---|---|
| Strength | Attack % | Red | Attackers, nukers |
| Life | HP % | Green | Tanks, supports |
| Speed | Speed (flat and %) | Yellow | Deniers, controllers |
| Team Speed | Team-wide Speed % | Cyan | Support, enablers |
| Stamina | Stamina % | Blue | Tanks, sustain monsters |
| Mana | Mana % | Purple | Special-spam monsters |
Critical distinction: Strength and Life runes boost percentages. Speed runes can be either flat (+X speed) or percentage-based, and which you want depends on the monster’s base speed. Team Speed runes grant a percentage boost to the entire team’s speed, which stacks multiplicatively with individual Speed runes.
Rune Quality Tiers
Runes come in six quality tiers, from worst to best:
| Tier | Color | Base Stat % | Max Level | Stat at Level 10 |
|---|---|---|---|---|
| Common | Gray | 5% | 5 | 25% |
| Uncommon | Green | 10% | 6 | 40% |
| Rare | Blue | 15% | 7 | 55% |
| Epic | Purple | 20% | 8 | 70% |
| Legendary | Gold | 25% | 9 | 85% |
| Mythic | Red-Gold | 30% | 10 | 100% |
A Mythic Strength rune at level 10 gives a monster +100% attack damage. Stack three of those on an attacker like Raging Sir Lance and you are looking at +300% attack — enough to one-shot most non-tank monsters.
How Many Rune Slots Does a Monster Have?
The number of rune slots depends on the monster’s rank and level:
| Monster Rank | Min Level | Rune Slots |
|---|---|---|
| Rank 0 | 1 | 2 |
| Rank 1 | 10 | 2 |
| Rank 2 | 20 | 3 |
| Rank 3 | 30 | 4 |
| Rank 4 (Mythic min) | 40 | 5 |
| Rank 5 | 50 | 6 |
| Rank 6 | 60 | 6 |
Most competitive monsters should be at least Rank 3 (4 rune slots) to be viable in wars. Rank 5-6 Mythics with 6 rune slots are endgame.
Best Rune Builds by Monster Role
Pure Attacker Build
Goal: Maximize damage output. Kill enemies before they can act or recover.
Rune setup: 3 Strength + 1 Speed (4 slots), 4 Strength + 2 Speed (6 slots)
Why it works: The Strength runes multiply the monster’s base attack damage. The Speed rune ensures your attacker goes before the enemy tank can shield or the enemy denier can lock them down.
Example monster: Raging Sir Lance
- 3 Mythic Strength runes (all level 10) = +300% attack
- 1 Mythic Speed rune (level 10) = +100 base speed
- Total attack stat: ~15,000+ (enough to one-shot most supports)
- Total speed: enough to outspeed all but dedicated speed deniers
When to use: Any monster whose primary job is dealing damage. Do not put this on a tank or support — they need to survive, not hit hard.
Bruiser Build
Goal: Balance between damage and survivability. Can take hits and deal them back.
Rune setup: 2 Life + 2 Strength (4 slots), 2 Life + 3 Strength + 1 Speed (6 slots)
Why it works: The Life runes give enough HP to survive a nuke, while Strength runes keep the damage respectable. This is the most versatile build in the game.
Example monster: Volcant
- 2 Mythic Life runes (level 10) = +200% HP
- 2 Mythic Strength runes (level 10) = +200% attack
- Total HP: ~80,000 (tanks a few hits)
- Total attack: ~8,000 (still threatening)
- Can stay alive long enough to stack burn damage over multiple turns
When to use: Any monster that needs to survive and deal damage. This is the default build for most Mythics that are not dedicated tanks or glass cannons.
Tank Build
Goal: Absorb damage, protect teammates, never die.
Rune setup: 3 Life + 1 Stamina (4 slots), 4 Life + 2 Stamina (6 slots)
Why it works: The Life runes multiply HP into the stratosphere. The Stamina runes allow the tank to use its defensive abilities (shields, taunts, self-heals) more frequently.
Example monster: VoltaiK
- 3 Mythic Life runes (level 10) = +300% HP
- 1 Mythic Stamina rune (level 10) = +100 stamina regeneration
- Total HP: ~150,000+
- Can survive 3-4 full attack rotations from most attackers
- Shock passive deals damage every time an enemy attacks, making VoltaiK dangerous to hit
When to use: Pure tanks like VoltaiK, Lord Nebotus, Warmaster Thde. Also works on self-healing supports that need to survive.
Denier/Controller Build
Goal: Act first, lock down the enemy team before they can act.
Rune setup: 3 Speed + 1 Mana (4 slots), 4 Speed + 2 Mana (6 slots)
Why it works: Speed runes ensure your denier acts first. Mana runes allow them to use their denial abilities (stun, freeze, trait lock) repeatedly.
Example monster: Sunarto
- 3 Mythic Speed runes (level 10) = +300 base speed (makes Sunarto fastest monster in the game)
- 1 Mythic Mana rune (level 10) = enough mana for 3+ stun attempts
- First turn: stun the enemy attacker. Second turn: stun the enemy support. By the time they act, the fight is over.
When to use: Any monster whose primary role is applying status effects or controlling enemy actions. Speed is king in PvP — the fastest denier often determines the winner.
Support/Healer Build
Goal: Stay alive, heal teammates, remove debuffs, cycle abilities quickly.
Rune setup: 2 Life + 2 Speed (4 slots), 3 Life + 3 Speed (6 slots)
Why it works: Life runes prevent the support from being one-shot. Speed runes let them act before attackers to shield or heal.
Example monster: Mr. Beast
- 2 Mythic Life runes (level 10) = +200% HP
- 2 Mythic Speed runes (level 10) = +200 base speed
- Goes first: can cleanse debuffs and apply shields before the enemy’s damage lands
- Survives: enough HP to take a hit if the speed race is lost
When to use: Dedicated healers and buffers. This build sacrifices damage entirely — the support’s job is not to kill but to enable the attacker.
Rune Enhancement: Leveling Your Runes
Rune enhancement is the process of leveling runes using other runes as material. Here is how it works:
Enhancement Mechanics
- Each rune starts at level 1 and can be enhanced to its tier maximum (see table above)
- Using the same rune type as material gives a 50% XP bonus
- Using the same rune type AND same quality gives a 100% XP bonus
- Gold cost increases with each level
XP Required per Level
| Level | XP Needed | Equivalent Common Runes |
|---|---|---|
| 1 -> 2 | 100 | 2 |
| 2 -> 3 | 200 | 4 |
| 3 -> 4 | 400 | 8 |
| 4 -> 5 | 800 | 16 |
| 5 -> 6 | 1,600 | 32 |
| 6 -> 7 | 3,200 | 64 |
| 7 -> 8 | 6,400 | 128 |
| 8 -> 9 | 12,800 | 256 |
| 9 -> 10 | 25,600 | 512 |
Taking a rune from level 1 to 10 requires a total of 51,100 XP — equivalent to 1,022 Common runes. This is why you should never waste high-tier runes as enhancement material unless you are absolutely sure.
Enhancement Priority
- Attackers first: Level up Strength and Speed runes for your primary attackers. These give the most immediate benefit in both PvE and PvP.
- Then tanks: Level up Life and Stamina runes for your tanks. A tank with level 1 Life runes is barely tankier than an unruned monster.
- Supports last: Support runes are important but less impactful per level than attacker or tank runes.
Rune Acquisition: Where to Farm
Team Shop
The Team Shop refreshes every 8 hours and offers runes in exchange for team points. The quality available depends on your team’s shop level:
| Team Shop Level | Highest Rune Quality | Cost |
|---|---|---|
| 1-3 | Rare | 200-400 team points |
| 4-6 | Epic | 400-600 team points |
| 7-9 | Legendary | 600-800 team points |
| 10 | Mythic | 1,000 team points |
Tip: Save team points for Mythic runes at shop level 10. Epic runes are also worth buying if you are still building your roster. Never buy Rare or below from the Team Shop — you will get plenty from normal gameplay.
Adventure Map
Higher-level Adventure Map islands drop better runes:
- Island 1-3: Common and Uncommon runes
- Island 4-6: Uncommon and Rare runes
- Island 7-8: Rare and Epic runes
- Island 9: Epic and Legendary runes
- Island 10+: Legendary and (rarely) Mythic runes
Events and Dungeons
Limited-time events and Dungeons are the best source of Mythic runes. Event shops often sell Mythic rune chests for event currency. Dungeons drop rune fragments that can be combined into full runes.
2026 events to watch for:
- Anniversary events (usually May and November): Mythic rune giveaways
- New monster launch events: usually include rune bundles
- Dungeon events: repeatable stages with high rune fragment drop rates
War Chests
Team Wars are an excellent rune source. War Chest V at Diamond tier has a 50% chance of granting a Mythic rune. Read our Monster Legends Team Wars Guide for strategies to consistently hit War Chest V.
Relics: The Secondary Equipment System
Relics are special items that grant unique abilities. They are crafted in the Relic Workshop, which becomes available once you reach the Adventure Map’s Relic Island.
Relic Workshop Basics
The Relic Workshop allows you to craft relics using:
- Essences: Fire, Water, Nature, Dark, Light, Magic — dropped in the Adventure Map from specific islands and node types
- Monk Amulets: Rare drops from high-level Adventure Map nodes
- Monster Cells: Common drop from any Adventure Map node
Essential Relics Ranked
| Relic | Effect | Crafting Cost | Best For |
|---|---|---|---|
| Oblation Trap | Removes all positive effects from enemy team | 20 Fire Essence, 10 Monk Amulets | Deniers, supports |
| Healing Mask | Heals team for 20% max HP each turn (2 turns) | 20 Nature Essence, 10 Monk Amulets | Supports, healers |
| Attack Amulet | +15% damage to all attacks | 20 Dark Essence, 10 Monk Amulets | Attackers |
| Protection Shield | 30% damage reduction for 2 turns | 20 Light Essence, 10 Monk Amulets | Tanks |
| Stamina Orb | Increases stamina regeneration by 50% | 20 Magic Essence, 10 Monk Amulets | Tanks, sustain monsters |
| Speed Charm | +20% team speed for 3 turns | 20 Water Essence, 10 Monk Amulets | Speed control |
Relic Slot and Compatibility
Not every monster can equip every relic. Each monster has a relic slot that accepts specific relic types based on their element:
- Fire monsters: Attack relics (Attack Amulet, etc.)
- Water monsters: Speed relics (Speed Charm, etc.)
- Nature monsters: Healing relics (Healing Mask, etc.)
- Dark monsters: Debuff relics (Oblation Trap, etc.)
- Light monsters: Defense relics (Protection Shield, etc.)
- Magic monsters: Utility relics (Stamina Orb, etc.)
Multi-element monsters can equip relics from any of their element types.
Relic Crafting Strategy
Early game (level 20-40):
- Craft 1 Healing Mask for your primary support
- Craft 1 Attack Amulet for your main attacker
- Do not worry about relic quality — even Common relics are better than no relic
Mid game (level 40-60):
- Craft Oblation Trap for PvP — it is the single strongest relic in wars
- Upgrade your Healing Mask and Attack Amulet to Rare or better
- Start crafting Protection Shield for your tank
Late game (level 60+):
- Craft at least one of every relic type
- Focus on upgrading key relics to Legendary or Mythic quality
- Oblation Trap + Protection Shield on the same team is overpowered: remove enemy buffs while reducing your damage taken
Complete Optimization Strategy
Step 1: Identify Monster Role
Every monster in your box falls into one of the five roles above. If you are unsure which role a monster fits, check its base stats:
- Highest stat is Attack: Pure Attacker build
- Highest stat is HP and has taunt/shield: Tank build
- Highest stat is Speed and has stun/freeze/trait disable: Denier build
- Has healing or buffing abilities: Support build
- Balanced stats: Bruiser build
Step 2: Assign Best Available Runes
Once you know the role, assign the best runes you have. Do not put your best runes on a monster you rarely use. Prioritize:
- War defense monsters (they fight every war)
- Main Adventure Map team (they grind daily)
- Dungeon specialists (they earn event rewards)
- Everything else
Step 3: Enhance Strategically
Enhance runes based on the priority order above (attackers first, then tanks, then supports). A single level 10 Mythic rune is worth more than ten level 5 Epic runes.
Step 4: Equip Relic
Match the relic to the monster’s role:
| Monster Role | Best Relic | Backup Relic |
|---|---|---|
| Attacker | Attack Amulet | Stamina Orb |
| Tank | Protection Shield | Stamina Orb |
| Denier | Oblation Trap | Speed Charm |
| Support | Healing Mask | Oblation Trap |
| Bruiser | Attack Amulet | Protection Shield |
Step 5: Test and Iterate
Test your builds in friendly battles or low-stakes wars. If your attacker keeps dying before dealing damage, swap a Strength rune for a Life rune. If your tank is not generating enough threat, add a Stamina rune for more ability usage.
Common Rune and Relic Mistakes
Mistake 1: Mixing Rune Types Inefficiently
Putting 1 Strength + 1 Life + 1 Speed + 1 Stamina on a monster makes it mediocre at everything. Specialize instead. A monster that does one thing perfectly is more valuable than a jack-of-all-trades.
Mistake 2: Ignoring Speed on Attackers
Many new players stack only Strength runes and ignore Speed. The result: their attacker hits like a truck but dies before getting a turn. Every attacker needs at least 1 Speed rune, even if it reduces raw damage.
Mistake 3: Wasting High-Tier Runes as Material
Never use Epic, Legendary, or Mythic runes as enhancement material unless you are upgrading an even better version of the exact same rune type. The XP gain is marginal, but the rune itself is irreplaceable.
Mistake 4: Not Using Relics at All
Relics are locked behind the Relic Workshop, which requires progressing to Relic Island on the Adventure Map. Some players delay this and miss out on massive power spikes. Prioritize reaching Relic Island. Check our Monster Legends Battle Strategy Guide for Adventure Map progression tips.
Mistake 5: Crafting the Wrong Relics First
New players often craft whatever relic they have essences for, ending up with a mishmash of low-tier relics. Focus your essence farming on Light Essence (Protection Shield) and Dark Essence (Oblation Trap) — these two relics have the highest impact.
Advanced Optimization: Stat Breakpoints
Speed Breakpoints
Speed determines turn order in Monster Legends. Key breakpoints:
- 300 Speed: Fast enough to out-speed most enemy tanks and supports in Gold tier wars
- 450 Speed: Out-speeds most attackers. Essential for deniers
- 600+ Speed: Elite tier speed. Only achievable with Mythic Speed runes on naturally fast monsters
If your denier has 450 Speed and the enemy’s attacker has 500 Speed, your denier will not lock them down before they act. Check your enemy’s speed in war scouting to adjust.
HP Breakpoints
- 30,000 HP: Minimum for any monster to survive 2 hits in Gold tier
- 60,000 HP: Tank territory. Can absorb 3-4 hits
- 100,000+ HP: Elite tank territory with Life runes
Damage Breakpoints
- 5,000 attack: Can damage tanks (with some help)
- 8,000 attack: Can one-shot supports and deniers
- 12,000+ attack: Can one-shot most monsters that are not tanks
Rune and Relic Endgame Goals
Here is what your rune inventory should look like at endgame (level 70+):
- 12+ Mythic Strength runes (at least 6 at level 10)
- 12+ Mythic Life runes (at least 6 at level 10)
- 8+ Mythic Speed runes (at least 4 at level 10)
- 4+ Mythic Stamina runes (at least 2 at level 10)
- 2+ Mythic Mana runes (at least 1 at level 10)
And for relics:
- 3+ Protection Shields (at least Rare quality)
- 3+ Attack Amulets (at least Rare quality)
- 2+ Oblation Traps (at least Rare quality)
- 2+ Healing Masks (at least Rare quality)
- 1+ Speed Charm
- 1+ Stamina Orb
Reaching these goals will let you field 3 complete, optimized defense teams for wars and 2-3 strong attack teams for any PvP content. For more on building war-ready teams, see our Monster Legends Team Wars Guide.
Frequently Asked Questions
Q: Can I remove a rune after equipping it? A: Yes. Removing a rune costs gold — the amount scales with the rune’s level. Removing a level 10 Mythic rune costs approximately 100,000 gold. It is expensive but refunds the rune completely.
Q: Do relic effects stack if I use two of the same relic? A: No. Relic effects do not stack. Equipping two Attack Amulets on the same monster gives only one +15% damage bonus. Give the second relic slot a different relic instead.
Q: Can I craft Mythic relics? A: Yes, but the recipe requires rare materials including Mythic Monster Cells and high-tier essences. Mythic relics have a 25% stronger effect than Legendary relics and are endgame goals.
Q: What is the best way to farm essences for relic crafting? A: The Adventure Map’s Relic Island and Essence Mountains are the most efficient sources. Use a farming team with high stamina monsters to grind these nodes repeatedly. Events also offer essence bundles in the event shop.
Q: Are Team Speed runes worth using? A: Situation-dependent. Team Speed runes are most valuable on support monsters in 3v3 wars, where the entire team benefits from increased speed. In single-monster PvE content, they are wasted.
Related Guides
- Monster Legends Team Wars Guide — Defense and attack strategies using optimized rune builds
- Monster Legends Battle Strategy Guide — Combat mechanics and turn order explained
- Monster Legends Tier List — Which monsters deserve your best runes
- Monster Legends Beginner Guide — Getting started with runes and relics
- Monster Legends Events Guide — Where to farm runes, relics, and essences
