Last updated: May 10, 2026. This guide covers everything you need to know about Monster Legends Team Wars, from basic mechanics and matchmaking to advanced defense compositions, attack strategies, and resource management for competitive play.
Introduction to Team Wars
Team Wars are the primary guild-versus-guild competitive mode in Monster Legends, where teams of five or more players battle each other in structured two-day events. Unlike the Adventure Map or Dungeons, Team Wars are purely PvP — you are setting defenses that real players will attack, and you are attacking real player defenses. This means understanding human psychology, team composition theory, and resource management matters as much as raw monster strength.
Team Wars are the single best source of War Chests in the game, which contain gems, gold, food, runes, and exclusive monsters. If you want to progress efficiently without spending real money, mastering Team Wars is essential.
This article assumes you have a basic understanding of Monster Legends combat mechanics. If you are new to the game, read our Monster Legends Beginner Guide first.
Team Wars Format and Schedule
Team Wars run on a fixed two-day cycle with three distinct phases.
The Three Phases
Phase 1: Matchmaking (24 hours)
- During this phase, Team Leaders or Generals opt the team into war
- The matchmaking system pairs teams based on total team monster power and recent war performance
- If you do not opt in, your team skips that war cycle
- Opting in requires a minimum of 5 team members to be ready
Phase 2: Preparation (24 hours)
- Once matched, each player sets their 3 defense teams (3 monsters per team, 9 monsters total)
- You cannot use the same monster on multiple defense teams
- Attack teams are also set during this phase — you select up to 6 monsters to be available for attacks
- Tip: set defenses early so you can focus entirely on attacks when the war starts
Phase 3: Attack Phase (24 hours)
- This is when actual combat happens
- Each player gets 6 free attacks
- You can buy up to 3 additional attacks using gems (cost: 15, 30, then 50 gems)
- Each attack targets one of the enemy team’s defense teams
- Total war duration from matchmaking start to attack phase end: 72 hours
War Chest Rewards
War Chests are earned by accumulating war points during the attack phase. These points are shared across your entire team.
| War Chest | Points Required | Typical Rewards |
|---|---|---|
| War Chest I | 250 | Gold, Food, Common Rune |
| War Chest II | 500 | Gold, Food, Uncommon Rune, Gems |
| War Chest III | 900 | Gold, Food, Rare Rune, Gems |
| War Chest IV | 1400 | Gold, Food, Epic Rune, Gems, Cell |
| War Chest V | 2000 | Gold, Food, Legendary Rune, Gems, Exclusive Monster Cell |
The rewards scale with your War Tier. A Diamond-tier War Chest V is significantly better than a Bronze-tier one. In 2026, the exclusive monster cells from War Chest V often include the newest Mythic war reward monsters, making them extremely valuable.
How War Points Are Calculated
Understanding point calculation is the single most important factor in war strategy. Every attack yields a star rating from 1 to 3, and that directly determines your points.
Star Rating System
| Stars | Condition | Points | Notes |
|---|---|---|---|
| 1 Star | Kill 1 enemy monster | 5 points | You lost or ran out of time |
| 2 Stars | Kill 2 enemy monsters | 8 points | You killed most but not all |
| 3 Stars | Kill all 3 enemy monsters | 12 points | Perfect clear |
Critical insight: Going for 3-star attacks on weak defenses is almost always better than attempting a tough defense and getting only 1 or 2 stars. Because each player has only 6 attacks (or 9 with gem purchases), maximizing points per attack is paramount.
Point Efficiency Math
Let us compare two strategies across 6 attacks:
Strategy A: Safe 3-stars on weak defenses
- 6 attacks x 12 points = 72 points per player
- Team of 30 players: 30 x 72 = 2,160 points
Strategy B: Attempting strong defenses
- Average 1.5 stars per attack
- 6 attacks x ~6.5 points = 39 points per player
- Team of 30 players: 30 x 39 = 1,170 points
The difference is 990 points — nearly an entire War Chest tier. This is why coordinated targeting is essential.
Matchmaking: How It Really Works
Matchmaking in Monster Legends uses two primary factors:
- Total Team Monster Power: The sum of all defense monsters’ power ratings across the team. Higher power = harder opponents.
- War Rating (ELO): A hidden rating that rises with wins and falls with losses. This adjusts over multiple wars to find your team’s true level.
Implications for Team Strategy
- If your team consistently loses, your War Rating drops, and you face easier opponents — this can actually be beneficial for farming War Chests
- If your team wins too much, you get harder matchups and may struggle to reach War Chest V
- Some top teams intentionally manage their War Rating by rotating in lower-power monsters on defense
- The matchmaking looks at both offense and defense power, but defense power matters more
War Tiers
| Tier | Promotion Requirement | Season End Rewards |
|---|---|---|
| Bronze | Starting tier | Basic chests, minimal gems |
| Silver | Win wars consistently | Better chests, moderate gems |
| Gold | Top Silver teams advance | Good chests, 50+ gems |
| Diamond | Top Gold teams advance | Excellent chests, 100+ gems |
| Elite | Top 50 Diamond teams | Best chests, exclusive rewards, 200+ gems |
Seasons last approximately 3 months (aligned with major game updates). At season end, rewards are distributed based on your highest achieved tier during the season.
Defense Team Setup: The Three-Team System
Every player must set three defense teams of three monsters each. These are the teams that enemy players will attack during the attack phase. A well-designed defense can single-handedly win wars by forcing enemies to waste attacks getting only 1 or 2 stars.
The Tank + Support + Attacker Formula
The most reliable defense composition is the classic triangle: one tank, one support or denier, and one attacker.
Tank Role: Absorbs damage, protects teammates, disrupts enemy targeting
- Ideal monsters: VoltaiK (high HP + shock damage), Lord Nebotus (taunt + self-heal), Warmaster Thde (massive damage reduction)
- Required traits: High base HP (40,000+), status effect immunity, self-healing abilities
- Rune setup: 3 Life runes + 1 Stamina rune (maximize survivability)
Support/Debuffer Role: Controls the battlefield, removes enemy buffs, applies debuffs
- Ideal monsters: Mr. Beast (cleansing + buff removal), Sherezar (trait disabling), Sunarto (stun + freeze)
- Required traits: Speed higher than enemy attackers, area denial abilities
- Rune setup: 2 Speed + 2 Life (act first, survive hits)
Attacker Role: Deals the killing damage
- Ideal monsters: Raging Sir Lance (single-target nuke), Theton (AOE damage), Volcant (fire DOT + burst)
- Required traits: High damage output (6,000+ base damage), self-buffing, finishing moves
- Rune setup: 3 Strength + 1 Speed (pure damage)
Defense Team Templates
Template 1: Balanced Standard
- Team 1: VoltaiK (Tank) + Mr. Beast (Support) + Raging Sir Lance (Attacker)
- Team 2: Lord Nebotus (Tank) + Sunarto (Denier) + Theton (Attacker)
- Team 3: Warmaster Thde (Tank) + Sherezar (Debuffer) + Volcant (Attacker)
Template 2: Deny-and-Nuke
- Team 1: Sherezar (Denier) + Mr. Beast (Support) + Theton (Nuke)
- Team 2: Lord Nebotus (Denier/Tank) + Sunarto (Denier) + Raging Sir Lance (Nuke)
- Team 3: VoltaiK (Tank) + Warmaster Thde (Tank) + Volcant (Sustained Damage)
Template 3: Speed Control
- Team 1: Sunarto (Speed Denier) + Mr. Beast (Support) + Theton (Nuke)
- Team 2: VoltaiK (Tank) + Sherezar (Denier) + Volcant (Damage)
- Team 3: Lord Nebotus (Tank) + Warmaster Thde (Tank) + Raging Sir Lance (Nuke)
Defense Team Positioning
Position matters within each team. The leftmost monster attacks first. Generally:
- Put your tank in the center position so it can protect both sides
- Put your attacker on the far right (last to attack, cleanup role)
- Put your support/denier on the left (first to act, set up control)
Advanced Defense Strategy
Some top players use a “trap” strategy: set one defense team that looks weak (low-level monsters or an unusual comp) but is actually incredibly synergistic. Attackers who see an easy target will waste attacks on it, only to find they cannot 3-star it because of hidden synergies like trait-locking + nuke combos.
For example: A team with Sherezar (traits enemies) + Mr. Beast (removes buffs) + Raging Sir Lance (nuke) can look unassuming on paper but will destroy unprepared attackers.
Attack Phase Strategy
The attack phase is where wars are won or lost. Raw monster power matters less than smart targeting and efficient point gathering.
The Scout-and-Target Method
Before attacking anything, scout every enemy defense team. Every team member should do this. Look for:
- Weakest defense team: Identify which of the 3 defense teams has the lowest total power or worst synergy
- Missing runes: Check if any team has monsters without full rune sets (this is common in lower tiers)
- Elemental weaknesses: If you have a strong Fire attacker and the enemy’s tank is Nature-elemental, that is an advantage
- Speed order: If the enemy team is slow, a fast team can lock them down
Attack Priority List
Once scouted, coordinate attacks in this order:
- Primary targets (for 3-star): The weakest defense team. Have multiple members attack it first to secure easy 12-point clears. This builds momentum and war chest progress.
- Secondary targets (for 2-star or better): Medium-difficulty defenses. Attack if the weak one is already exhausted.
- Tertiary targets: The strongest defense. Only the strongest players on your team should attempt these. A 1-star result (5 points) may still be worth it if the alternative is wasting an attack.
The “Cleanup” Rule
If a defense team has already been attacked and has 1 or 2 monsters remaining, the points available decrease:
- A defense with 2 living monsters remaining: maximum 2-star (8 points)
- A defense with 1 living monster remaining: maximum 1-star (5 points)
Strategic implication: Do not waste attacks on nearly-dead defense teams unless every other option is exhausted. Let lower-point players clean up while your strong players hit fresh defenses for full 12-point potential.
Attack Team Building
Your attack teams can be different from your defense monsters. Build attack teams specifically for efficiency:
Speed-Clearing Attack Team:
- 2 fast AOE attackers + 1 buffer/healer
- Goal: wipe the enemy team before they can act
- Example: Sunarto (speed control) + Theton (AOE nuke) + Mr. Beast (buff/cleanse)
Single-Target Elimination Team:
- 1 tank + 2 single-target nukers
- Goal: kill the enemy attacker first, then clean up the remaining support and tank
- Example: VoltaiK (tank/distraction) + 2x Raging Sir Lance (focus fire)
Status Control Team:
- 2 deniers + 1 attacker
- Goal: lock down the enemy team with stun/freeze/trait disable so they never attack
- Example: Sherezar (trait lock) + Sunarto (stun) + any strong attacker
Gem Spending on Attacks
The first extra attack costs 15 gems, the second costs 30, and the third costs 50. Buying all three costs 95 gems total. Whether this is worth it depends on your situation:
Buy extra attacks when:
- Your team is close to the next War Chest tier (within 100-200 points)
- You are a high-damage player and your attacks are consistently yielding 12 points
- It is the last few hours of war and every point counts
Skip extra attacks when:
- You are already guaranteed War Chest V
- Your attacks are averaging under 8 points
- You are saving gems for breeding events or island expansions
Leadership: Coordinating Your Team
If you are a Team Leader or General, your job goes beyond setting your own defense. Team Wars are won by coordination.
Communication Tools
- Use the in-game team chat for basic coordination
- For serious wars, use external chat apps (Discord, Line, WhatsApp). The in-game chat is limited and messages can be missed.
- Assign roles: a shot-caller who decides which defenses to attack, scouts who report on enemy teams, and a tracker who monitors war chest progress
The 24-Hour Attack Phase Timeline
Hour 0-6: Scout and Soften
- All members scout every enemy defense
- Top attackers go for 3-stars on the weakest defenses
- Goal: establish an early lead and demoralize the enemy
Hour 6-18: Grind
- Consistent attacking, prioritizing fresh defenses for maximum points
- Reassign targets as needed based on which defenses are dropping
- This is when gem-fueled extra attacks matter most
Hour 18-24: Cleanup and Secure
- Clean up remaining defenses
- If ahead, play conservative and save gems
- If behind, buy extra attacks and focus on the highest-point targets remaining
- Monitor the scoreboard every 30 minutes
Handling Inactive Players
During war, inactive players are a severe liability. Their defense teams sit there and give away points to the enemy, but they contribute no offensive points.
Solutions:
- Set a minimum activity threshold (e.g., 4 attacks per war minimum)
- Remove players who miss multiple wars without notice
- Use external chat to check in with members before war starts
- Build a bench of 2-3 extra members so you always have 30 active players
Advanced Strategies
The “Sandbag” Strategy
Some competitive teams deliberately set one weak defense team to bait enemy attackers into wasting their strong monsters early. The idea is that after the enemy’s best attackers use their 6 attacks on the bait team, your remaining two strong defenses are much harder for the enemy’s remaining (weaker) attackers to handle.
How to execute:
- Set a weak Team 1 (e.g., under-leveled attackers with no synergy)
- Set your two strongest teams as Teams 2 and 3
- When enemies hit Team 1 for easy 3-stars, they have fewer attacks left for Teams 2 and 3
The Power Split
Instead of evenly distributing your best monsters across all three teams, concentrate your top 6 monsters into 2 strong teams and leave the third team as a sacrificial squad:
- Strong Team A: Your 3 absolute best monsters with optimal runes
- Strong Team B: Your next 3 best monsters, also well-runed
- Sacrificial Team C: Leftover monsters with minimal runes
This ensures that two of your three defenses are very hard to 3-star, limiting the enemy’s maximum points from attacking you.
Cross-Training Attack Specialists
Designate 3-5 members of your team as “attack specialists” — players whose monster boxes are focused entirely on offense. These players keep their strongest monsters for attacks rather than wasting them on defense. They use lower-tier monsters for their defense teams and rely on the team’s defensive specialists to hold the line.
This role-based approach works well in teams of 15+ active members.
Common Mistakes and How to Avoid Them
Mistake 1: Saving Your Best Attacks for Last
Waiting until the final hours to attack means:
- All the good (weak) defenses have already been cleared
- You are left hitting strong defenses for 1-2 stars
- If the war ends early (enemy team attacks fast), you miss scoring opportunities
Fix: Attack early and often. Fresh defenses are worth the most points.
Mistake 2: Putting All Your Best Monsters on One Defense
This leaves your other two defenses vulnerable. Enemy attackers will simply avoid the strong defense and 3-star the other two.
Fix: Distribute your power across all three teams. Two balanced teams are better than one invincible team and two pushovers.
Mistake 3: Ignoring Rune Setup on Defense
A monster without runes is less than half as effective in war. Take the time to optimize runes for every defense monster.
Fix: Check each defense monster before war starts. For more details, see our Monster Legends Runes & Relics Guide.
Mistake 4: Gemming Attacks Unnecessarily
Spending gems on extra attacks when your team is already at War Chest V is wasteful. Those 95 gems could be used for breeding or events.
Fix: Track war chest progress and only gem attacks when it makes a meaningful difference.
War Rewards Analysis
Let us break down the actual value of War Chest V rewards at Diamond tier:
Guaranteed Rewards:
- 150,000+ gold
- 100,000+ food
- 50+ gems
- Legendary rune (50% chance of Mythic at Diamond tier)
- Exclusive monster cell (usually a competitive Mythic)
Estimated Value: Approximately 250-300 gems worth of value if purchased from the shop directly.
Over a month (roughly 15 wars), a team hitting War Chest V in every war generates:
- 750+ gems per month
- 15 Legendary/Mythic runes
- 15 exclusive monster cells
- 2,250,000+ gold
- 1,500,000+ food
This is why Team Wars are the most efficient activity in Monster Legends for free-to-play progression.
Champion Wars vs. Team Wars
In late 2025 and into 2026, Social Point introduced Champion Wars as an additional competitive mode. Here is how they differ from regular Team Wars:
| Feature | Team Wars | Champion Wars |
|---|---|---|
| Team size | 5-30 players | Individual (you and your monsters) |
| Duration | 48 hours prep + 24 hours attack | 7 days |
| Defense | 3 teams of 3 | 1 team of 3 |
| Rewards | War Chests, gems, exclusive monsters | Champion orbs, rank rewards |
| Matchmaking | Team power + ELO | Individual rank |
Champion Wars are a supplement to Team Wars, not a replacement. You should participate in both for maximum resource income. Learn more about competitive battling in our Monster Legends Battle Strategy Guide.
Frequently Asked Questions
Q: What is the minimum level to participate in Team Wars? A: Level 20, but realistically you need level 30+ monsters to contribute meaningfully.
Q: Can I change my defense teams during the attack phase? A: No. Defense teams are locked once the attack phase begins. Set them carefully during preparation.
Q: What happens if I leave my team during a war? A: Your monsters remain on defense for the rest of the war, but you forfeit any war chest rewards.
Q: How are ties broken? A: In the rare event of a tie, the team with the higher total stars (not points) wins.
Q: Can I see who attacked my defense? A: Yes. The war log shows which enemy players attacked your defense teams and what star rating they achieved.
Related Guides
- Monster Legends Beginner Guide — Start here if you are new to the game
- Monster Legends Battle Strategy Guide — Combat mechanics and PvP tactics
- Monster Legends Tier List — Best monsters ranked for war and PvP
- Monster Legends Breeding Guide — How to breed the monsters you need for competitive play
- Monster Legends Farming Guide — Resource generation to fuel your war efforts
