Amber Island: The Vessel System
Amber Island is MSM’s endgame resource island. Instead of breeding, you fill Vessels — containers that require specific monster eggs from your other islands. Each vessel becomes a Fire-element monster that sings and produces Relics.
How Vessels Work
- Buy a vessel from the Amber Island Market (costs Coins, 100K-2M depending on monster rarity)
- The vessel shows a list of required monsters spread across your islands
- Breed or teleport those specific monsters to the correct islands
- “Zap” eggs from each monster to fill vessel slots
- When all slots are filled, the vessel hatches into that monster
- The monster now lives on Amber Island and generates Relics
Egg Zapping Rules
| Rule | Detail |
|---|---|
| One egg per monster per vessel | Each monster donates only once to each vessel |
| Monster must be placed | The required monster must exist on the specified island |
| Breeding time varies | Higher-level monsters produce zappable eggs faster |
| Eggs are free | Zapping costs nothing — you just need the monster |
| Cross-island tracking | The vessel UI shows which monsters you still need and where they go |
Recommended Vessel Order
| Priority | Monster | Cost (Coins) | Required Islands | Difficulty |
|---|---|---|---|---|
| 1 | Kayna | 500K | Plant, Cold, Air | Easy |
| 2 | Stogg | 750K | Plant, Cold, Air, Water | Easy |
| 3 | Ziggurab | 1M | Plant, Cold, Air, Water | Medium |
| 4 | Tiawa | 1.2M | Plant, Cold, Air, Water, Earth | Medium |
| 5 | Flum Ox | 1.5M | All 5 Natural islands | Hard |
| 6+ | Remaining Fire monsters | 1.5-2M each | Various | Hard |
Start with Kayna. Its 6 required monsters (Potbelly, Toe Jammer, Mammott on 3 islands) should already exist on your islands by the time you unlock Amber Island.
Relic Production & Spending
| Relic Source | Relics/Day at Level 10 | Relics/Day at Level 20 |
|---|---|---|
| Single-element Fire (Kayna) | 3-5 | 6-9 |
| Double-element Fire (Stogg, Ziggurab) | 5-8 | 10-14 |
| Triple-element Fire (Tiawa, Flum Ox) | 8-12 | 15-20 |
What to spend Relics on:
- More vessels (cycles back into more Relic production)
- Amber Island decorations (boost monster happiness → more Relics)
- Rare Wubbox on Amber Island (endgame flex, costs 50,000+ Relics)
Colossingum: Tournament Battling System
The Colossingum is a completely separate combat system where your monsters battle in turn-based tournaments. Progress here doesn’t affect your singing islands, and singing island monsters don’t automatically fight — you must train them in the Colossingum separately.
Training Basics
| Training Method | Cost | Effect |
|---|---|---|
| Battle participation | Free (daily limit: 3) | Primary XP source |
| Training dummy | Medals | Limited XP per day |
| Costume equipping | Medals (to buy costumes) | Stat bonuses in battle |
| Level-up | Automatic with enough XP | Unlocks new battle moves |
Battle Mechanics
Colossingum battles are turn-based with 3-5 monsters per side. Each monster has:
- HP — Total health pool (determined by species + level)
- Power — Base damage stat
- Speed — Determines turn order
- Element — Determines type matchups (Fire > Plant > Water > Fire, etc.)
- Special Move — Unlocked at level 10, high damage with cooldown
Type Advantage Chart
| Attacking Element | Strong Against | Weak Against |
|---|---|---|
| Fire | Plant, Ice | Water, Earth |
| Water | Fire, Earth | Plant, Ice |
| Plant | Water, Earth | Fire, Ice |
| Ice | Plant, Water | Fire, Earth |
| Earth | Fire, Ice | Water, Plant |
Best Colossingum Monsters (Current Meta)
| Monster | Element | Base Power | Speed | Role |
|---|---|---|---|---|
| Entbrat | Plant | 85 | 60 | Tank/DPS hybrid |
| Deedge | Ice | 80 | 75 | Fast sweeper |
| Riff | Air | 75 | 90 | Fastest attacker |
| Shellbeat | Water | 90 | 50 | Slow but hits hardest |
| Quarrister | Earth | 82 | 65 | Balanced stats |
A balanced team usually has 2 DPS (high Power), 1 tank (high HP), and 1 speed monster (to get first turn).
Daily Routine for Both Systems
| Task | Time | Priority |
|---|---|---|
| Collect Relics from Amber Island | 30 seconds | Daily — Relics accumulate slowly |
| Zap eggs for active vessels | 2-5 minutes | Check every 2-3 days |
| Colossingum daily battles (×3) | 5-10 minutes | Daily for XP |
| Check vessel progress | 1 minute | Once per week is fine |
| Colossingum tournament (if active) | 15-20 minutes | Weekly during season |
Neither system requires daily grinding. Amber Island is a slow-burn system measured in weeks per vessel, and Colossingum tournaments run on seasonal schedules.
