Amber Island: The Vessel System

Amber Island is MSM’s endgame resource island. Instead of breeding, you fill Vessels — containers that require specific monster eggs from your other islands. Each vessel becomes a Fire-element monster that sings and produces Relics.

How Vessels Work

  1. Buy a vessel from the Amber Island Market (costs Coins, 100K-2M depending on monster rarity)
  2. The vessel shows a list of required monsters spread across your islands
  3. Breed or teleport those specific monsters to the correct islands
  4. “Zap” eggs from each monster to fill vessel slots
  5. When all slots are filled, the vessel hatches into that monster
  6. The monster now lives on Amber Island and generates Relics

Egg Zapping Rules

RuleDetail
One egg per monster per vesselEach monster donates only once to each vessel
Monster must be placedThe required monster must exist on the specified island
Breeding time variesHigher-level monsters produce zappable eggs faster
Eggs are freeZapping costs nothing — you just need the monster
Cross-island trackingThe vessel UI shows which monsters you still need and where they go
PriorityMonsterCost (Coins)Required IslandsDifficulty
1Kayna500KPlant, Cold, AirEasy
2Stogg750KPlant, Cold, Air, WaterEasy
3Ziggurab1MPlant, Cold, Air, WaterMedium
4Tiawa1.2MPlant, Cold, Air, Water, EarthMedium
5Flum Ox1.5MAll 5 Natural islandsHard
6+Remaining Fire monsters1.5-2M eachVariousHard

Start with Kayna. Its 6 required monsters (Potbelly, Toe Jammer, Mammott on 3 islands) should already exist on your islands by the time you unlock Amber Island.

Relic Production & Spending

Relic SourceRelics/Day at Level 10Relics/Day at Level 20
Single-element Fire (Kayna)3-56-9
Double-element Fire (Stogg, Ziggurab)5-810-14
Triple-element Fire (Tiawa, Flum Ox)8-1215-20

What to spend Relics on:

  • More vessels (cycles back into more Relic production)
  • Amber Island decorations (boost monster happiness → more Relics)
  • Rare Wubbox on Amber Island (endgame flex, costs 50,000+ Relics)

Colossingum: Tournament Battling System

The Colossingum is a completely separate combat system where your monsters battle in turn-based tournaments. Progress here doesn’t affect your singing islands, and singing island monsters don’t automatically fight — you must train them in the Colossingum separately.

Training Basics

Training MethodCostEffect
Battle participationFree (daily limit: 3)Primary XP source
Training dummyMedalsLimited XP per day
Costume equippingMedals (to buy costumes)Stat bonuses in battle
Level-upAutomatic with enough XPUnlocks new battle moves

Battle Mechanics

Colossingum battles are turn-based with 3-5 monsters per side. Each monster has:

  • HP — Total health pool (determined by species + level)
  • Power — Base damage stat
  • Speed — Determines turn order
  • Element — Determines type matchups (Fire > Plant > Water > Fire, etc.)
  • Special Move — Unlocked at level 10, high damage with cooldown

Type Advantage Chart

Attacking ElementStrong AgainstWeak Against
FirePlant, IceWater, Earth
WaterFire, EarthPlant, Ice
PlantWater, EarthFire, Ice
IcePlant, WaterFire, Earth
EarthFire, IceWater, Plant

Best Colossingum Monsters (Current Meta)

MonsterElementBase PowerSpeedRole
EntbratPlant8560Tank/DPS hybrid
DeedgeIce8075Fast sweeper
RiffAir7590Fastest attacker
ShellbeatWater9050Slow but hits hardest
QuarristerEarth8265Balanced stats

A balanced team usually has 2 DPS (high Power), 1 tank (high HP), and 1 speed monster (to get first turn).


Daily Routine for Both Systems

TaskTimePriority
Collect Relics from Amber Island30 secondsDaily — Relics accumulate slowly
Zap eggs for active vessels2-5 minutesCheck every 2-3 days
Colossingum daily battles (×3)5-10 minutesDaily for XP
Check vessel progress1 minuteOnce per week is fine
Colossingum tournament (if active)15-20 minutesWeekly during season

Neither system requires daily grinding. Amber Island is a slow-burn system measured in weeks per vessel, and Colossingum tournaments run on seasonal schedules.