Last updated: May 10, 2026. This guide covers everything a new player needs to know about My Singing Monsters, from your first island to endgame currencies and strategies.

What Is My Singing Monsters?

My Singing Monsters (MSM) is a mobile collecting and music simulation game developed by Big Blue Bubble, first released in 2012. The core gameplay loop revolves around breeding, hatching, and collecting whimsical monsters that each contribute a unique musical part to their island’s song. As of 2026, the game has expanded to over 20 distinct islands, hundreds of collectible monsters, and a thriving community of millions of players worldwide.

The game is available on iOS, Android, and Steam, with cross-platform cloud saves. It is free to play with optional in-app purchases, though dedicated free-to-play players can access nearly all content through patience and smart resource management.

What Makes MSM Unique?

Unlike traditional mobile collection games, MSM stands out because every monster you collect actually contributes to the audio experience. Each monster plays a specific instrument or vocal line on its island’s song. As you add more monsters, the song grows richer and more complex. The music is procedurally layered based on which monsters are awake and positioned on the island, creating a dynamic and personalized soundtrack.

Islands Overview

MSM features multiple island types. Understanding the island progression system is crucial for new players.

Natural Islands

The five natural islands form the backbone of the game. Each introduces the same five natural elements (Plant, Cold, Air, Water, Earth) but with different monster rosters and songs.

IslandUnlock LevelSong GenreKey Feature
Plant IslandLevel 1 (starting)Upbeat, folk-inspiredFirst island, simplest mechanics
Cold IslandLevel 5Chill, synth-drivenIntroduces enhanced breeding
Air IslandLevel 7Bright, brass-heavyWider monster variety
Water IslandLevel 9Calm, aquaticComplex breeding combos
Earth IslandLevel 11Rhythmic, percussionHigh coin production

Special Islands

IslandUnlock LevelPurpose
Ethereal IslandLevel 12Houses Ethereal monsters, produces shards
Wublin IslandLevel 12Zap eggs to awaken Wublin statues
Shugabush IslandLevel 9 (breed specific)Legendary monsters with unique songs
Tribal IslandLevel 14Cooperative feeding events
Seasonal ShantyLevel 20Houses seasonal event monsters
Fire Islands (Haven, Oasis, etc.)Level 15+Introduces Fire element
Magical Islands (Light, Psychic, Faerie, Bone)Level 20+Introduces Magical elements
Celestial IslandLevel 30+Endgame celestial monsters
SanctumLevel 35+Mythical monster island
The ColossingumLevel 10Monster battling arena

Your First Monsters

When you start Plant Island, you begin with a few basic monsters and quickly unlock the ability to purchase and breed more.

Starting Monsters

MonsterElementCost (Coins)Breed TimeRole
NogginPlant25030 secondsBass drum / low percussion
MammottCold25030 secondsLead vocal / melody
Toe JammerWater25030 secondsHi-hat / rhythm percussion
TweedleAir25030 secondsTrumpet / brass lead
PotbellyEarth25030 secondsBackup vocal / harmony

These five single-element monsters are available in the Market for coins immediately. You should buy at least one of each to start building your breeding collection.

Priority Early Monsters

Once you have the single-element monsters, focus on breeding these early 2-element monsters:

MonsterCombinationBreed TimeWhy It Matters
FurcornNoggin + Mammott8 hoursHigh coin production for early game
OaktopusNoggin + Toe Jammer8 hoursDecent coin earning, easy to breed
MawMammott + Tweedle6 hoursShort breed time, good for filling beds
DrumplerNoggin + Potbelly6 hoursFast breeding, decent coin output
FwogMammott + Toe Jammer8 hoursRequired for many later combos

Currencies Explained

MSM has multiple currencies, each serving a specific purpose. Managing them efficiently is the key to progress.

Coins

DetailValue
Primary useBuying monsters from Market, upgrading buildings
How to earnMonster production, mini-games, daily logins, Wublins
Early game priorityHigh – spend on buying and upgrading monsters
Max storageIncreases with Castle upgrades
Endgame usefulnessLess critical but still needed for upgrades

Diamonds

DetailValue
Primary useSpeed up breeding/hatching, enhanced breeding, buying rare items
How to earnLeveling up, Wishing Torches, Wublin rewards, daily puzzles, achievements
Early game prioritySave – do not waste on speeding up common monsters
Free-to-play monthly average50-100 diamonds through consistent play
Most valuable useEnhanced breeding structures and Nursery slots

Shards

DetailValue
Primary useBuying Ethereal monsters, Tribal Island feeding
How to earnEthereal monsters, Wublins, Tribal Island rewards
Early game priorityLow – you won’t access shards until Level 12+
Endgame importanceHigh – needed for Tribal Island and Ethereal Island

Relics

DetailValue
Primary useBuying Dipsters, Seasonal monsters, some decorations
How to earnTribal Island rewards, some events, daily login
Early game priorityLow – save for seasonal monsters you want
Endgame importanceModerate – mainly for cosmetic and collection completion

Treats (Food)

DetailValue
Primary useLeveling up monsters
How to earnBakeries, mini-games, events
TypesCookie (cheap), Candy (medium), Cake (expensive)
Early game strategyUpgrade Bakery early; you will always need more treats

The Leveling System

Monsters level up when fed treats, increasing their coin production rate and earning bonuses.

Leveling Costs and Rewards

LevelTreats RequiredCumulative TreatsCoin Production Bonus
100Base rate (1x)
25 (Cookie)51.25x
310151.5x
425402x
550902.5x
6751653x
71002654x
81504155x
92506656x
105001,1657.5x
117501,9159x
121,2503,16510x
132,0005,16512x
143,0008,16514x
155,00013,16517.5x

Optimal Leveling Strategy

For new players, the best approach is to level monsters to Level 10 or 12 first, as this provides the best treat-to-coin-production ratio. Leveling beyond 12 offers diminishing returns on treat investment until you have a robust Bakery operation.

Monster leveling priority:

  1. Entbrat (4-element) – highest base coin production
  2. 3-element monsters (Bowgart, Clamble, T-Rox)
  3. 2-element monsters (Furcorn, Oaktopus)
  4. Single-element monsters (lowest priority)

Wishing Torches

Wishing Torches are a social feature that increases your chances of breeding rare monsters.

MechanicDetail
How it worksLit torches increase breeding odds for all monsters
Torches per islandVaries by island (5-12)
Lighting cost2 diamonds per torch, or friends can light for free
Breeding boostEach lit torch adds approximately 2-5% to rare breeding odds
Max boostAll torches lit = significant rare breeding boost
Friend limit30 friends (each can light one torch per day)

Pro tip: Add active friends through the MSM community Discord or Subreddit. Having a full friends list of daily-active players means torches stay lit without spending diamonds.

Early Game Priorities (Levels 1-20)

Level 1-5: Getting Started

  1. Buy all five single-element monsters from the Market (250 coins each)
  2. Breed Furcorn (Noggin + Mammott) as your first 2-element monster
  3. Upgrade your Castle to increase bed capacity (do this early!)
  4. Place all monsters on the island so they start generating coins
  5. Build a Bakery and start producing treats
  6. Level your monsters to at least Level 4 for better coin income

Level 5-12: Expansion

  1. Unlock Cold Island at Level 5 and start breeding there
  2. Breed toward 3-element monsters on Plant Island
  3. Save diamonds – do not speed up breedings
  4. Add friends for Wishing Torches
  5. Breed toward Entbrat (Plant + Earth + Air + Water) for high coin income
  6. Upgrade the Nursery to 2-3 slots for simultaneous breeding
  7. Enter the Colossingum at Level 10 for daily diamond rewards

Level 12-20: Mid-Game Foundation

  1. Unlock Ethereal Island (Level 12) and Wublin Island (Level 12)
  2. Breed Ghazt on Plant Island using Entbrat + 3-element combo (see our Ethereal Island Guide)
  3. Start powering up Zynth on Wublin Island (easiest and most rewarding Wublin)
  4. Join a Tribal Island and feed your monster weekly
  5. Upgrade Bakeries to produce higher-tier treats
  6. Save relics for seasonal monsters you want

Common Mistakes to Avoid

Mistake 1: Wasting Diamonds on Speed-ups

Why it hurts: Spending 10-20 diamonds to speed up a 12-hour breeding saves minimal time but costs a resource that takes days to earn back.

Fix: Only use diamonds for speed-ups during limited-time events when you need to squeeze in one more breeding attempt before the event ends.

Mistake 2: Ignoring Castle Upgrades

Why it hurts: Bed capacity limits how many monsters you can keep on your island. Stuck at low bed count means fewer monsters producing coins.

Fix: Upgrade your Castle as soon as you have the coins. Each upgrade adds 5-10 beds, dramatically increasing your earning potential.

Mistake 3: Selling Monster Eggs

Why it hurts: You need duplicates for Wublin Island zapping and for trading during events.

Fix: Store duplicate eggs in the Nursery or hatch and place them. Never sell eggs unless you have 10+ duplicates of that monster.

Mistake 4: Feeding Monsters Unevenly

Why it hurts: Having one Level 20 monster and the rest at Level 1 is less efficient than having all monsters at Level 10.

Fix: Level monsters evenly to Level 10 first, then push your best coin earners higher.

Mistake 5: Not Adding Friends

Why it hurts: Friends light Wishing Torches for free, light your torches (earning them diamonds), and send gifts. Playing solo means slower progress.

Fix: Add the maximum 30 friends through the MSM community on Reddit or Discord.

Mistake 6: Neglecting Wublin Island

Why it hurts: Wublins, especially Zynth, produce diamonds, coins, treats, and shards daily. Delaying Wublin Island means missing out on passive income.

Fix: Start working toward your first Zynth as soon as you unlock Wublin Island at Level 12. See our Wublin Island Guide for optimal zapping strategies.

Mistake 7: Breeding Without Torches

Why it hurts: Trying to breed rare monsters without lit Wishing Torches dramatically reduces your chances.

Fix: Always light your breeding island’s torches (or have friends do it) before attempting rare breeding.

Mistake 8: Buying Decorations Early

Why it hurts: Decorations cost coins that could fund Castle upgrades, Bakery upgrades, and monster purchases.

Fix: Avoid decorations entirely until you have a stable coin income (Level 20+). They provide no gameplay benefit.

If you are new to MSM, read the guides in this order:

  1. This guide – fundamentals and early game
  2. Breeding Guide – how breeding works
  3. Farming Guide – optimize your coin income
  4. Wublin Island Guide – passive income through Wublins
  5. Ethereal Island Guide – shard production
  6. Seasonal Events Guide – limited-time monsters
  7. Rare and Epic Monsters Guide – collecting rare variants
  8. Shugabush Island Guide – legendary monsters

Conclusion

My Singing Monsters is a game of patience, strategy, and collection. The early game (Levels 1-20) is about building your foundation: establish coin income, unlock islands, add friends, and learn the breeding system. Resist the temptation to spend diamonds on speed-ups and focus on Castle upgrades and Bakery upgrades as your primary coin sinks.

Remember that MSM is designed as a long-term collection game. Progress that feels slow at first accelerates dramatically once you have a stable base of coin-producing monsters, active Wishing Torches from friends, and a working Wublin Island generating passive resources.