Last updated: May 10, 2026. This guide covers everything a new player needs to know about My Singing Monsters, from your first island to endgame currencies and strategies.
What Is My Singing Monsters?
My Singing Monsters (MSM) is a mobile collecting and music simulation game developed by Big Blue Bubble, first released in 2012. The core gameplay loop revolves around breeding, hatching, and collecting whimsical monsters that each contribute a unique musical part to their island’s song. As of 2026, the game has expanded to over 20 distinct islands, hundreds of collectible monsters, and a thriving community of millions of players worldwide.
The game is available on iOS, Android, and Steam, with cross-platform cloud saves. It is free to play with optional in-app purchases, though dedicated free-to-play players can access nearly all content through patience and smart resource management.
What Makes MSM Unique?
Unlike traditional mobile collection games, MSM stands out because every monster you collect actually contributes to the audio experience. Each monster plays a specific instrument or vocal line on its island’s song. As you add more monsters, the song grows richer and more complex. The music is procedurally layered based on which monsters are awake and positioned on the island, creating a dynamic and personalized soundtrack.
Islands Overview
MSM features multiple island types. Understanding the island progression system is crucial for new players.
Natural Islands
The five natural islands form the backbone of the game. Each introduces the same five natural elements (Plant, Cold, Air, Water, Earth) but with different monster rosters and songs.
| Island | Unlock Level | Song Genre | Key Feature |
|---|---|---|---|
| Plant Island | Level 1 (starting) | Upbeat, folk-inspired | First island, simplest mechanics |
| Cold Island | Level 5 | Chill, synth-driven | Introduces enhanced breeding |
| Air Island | Level 7 | Bright, brass-heavy | Wider monster variety |
| Water Island | Level 9 | Calm, aquatic | Complex breeding combos |
| Earth Island | Level 11 | Rhythmic, percussion | High coin production |
Special Islands
| Island | Unlock Level | Purpose |
|---|---|---|
| Ethereal Island | Level 12 | Houses Ethereal monsters, produces shards |
| Wublin Island | Level 12 | Zap eggs to awaken Wublin statues |
| Shugabush Island | Level 9 (breed specific) | Legendary monsters with unique songs |
| Tribal Island | Level 14 | Cooperative feeding events |
| Seasonal Shanty | Level 20 | Houses seasonal event monsters |
| Fire Islands (Haven, Oasis, etc.) | Level 15+ | Introduces Fire element |
| Magical Islands (Light, Psychic, Faerie, Bone) | Level 20+ | Introduces Magical elements |
| Celestial Island | Level 30+ | Endgame celestial monsters |
| Sanctum | Level 35+ | Mythical monster island |
| The Colossingum | Level 10 | Monster battling arena |
Your First Monsters
When you start Plant Island, you begin with a few basic monsters and quickly unlock the ability to purchase and breed more.
Starting Monsters
| Monster | Element | Cost (Coins) | Breed Time | Role |
|---|---|---|---|---|
| Noggin | Plant | 250 | 30 seconds | Bass drum / low percussion |
| Mammott | Cold | 250 | 30 seconds | Lead vocal / melody |
| Toe Jammer | Water | 250 | 30 seconds | Hi-hat / rhythm percussion |
| Tweedle | Air | 250 | 30 seconds | Trumpet / brass lead |
| Potbelly | Earth | 250 | 30 seconds | Backup vocal / harmony |
These five single-element monsters are available in the Market for coins immediately. You should buy at least one of each to start building your breeding collection.
Priority Early Monsters
Once you have the single-element monsters, focus on breeding these early 2-element monsters:
| Monster | Combination | Breed Time | Why It Matters |
|---|---|---|---|
| Furcorn | Noggin + Mammott | 8 hours | High coin production for early game |
| Oaktopus | Noggin + Toe Jammer | 8 hours | Decent coin earning, easy to breed |
| Maw | Mammott + Tweedle | 6 hours | Short breed time, good for filling beds |
| Drumpler | Noggin + Potbelly | 6 hours | Fast breeding, decent coin output |
| Fwog | Mammott + Toe Jammer | 8 hours | Required for many later combos |
Currencies Explained
MSM has multiple currencies, each serving a specific purpose. Managing them efficiently is the key to progress.
Coins
| Detail | Value |
|---|---|
| Primary use | Buying monsters from Market, upgrading buildings |
| How to earn | Monster production, mini-games, daily logins, Wublins |
| Early game priority | High – spend on buying and upgrading monsters |
| Max storage | Increases with Castle upgrades |
| Endgame usefulness | Less critical but still needed for upgrades |
Diamonds
| Detail | Value |
|---|---|
| Primary use | Speed up breeding/hatching, enhanced breeding, buying rare items |
| How to earn | Leveling up, Wishing Torches, Wublin rewards, daily puzzles, achievements |
| Early game priority | Save – do not waste on speeding up common monsters |
| Free-to-play monthly average | 50-100 diamonds through consistent play |
| Most valuable use | Enhanced breeding structures and Nursery slots |
Shards
| Detail | Value |
|---|---|
| Primary use | Buying Ethereal monsters, Tribal Island feeding |
| How to earn | Ethereal monsters, Wublins, Tribal Island rewards |
| Early game priority | Low – you won’t access shards until Level 12+ |
| Endgame importance | High – needed for Tribal Island and Ethereal Island |
Relics
| Detail | Value |
|---|---|
| Primary use | Buying Dipsters, Seasonal monsters, some decorations |
| How to earn | Tribal Island rewards, some events, daily login |
| Early game priority | Low – save for seasonal monsters you want |
| Endgame importance | Moderate – mainly for cosmetic and collection completion |
Treats (Food)
| Detail | Value |
|---|---|
| Primary use | Leveling up monsters |
| How to earn | Bakeries, mini-games, events |
| Types | Cookie (cheap), Candy (medium), Cake (expensive) |
| Early game strategy | Upgrade Bakery early; you will always need more treats |
The Leveling System
Monsters level up when fed treats, increasing their coin production rate and earning bonuses.
Leveling Costs and Rewards
| Level | Treats Required | Cumulative Treats | Coin Production Bonus |
|---|---|---|---|
| 1 | 0 | 0 | Base rate (1x) |
| 2 | 5 (Cookie) | 5 | 1.25x |
| 3 | 10 | 15 | 1.5x |
| 4 | 25 | 40 | 2x |
| 5 | 50 | 90 | 2.5x |
| 6 | 75 | 165 | 3x |
| 7 | 100 | 265 | 4x |
| 8 | 150 | 415 | 5x |
| 9 | 250 | 665 | 6x |
| 10 | 500 | 1,165 | 7.5x |
| 11 | 750 | 1,915 | 9x |
| 12 | 1,250 | 3,165 | 10x |
| 13 | 2,000 | 5,165 | 12x |
| 14 | 3,000 | 8,165 | 14x |
| 15 | 5,000 | 13,165 | 17.5x |
Optimal Leveling Strategy
For new players, the best approach is to level monsters to Level 10 or 12 first, as this provides the best treat-to-coin-production ratio. Leveling beyond 12 offers diminishing returns on treat investment until you have a robust Bakery operation.
Monster leveling priority:
- Entbrat (4-element) – highest base coin production
- 3-element monsters (Bowgart, Clamble, T-Rox)
- 2-element monsters (Furcorn, Oaktopus)
- Single-element monsters (lowest priority)
Wishing Torches
Wishing Torches are a social feature that increases your chances of breeding rare monsters.
| Mechanic | Detail |
|---|---|
| How it works | Lit torches increase breeding odds for all monsters |
| Torches per island | Varies by island (5-12) |
| Lighting cost | 2 diamonds per torch, or friends can light for free |
| Breeding boost | Each lit torch adds approximately 2-5% to rare breeding odds |
| Max boost | All torches lit = significant rare breeding boost |
| Friend limit | 30 friends (each can light one torch per day) |
Pro tip: Add active friends through the MSM community Discord or Subreddit. Having a full friends list of daily-active players means torches stay lit without spending diamonds.
Early Game Priorities (Levels 1-20)
Level 1-5: Getting Started
- Buy all five single-element monsters from the Market (250 coins each)
- Breed Furcorn (Noggin + Mammott) as your first 2-element monster
- Upgrade your Castle to increase bed capacity (do this early!)
- Place all monsters on the island so they start generating coins
- Build a Bakery and start producing treats
- Level your monsters to at least Level 4 for better coin income
Level 5-12: Expansion
- Unlock Cold Island at Level 5 and start breeding there
- Breed toward 3-element monsters on Plant Island
- Save diamonds – do not speed up breedings
- Add friends for Wishing Torches
- Breed toward Entbrat (Plant + Earth + Air + Water) for high coin income
- Upgrade the Nursery to 2-3 slots for simultaneous breeding
- Enter the Colossingum at Level 10 for daily diamond rewards
Level 12-20: Mid-Game Foundation
- Unlock Ethereal Island (Level 12) and Wublin Island (Level 12)
- Breed Ghazt on Plant Island using Entbrat + 3-element combo (see our Ethereal Island Guide)
- Start powering up Zynth on Wublin Island (easiest and most rewarding Wublin)
- Join a Tribal Island and feed your monster weekly
- Upgrade Bakeries to produce higher-tier treats
- Save relics for seasonal monsters you want
Common Mistakes to Avoid
Mistake 1: Wasting Diamonds on Speed-ups
Why it hurts: Spending 10-20 diamonds to speed up a 12-hour breeding saves minimal time but costs a resource that takes days to earn back.
Fix: Only use diamonds for speed-ups during limited-time events when you need to squeeze in one more breeding attempt before the event ends.
Mistake 2: Ignoring Castle Upgrades
Why it hurts: Bed capacity limits how many monsters you can keep on your island. Stuck at low bed count means fewer monsters producing coins.
Fix: Upgrade your Castle as soon as you have the coins. Each upgrade adds 5-10 beds, dramatically increasing your earning potential.
Mistake 3: Selling Monster Eggs
Why it hurts: You need duplicates for Wublin Island zapping and for trading during events.
Fix: Store duplicate eggs in the Nursery or hatch and place them. Never sell eggs unless you have 10+ duplicates of that monster.
Mistake 4: Feeding Monsters Unevenly
Why it hurts: Having one Level 20 monster and the rest at Level 1 is less efficient than having all monsters at Level 10.
Fix: Level monsters evenly to Level 10 first, then push your best coin earners higher.
Mistake 5: Not Adding Friends
Why it hurts: Friends light Wishing Torches for free, light your torches (earning them diamonds), and send gifts. Playing solo means slower progress.
Fix: Add the maximum 30 friends through the MSM community on Reddit or Discord.
Mistake 6: Neglecting Wublin Island
Why it hurts: Wublins, especially Zynth, produce diamonds, coins, treats, and shards daily. Delaying Wublin Island means missing out on passive income.
Fix: Start working toward your first Zynth as soon as you unlock Wublin Island at Level 12. See our Wublin Island Guide for optimal zapping strategies.
Mistake 7: Breeding Without Torches
Why it hurts: Trying to breed rare monsters without lit Wishing Torches dramatically reduces your chances.
Fix: Always light your breeding island’s torches (or have friends do it) before attempting rare breeding.
Mistake 8: Buying Decorations Early
Why it hurts: Decorations cost coins that could fund Castle upgrades, Bakery upgrades, and monster purchases.
Fix: Avoid decorations entirely until you have a stable coin income (Level 20+). They provide no gameplay benefit.
Recommended Reading Order
If you are new to MSM, read the guides in this order:
- This guide – fundamentals and early game
- Breeding Guide – how breeding works
- Farming Guide – optimize your coin income
- Wublin Island Guide – passive income through Wublins
- Ethereal Island Guide – shard production
- Seasonal Events Guide – limited-time monsters
- Rare and Epic Monsters Guide – collecting rare variants
- Shugabush Island Guide – legendary monsters
Conclusion
My Singing Monsters is a game of patience, strategy, and collection. The early game (Levels 1-20) is about building your foundation: establish coin income, unlock islands, add friends, and learn the breeding system. Resist the temptation to spend diamonds on speed-ups and focus on Castle upgrades and Bakery upgrades as your primary coin sinks.
Remember that MSM is designed as a long-term collection game. Progress that feels slow at first accelerates dramatically once you have a stable base of coin-producing monsters, active Wishing Torches from friends, and a working Wublin Island generating passive resources.
Related Guides
- Complete Breeding Guide – All breeding combinations and mechanics
- Rare and Epic Monsters Guide – Breeding rare and epic variants
- Wublin Island Guide – All Wublin monsters and strategies
- Seasonal Events Guide – Limited-time events and monsters
- Farming Guide – Coins, diamonds, and shard optimization
- Shugabush Island Guide – Legendary Shugabush monsters
- Ethereal Island Guide – Ethereal monsters and shard production
