How Items Work in Pressure

You have 5 inventory slots. Every item you bring is an opportunity cost — carrying one thing means not carrying another. This tier list ranks every item by how many runs it saves vs how many runs its absence costs.


S-Tier: Never Leave Without

ItemCost (Credits)UseRating
Gummy Flashlight150Unlimited light, no battery10/10
Hand-Cranked Flashlight300Unlimited light, manual recharge10/10
Medkit50Heals 40 HP10/10

Flashlight Comparison

FlashlightBrightnessBattery LifeRechargeBest For
Gummy FlashlightMediumInfiniteNone neededBeginners, learning floors
Hand-Cranked FlashlightMedium-HighInfinite1.5s crank animationExperienced players
Standard FlashlightHigh3 minutesRequires BatteriesSpeedruns (max brightness)
LanternLow-MediumInfiniteNone (area light)Co-op support role

The Gummy and Hand-Cranked are S-tier because they remove battery management entirely. In Pressure, managing batteries while dodging entities gets players killed. The less you juggle, the more you survive.


A-Tier: Strong Value Every Run

ItemCost (Credits)UseBest FloorRating
Code Breacher200Opens locked doors instantlyHotel + Blacksite9/10
Batteries25+3 min flashlight lifeHotel (with standard flashlight)8.5/10
Sprint Potion1502x sprint speed for 8 secondsBlacksite8.5/10
Bandages75Heals 25 HP over 10 secondsAny8/10

Code Breacher — The Run Saver

Locked doors behind keycard scanners block progress. Without a Code Breacher, you either find the keycard in that specific room (rare) or the run ends there. One Code Breacher guarantees you pass one locked door — often the difference between floor 25 and floor 45.

When to use: Save it for doors after floor 20. Early floor locked doors usually have a nearby keycard. Late floor ones rarely do.

Sprint Potion — Blacksite Essential

The Blacksite’s exclusive entities (Searchlights, Pandemonium) are faster than the player. Sprint Potion gives you 8 seconds of 2x speed — enough to reach the next safe room during a chase. Without it, certain Searchlights encounters are pure RNG.


B-Tier: Good, Situationally

ItemCostUseRating
Flashlight (Standard)100Bright light, 3 min7/10
Lantern200Area light, no battery7/10
Lockpick100Opens lockers/containers6.5/10
Keycard (spare)150Saves a Code Breacher if you find the matching door6.5/10
Noise Maker100Distracts entities for 5 seconds6.5/10

Lockpick — Good When It Works

Lockpicks open locked lockers and supply containers, yielding extra Medkits, Batteries, and occasionally Code Breachers. The RNG factor keeps it in B-tier — sometimes you get 3 Medkits back (paying for itself), other times you get nothing useful. Bring one if you have a free slot, don’t prioritize it.


C-Tier: Niche or Overpriced

ItemWhy C-TierRating
Smoke Bomb3-second invisibility but short range5/10
Adrenaline Shot5 seconds of invulnerability, then 30-second speed debuff5/10
Flashlight ProSame as Standard but costs 2004.5/10
Spare Batteries (stack)Redundant if using Gummy/Hand-Cranked4/10

D-Tier: Waste of Credits

ItemWhy It’s D-TierRating
Cosmetics (any)Zero gameplay benefit2/10
Music BoxCalms entities for 8 seconds but attracts ALL entities in a 50-stud radius after it ends2/10
CandleToo dim to navigate with, purely atmospheric1/10
Flashlight (Damaged)Flickers randomly every 15-30 seconds, worse than nothing1/10

Best Loadouts by Floor

Hotel Loadout (Floors 1-40)

SlotItemReasoning
1Gummy FlashlightNo battery management needed while learning
2MedkitQuick-access heal
3MedkitBackup heal
4Code BreacherFor the locked door around floor 25-30
5Batteries or LockpickFlex slot

Blacksite Loadout (Floors 41+)

SlotItemReasoning
1Hand-Cranked FlashlightInfinite light, you’ve learned entity timing
2Sprint PotionSurvive Searchlights chases
3MedkitQuick-access heal
4MedkitBackup heal
5Code BreacherMultiple locked doors in Blacksite

Speedrun Loadout

SlotItemReasoning
1Standard FlashlightMaximum brightness, fastest navigation
2Batteries ×2Power the Standard Flashlight
3Sprint PotionSkip entity encounters
4MedkitEmergency only
5Code BreacherOne locked door skip

Co-op Support Loadout

SlotItemReasoning
1LanternLight for the whole team
2MedkitSelf-heal
3MedkitHeal teammate
4Noise MakerDistract entities away from downed teammates
5Code BreacherTeam progression

Item Purchase Priority Order

PriorityItemCreditsCumulative
1Gummy Flashlight150150
2Medkit ×3150300
3Code Breacher200500
4Sprint Potion150650
5Hand-Cranked Flashlight300950
6Lockpick1001,050
7Extra Medkits50 each