Speedrun Categories

CategoryRulesRecord Target
Hotel Any%Clear floor 50 by any means~18:30 WR
Hotel 100%Clear floor 50 + collect every item~28:00 WR
Blacksite Any%Clear Blacksite floor 50~35:00 WR
Endless SprintReach floor 30 in Endless mode~12:00 WR
No ItemsClear Hotel with zero purchased items~25:00 WR

Speedrun Item Loadout

In a speedrun, time is everything. Every item choice is measured in seconds saved vs seconds spent.

ItemTime Cost (to buy)Time SavedNet Benefit
Standard Flashlight + 2 Batteries0s (pre-purchased)Avoids 15+s of darkness navigation+15s
Sprint Potion ×20s (pre-purchased)~25s each during Seek + long corridors+50s
Code Breacher0s (pre-purchased)~45s (locked door search skip)+45s
Gummy Flashlight0sNegative — crank animation wastes ~1.5s per recharge-30s
Medkit0s0s (shouldn’t need it)0s — dead weight
Any lockpick/lantern/etc0sNegative — inventory clutter

Optimal speedrun loadout: Standard Flashlight, 2 Batteries, 2 Sprint Potions, 1 Code Breacher.


Floor-by-Floor Time Benchmarks

Floor RangeTarget TimeKey Actions
1-10Under 3 min totalSprint through, don’t check containers, identify nearest exits instantly
11-20+3 min (6 min total)Conserve Sprint Potions, recognize dead-end room layouts
21-30+4 min (10 min total)Seek chase — use Sprint Potion during chase, save 15s
31-40+5 min (15 min total)Locked door — use Code Breacher, skip search phase
41-49+6 min (21 min total)Toughest rooms, use second Sprint Potion, don’t heal
50 (Library)+5-8 min (26-29 min total)Figure encounter — walk efficiently, don’t waste time crouching unnecessarily

Key Speed Techs

Instant Room Exit Recognition

The #1 time save. When you enter a new room, scan for the exit door in under 1 second. Exit doors have a faint glow to their frame. Train yourself to spot this instantly.

Dead-End Skip

Dead-end rooms have no exit door and spawn only loot containers. Recognizing one instantly saves 5-10 seconds of useless exploration. Dead-end rooms are always smaller than normal rooms and have a single entrance.

Seek Chase Optimization

Sprint Potion during Seek saves approximately 40% of the chase duration. Pop it the moment the chase begins. Guiding Light’s blue glow shows the correct path — never hesitate at a junction. Hesitation costs more time than taking the wrong path once.

Figure Room Efficiency

The Figure encounter on floor 50 is the biggest time variance in speedruns — anywhere from 3 to 15 minutes. Speedrun strats:

  • Use Sprint Potion to move between shelves faster (walking speed only matters when Figure is close)
  • Don’t crouch when Figure is on the opposite side — walking is silent enough at 30+ studs
  • Collect 2 books per trip instead of 1 (doubles efficiency, slightly riskier)

Locker Skip for Rush

If you’re near a side room (not just a closet), enter it and close the door — this is faster than entering and exiting a locker by ~1 second. Side rooms with doors block Rush just as effectively as lockers.


Time Loss Traps

TrapTime LostAvoid By
Checking every container3-5s per container × 50+ roomsOnly check containers in your direct path
Backtracking for a missed item10-30s per backtrackThe item isn’t worth it — keep moving
Healing at full HP3-5s per unnecessary healOnly heal below 40 HP in a safe room
Waiting for Ambush to finish outside a closetDeath + run resetStay in closet, count passes, only exit when safe
Freezing when hearing Rush2-3sPre-identify nearest closet in every room on entry