Last updated: May 9, 2026. Covers all weapons as of RIVALS Season 3 (The Fame Season) and Update 20 (Collapse). Weapon stats reflect the latest balance changes from the April 2026 patch.

Quick Summary: Top 5 Best Weapons in RIVALS

RankWeaponTypeBest ForTier
1PermafrostPrimaryEverything — slows enemies + burst fireS+
2ScytheMeleeAggressive play — unmatched dash mobilityS+
3KatanaMeleeDefense — bullet deflect abilityS+
4UziSecondaryClose-range DPS — fastest fire rateS+
5Paintball GunPrimaryMid-range dominance — fastest practical fire rateS+

Understanding Weapon Stats

Before diving into tier rankings, here’s what each stat means:

StatWhat It DoesTarget Value
DamageBase damage per hit/bulletHigher = faster time-to-kill (TTK)
Fire RateTime between shotsLower = faster (0.10s is very fast)
AmmoMagazine capacity / total reserveLarger clips = less reload pressure
Move SpeedHow the weapon affects your movementPositive = faster, negative = slower
Crit MultiplierMultiplier on headshots/critical hitsHigher = more burst damage
Range DropoffDamage reduction at distanceNo dropoff = consistent at all ranges

Important: Damage dropoff is the hidden stat that makes or breaks weapons. A weapon with 50 damage at close range but heavy dropoff at 50+ studs performs very differently than one with consistent damage.


Primary Weapons Tier Rankings

S+ Tier — The Meta Kings

These weapons dominate the current meta. If you can afford them, buy them immediately.

WeaponDamageFire RateAmmoMove SpeedPriceHow to Get
Permafrost14 per bullet0.30s (2-round burst)24/72Normal700 KeysShop (was Season 2 Prime Pass exclusive)

Permafrost — The Undisputed #1: The Permafrost is the single best weapon in RIVALS. Its 2-round burst fire at 14 damage per bullet delivers devastating mid-range TTK, and the unique freeze/slow effect (up to -50% movement speed) locks down opponents, preventing escape. Even after Season 3 adjustments, it remains dominant because the movement impairment utility is unmatched among primaries. It’s the cornerstone of every competitive loadout.

S Tier — Elite Performers

Top-tier weapons that excel in most situations.

WeaponDamageFire RateAmmoMove SpeedCritPriceHow to Get
Paintball Gun22Fast-10%10 KeysShop (Prime weapon)
Sniper501.50s-20%x3.0075 KeysShop
Burst Rifle20→4burst-10%25 KeysShop
Assault Rifle12→30.10s20/100-10%FreeStarter weapon
Flamethrower85 DPScontinuous-5%400 KeysShop (Prime weapon)

Paintball Gun — Consistency King: With 22 damage per shot and the fastest practical fire rate among primaries, the Paintball Gun rewards good tracking aim. It excels at mid-range where most fights happen.

Sniper — The Long-Range Specialist: 50 base damage with a x3.00 crit multiplier means headshots are instant kills. The -20% move speed penalty is the tradeoff — you’re vulnerable up close. Pair with a mobile melee like Scythe.

Burst Rifle — Budget Powerhouse: At just 25 Keys, the Burst Rifle delivers high burst damage for close-mid range fights. Note: it was nerfed in the Lucky Update (March 2026) — body damage dropped from 20 to 18. Still excellent value.

Assault Rifle — The Free Meta: The best free weapon in the game. With 12 damage at 0.10s fire rate and a generous 20/100 ammo pool, it’s reliable at all ranges. The Season 3 update actually buffed its fire rate from 0.11s to 0.10s, offsetting the damage nerf (13→12).

Flamethrower — Corridor Crusher: 85 DPS continuous damage with 25 afterburn damage and 26-stud reach. On close-quarters maps like Backrooms, this is absolutely devastating. The -5% move speed is minimal.

A+ Tier — Strong Competitive Picks

WeaponDamageFire RateAmmoMove SpeedCritPriceHow to Get
Crossbow37.51.00s1/20+5%x1.66735 KeysShop
Minigun8→4Very fast300-25%450 KeysShop (Prime weapon)
RPG500.25s1/17-15%x2.0025 KeysShop

Crossbow — The Mobile Sniper: No damage dropoff means it hits just as hard at 200 studs as at point-blank. The +5% move speed bonus makes it the fastest-moving primary. Essentially a lightweight sniper with better mobility.

Minigun — Angle Holder: 300 ammo pool and insane sustained DPS after the 0.80s windup. Best for holding angles on open maps. The -25% move speed is punishing — you’re a sitting duck while spinning up.

RPG — Area Denial Specialist: 50 damage with a 16-stud splash radius. Great for flushing enemies out of cover and movement tech (grenade boosting). The 0.25s cooldown is surprisingly fast for a rocket launcher.

A Tier — Solid and Reliable

WeaponDamageFire RateAmmoMove SpeedPriceHow to Get
Shotgun7.5x10→2.5x10 pellets0.70s7/35-10%20 KeysShop
BowCharge-based10 KeysShop
Shorty7.5x10→2.5x10 pellets20 KeysShop

Shotgun — Close-Range Terror: 75 max damage up close (7.5 x 10 pellets), dropping to 25 at range. The range limitation is brutal — beyond 10 studs, effectiveness plummets. Best on small maps or as a complement to a long-range primary.

Bow — High Skill Ceiling: Changed from hitscan to projectile weapon in Update 20. Charge multipliers adjusted from 50/100/150/240% to 100/125/150/200% — more consistent but lower peak damage. Requires leading shots and timing charges.

B+ Tier — Niche and Map-Dependent

WeaponDamageFire RateAmmoPriceHow to Get
Gunblade45 melee + 12 ranged0.75s1245 KeysShop
Distortion7.0x50.40s77700 KeysShop (Contraband)

Gunblade — Hybrid Warrior: 45 damage melee + 12 ammo ranged attack. Versatile but requires mastering both ranges. The Season 3 nerf (swordsmanship 50→35 damage, but shots increased 8→12) redistributed its power profile.

A Tier — Competitive Secondary Weapons

WeaponDamageFire RateAmmoMove SpeedPriceHow to Get
Energy Pistols2.10.03sInfiniteNormal400 KeysShop (Prime weapon)
Revolver30→80.40s (0.15s fan)6/36-5%25 KeysShop
Handgun12→30.13sNormalFreeStarter weapon
Exogun10→26/28Normal350 KeysShop (Prime weapon)

Energy Pistols — The Secondary Meta: 0.03s cooldown (fastest in the game) with infinite ammo. The sustained damage output at all ranges is unmatched. The Season 3 update increased equip cooldown (0.45s→0.60s) and slightly decreased damage, but it remains the top secondary pick.

Revolver — Burst Punisher: 30 damage at close range dropping to 8. The fan cooldown (0.15s) allows rapid follow-up shots. Great for punishing enemies who miss their primary.

S Tier — Melee Weapons

WeaponDamageCooldownReachMove SpeedAbilityPriceHow to Get
Scythe350.70s6NormalDash (4s cooldown)~40 KeysShop
Katana450.70-0.75s6NormalDeflect (4s cooldown, 1s duration)~45 KeysShop
Knife400.60s6+10%Heavy: 40/1.25s20 KeysShop
Chainsaw600.60s+85% (during ability)Speed boost15 KeysShop

Scythe — The Aggressive King: Best mobility melee in RIVALS. The dash ability (4s cooldown) enables unmatched aggressive plays — close gaps instantly, dodge incoming fire, and reposition mid-fight.

Katana — The Defensive Masterpiece: Can deflect almost all hitscan weapon bullets. The deflect ability (4s cooldown, 1s duration) is game-changing — timed correctly, it turns an enemy’s attack against them. Essential for gun-melee hybrid playstyles.

Knife — Pure Damage: Fastest reliable TTK among melee weapons. 40 damage at 0.60s cooldown with +10% move speed. The heavy attack (40 damage, 1.25s cooldown, x3.75 crit) rewards patience.

Chainsaw — The Rusher: 60 damage is the highest DPS melee, with a built-in +85% speed boost during its ability. Three-hit kill potential makes it devastating for aggressive rushes.

A Tier — Melee Weapons

WeaponDamageCooldownReachAbilityPriceHow to Get
Battle Axe550.70s6Spin: 30 damage/10 radius AoE~15-20 KeysShop
Spear25 throw / 50 close8Ranged throw (80 knockback)Season 3 PassSeason 3 (Fame) Pass
Trowel~50Movement techShop
Fists35 (buffed from 30)0.35s61 double jump, +5% move speedFreeStarter weapon

Spear — Season 3’s New Contender: New in Season 3 (The Fame Season). 25 damage throw / 50 damage close-range throw with 80 knockback. Versatile ranged-melee hybrid option.

Fists — Surprisingly Viable: Buffed from 30 to 35 damage in recent updates. Fastest cooldown (0.35s) with a free double jump. In skilled hands, the fists are actually competitive.

B Tier — Situational Melee

WeaponDamageCooldownAbilityNotes
Gunblade (melee mode)450.75s12 ammo rangedGood hybrid, not the best pure melee
Riot ShieldDefensiveBlocks projectilesHighly situational; bypassed by explosives and melee

C Tier — Avoid in Competitive Play

WeaponDamageCooldownIssue
Maul751.00s (0.45s attack delay)Despite highest single-hit damage, the extremely slow swing speed makes it nearly impossible to land hits in competitive play

Utility Weapons Tier Rankings

S+ Tier — Essential Utilities

WeaponDamageEffectCooldownPriceHow to Get
MolotovArea DoTFire blocks corridors, forces repositioningShop
MedkitHealingSustain for prolonged engagementsShop
Freeze Ray0 damage3.00s freeze duration, 1 ammo45 KeysShop

Freeze Ray — The Enabler: Instant 3-second crowd control that enables guaranteed follow-up kills. Pair with any high-damage primary for devastating combos. The Freeze Ray + Shotgun strategy is one of the most effective in the game.

Molotov — Area Denial: Blocks corridors and forces enemies to reposition. Essential on small maps where there are limited escape routes.

S Tier — Strong Tactical Options

WeaponEffectChargesLifetimePriceHow to Get
GrenadeReliable explosive area damageFreeStarter weapon
Jump PadMovement utility (vertical plays)3 charges90s9 Jump ShardsShop
SatchelExplosive charge with delayed detonationShop
Smoke GrenadeVision blocking for escapesShop

A Tier — Situational but Useful

WeaponEffectDurationCooldownPriceHow to Get
War Horn+25% speed boost (global, team)6s45s30 KeysShop
Subspace TripmineProximity explosive trapShop
FlashbangBlinds and disorients enemiesShop

B Tier — Fun but Unreliable

WeaponEffectIssue
RNG DiceRandom effectsUnpredictable — unreliable for competitive play

Best Loadouts by Playstyle

All-Rounder (Ranked Meta)

SlotWeaponWhy
PrimaryPermafrostMeta-defining control + damage
SecondaryUziCovers close-range gaps
MeleeKatanaBullet deflect for survival
UtilityMedkitSustain for long engagements

Cost: ~730 Keys. This is the loadout you’ll see in high-level ranked matches.

Aggressive / Rusher

SlotWeaponWhy
PrimaryPaintball GunFast fire rate for aggressive tracking
SecondaryUziMaximum close-range DPS
MeleeScytheDash mobility for closing gaps
UtilityMolotovArea denial for pushes

Cost: ~495 Keys. Rush enemies down before they can react.

Defensive / Counter-Player

SlotWeaponWhy
PrimarySniper or CrossbowLong-range pick potential
SecondaryRevolverHigh burst damage to punish pushes
MeleeKatanaDeflect incoming bullets
UtilityGrenade or Freeze RayArea control

Cost: ~120-145 Keys. Hold angles, pick off enemies from distance.

Budget / Beginner (Under 50 Keys)

SlotWeaponWhy
PrimaryAssault RifleFree, reliable at all ranges
SecondaryHandgunFree, decent backup
MeleeFistsFree, buffed to 35 damage
UtilityGrenadeFree, reliable explosive

Cost: 0 Keys (all starter weapons). Upgrade to Shotgun (20 Keys) + Uzi (15 Keys) as your first purchases.

Map-Specific Loadouts

Map TypePrimarySecondaryMeleeUtility
Close-quarters (Backrooms)ShotgunUziChainsawMolotov
Long-range (Bridge)SniperRevolverKatanaGrenade
Vertical (Graveyard)RPGUziScytheJump Pad
Arena/SymmetricPermafrostUziKatanaMedkit

Season 3 (Update 20) Balance Changes

The April 24, 2026 “Collapse” update brought significant weapon adjustments:

WeaponChangeImpact
Assault RifleDamage 13→12, fire rate 0.11s→0.10sNet neutral — slightly better for tracking
Burst RifleBody damage 20→18 (Lucky Update, March 2026)Reduced close-range burst lethality
Energy RifleDamage 15→20Significant buff, moves up tier
GunbladeSwordsmanship 50→35, shots 8→12Redistributed damage profile
BowHitscan → projectile; charge multipliers 50/100/150/240% → 100/125/150/200%Major gameplay change; more consistent but lower peak
Energy PistolsEquip cooldown 0.45s→0.60s, slight damage decreaseStill S tier but slightly harder to switch to
FistsDamage 30→35Now viable in skilled hands

New Season 3 Weapons:

  • Spear: New melee with throw mechanic (25/50 damage, 80 knockback)
  • Grappler: New mobility utility weapon

Weapon Price Guide

How to Earn Keys

MethodKeys EarnedNotes
Playing matchesBased on performance (kills, wins, assists)Consistent income
Daily Tasks2-5 Keys per taskComplete every session
Codes1-5 Keys per codeRedeem in Shop (check for new codes regularly)
Season Pass10-20 Skin Tickets + Keys per seasonFree and Premium tracks
Ranked ContractsBonus Keys for ranked performanceHigher rank = more Keys

Key Bundles (Robux)

BundleRobuxKeysExtras
Key Bundle4910
Mega Key Bundle199401x Charm Capsule
Super Key Bundle449903x Charm Capsules
Ultra Key Bundle2,19945015x Charm Capsules, 5x Wrap Box 3s
Legendary Key Bundle4,9991,10040x Charm Capsules, 15x Wrap Box 3s, 5x Luxurious Wraps
PriorityWeaponCostReason
1Uzi15 KeysBest secondary, huge DPS upgrade
2Shotgun20 KeysDevastating close-range
3Knife20 KeysFast TTK melee upgrade
4Burst Rifle25 KeysAccurate burst damage
5Revolver25 KeysHigh burst secondary
6RPG25 KeysArea denial and mobility
7Crossbow35 KeysMobile sniper, no dropoff
8Katana~45 KeysBullet deflect — game-changing
9Scythe~40 KeysBest mobility melee
10Sniper75 KeysOne-shot potential

Pro Tip: Skip cosmetics entirely until you have all the weapons you want. Every Key spent on a wrap is a Key not spent on a weapon that directly improves your gameplay.


FAQ

Q: What’s the best weapon in RIVALS right now? A: Permafrost is the undisputed #1. Its freeze/slow mechanic combined with 2-round burst fire gives it unmatched time-to-kill at mid range. It’s the cornerstone of competitive play.

Q: What’s the best weapon for beginners? A: The Assault Rifle (free, default) is the best starting weapon. It’s reliable at all ranges and forgiving for new players. Once you earn Keys, upgrade to the Burst Rifle (25 Keys) for better accuracy and burst damage.

Q: Is the Paintball Gun better than the Assault Rifle? A: At higher skill levels, yes. The Paintball Gun’s 22 damage and faster fire rate reward good tracking aim. However, the Assault Rifle’s consistency and ammo pool make it more forgiving for newer players.

Q: Which melee weapon should I buy first? A: The Knife (20 Keys) is the best value — fast attack speed, +10% move speed, and the best pure damage TTK. If you prefer aggressive play, the Scythe (~40 Keys) with its dash ability is worth the extra cost.

Q: Is the Katana really worth buying for bullet deflect? A: Absolutely. The Katana’s deflect ability can turn entire fights. A well-timed deflect against an Assault Rifle or Permafrost user can save your life and create an opening for a counter-attack. It’s one of the most skill-expressive weapons in the game.

Q: What’s the best utility weapon? A: Freeze Ray for crowd control — a 3-second freeze enables guaranteed follow-up kills. Molotov for area denial on small maps. Medkit for sustain in long engagements. The best choice depends on your playstyle.

Q: How many Keys do I need to get all weapons? A: Approximately 740 Keys for all standard weapons and 2,025 Keys for all Prime weapons. Contraband weapons (Permafrost, Distortion) cost 700 Keys each.

Q: What changed in the Season 3 (Update 20) patch? A: Almost every weapon received balance changes. Key changes: Assault Rifle damage nerfed (13→12) but fire rate buffed (0.11s→0.10s), Burst Rifle body damage nerfed (20→18), Energy Rifle damage buffed (15→20), Bow changed from hitscan to projectile, and new weapons Spear and Grappler were added.


Next Steps

Want more RIVALS content? Check out our other guides:


Disclaimer: This tier list is based on the RIVALS game state as of May 2026 (Season 3, Update 20). Game updates may change weapon stats, add new weapons, or retire existing ones. Always check the official RIVALS Wiki for the most up-to-date information.

Sources: