Last updated: May 9, 2026. Covers all weapons as of RIVALS Season 3 (The Fame Season) and Update 20 (Collapse). Weapon stats reflect the latest balance changes from the April 2026 patch.
Quick Summary: Top 5 Best Weapons in RIVALS
| Rank | Weapon | Type | Best For | Tier |
|---|---|---|---|---|
| 1 | Permafrost | Primary | Everything — slows enemies + burst fire | S+ |
| 2 | Scythe | Melee | Aggressive play — unmatched dash mobility | S+ |
| 3 | Katana | Melee | Defense — bullet deflect ability | S+ |
| 4 | Uzi | Secondary | Close-range DPS — fastest fire rate | S+ |
| 5 | Paintball Gun | Primary | Mid-range dominance — fastest practical fire rate | S+ |
Understanding Weapon Stats
Before diving into tier rankings, here’s what each stat means:
| Stat | What It Does | Target Value |
|---|---|---|
| Damage | Base damage per hit/bullet | Higher = faster time-to-kill (TTK) |
| Fire Rate | Time between shots | Lower = faster (0.10s is very fast) |
| Ammo | Magazine capacity / total reserve | Larger clips = less reload pressure |
| Move Speed | How the weapon affects your movement | Positive = faster, negative = slower |
| Crit Multiplier | Multiplier on headshots/critical hits | Higher = more burst damage |
| Range Dropoff | Damage reduction at distance | No dropoff = consistent at all ranges |
Important: Damage dropoff is the hidden stat that makes or breaks weapons. A weapon with 50 damage at close range but heavy dropoff at 50+ studs performs very differently than one with consistent damage.
Primary Weapons Tier Rankings
S+ Tier — The Meta Kings
These weapons dominate the current meta. If you can afford them, buy them immediately.
| Weapon | Damage | Fire Rate | Ammo | Move Speed | Price | How to Get |
|---|---|---|---|---|---|---|
| Permafrost | 14 per bullet | 0.30s (2-round burst) | 24/72 | Normal | 700 Keys | Shop (was Season 2 Prime Pass exclusive) |
Permafrost — The Undisputed #1: The Permafrost is the single best weapon in RIVALS. Its 2-round burst fire at 14 damage per bullet delivers devastating mid-range TTK, and the unique freeze/slow effect (up to -50% movement speed) locks down opponents, preventing escape. Even after Season 3 adjustments, it remains dominant because the movement impairment utility is unmatched among primaries. It’s the cornerstone of every competitive loadout.
S Tier — Elite Performers
Top-tier weapons that excel in most situations.
| Weapon | Damage | Fire Rate | Ammo | Move Speed | Crit | Price | How to Get |
|---|---|---|---|---|---|---|---|
| Paintball Gun | 22 | Fast | — | -10% | — | 10 Keys | Shop (Prime weapon) |
| Sniper | 50 | 1.50s | — | -20% | x3.00 | 75 Keys | Shop |
| Burst Rifle | 20→4 | burst | — | -10% | — | 25 Keys | Shop |
| Assault Rifle | 12→3 | 0.10s | 20/100 | -10% | — | Free | Starter weapon |
| Flamethrower | 85 DPS | continuous | — | -5% | — | 400 Keys | Shop (Prime weapon) |
Paintball Gun — Consistency King: With 22 damage per shot and the fastest practical fire rate among primaries, the Paintball Gun rewards good tracking aim. It excels at mid-range where most fights happen.
Sniper — The Long-Range Specialist: 50 base damage with a x3.00 crit multiplier means headshots are instant kills. The -20% move speed penalty is the tradeoff — you’re vulnerable up close. Pair with a mobile melee like Scythe.
Burst Rifle — Budget Powerhouse: At just 25 Keys, the Burst Rifle delivers high burst damage for close-mid range fights. Note: it was nerfed in the Lucky Update (March 2026) — body damage dropped from 20 to 18. Still excellent value.
Assault Rifle — The Free Meta: The best free weapon in the game. With 12 damage at 0.10s fire rate and a generous 20/100 ammo pool, it’s reliable at all ranges. The Season 3 update actually buffed its fire rate from 0.11s to 0.10s, offsetting the damage nerf (13→12).
Flamethrower — Corridor Crusher: 85 DPS continuous damage with 25 afterburn damage and 26-stud reach. On close-quarters maps like Backrooms, this is absolutely devastating. The -5% move speed is minimal.
A+ Tier — Strong Competitive Picks
| Weapon | Damage | Fire Rate | Ammo | Move Speed | Crit | Price | How to Get |
|---|---|---|---|---|---|---|---|
| Crossbow | 37.5 | 1.00s | 1/20 | +5% | x1.667 | 35 Keys | Shop |
| Minigun | 8→4 | Very fast | 300 | -25% | — | 450 Keys | Shop (Prime weapon) |
| RPG | 50 | 0.25s | 1/17 | -15% | x2.00 | 25 Keys | Shop |
Crossbow — The Mobile Sniper: No damage dropoff means it hits just as hard at 200 studs as at point-blank. The +5% move speed bonus makes it the fastest-moving primary. Essentially a lightweight sniper with better mobility.
Minigun — Angle Holder: 300 ammo pool and insane sustained DPS after the 0.80s windup. Best for holding angles on open maps. The -25% move speed is punishing — you’re a sitting duck while spinning up.
RPG — Area Denial Specialist: 50 damage with a 16-stud splash radius. Great for flushing enemies out of cover and movement tech (grenade boosting). The 0.25s cooldown is surprisingly fast for a rocket launcher.
A Tier — Solid and Reliable
| Weapon | Damage | Fire Rate | Ammo | Move Speed | Price | How to Get |
|---|---|---|---|---|---|---|
| Shotgun | 7.5x10→2.5x10 pellets | 0.70s | 7/35 | -10% | 20 Keys | Shop |
| Bow | Charge-based | — | — | — | 10 Keys | Shop |
| Shorty | 7.5x10→2.5x10 pellets | — | — | — | 20 Keys | Shop |
Shotgun — Close-Range Terror: 75 max damage up close (7.5 x 10 pellets), dropping to 25 at range. The range limitation is brutal — beyond 10 studs, effectiveness plummets. Best on small maps or as a complement to a long-range primary.
Bow — High Skill Ceiling: Changed from hitscan to projectile weapon in Update 20. Charge multipliers adjusted from 50/100/150/240% to 100/125/150/200% — more consistent but lower peak damage. Requires leading shots and timing charges.
B+ Tier — Niche and Map-Dependent
| Weapon | Damage | Fire Rate | Ammo | Price | How to Get |
|---|---|---|---|---|---|
| Gunblade | 45 melee + 12 ranged | 0.75s | 12 | 45 Keys | Shop |
| Distortion | 7.0x5 | 0.40s | 77 | 700 Keys | Shop (Contraband) |
Gunblade — Hybrid Warrior: 45 damage melee + 12 ammo ranged attack. Versatile but requires mastering both ranges. The Season 3 nerf (swordsmanship 50→35 damage, but shots increased 8→12) redistributed its power profile.
A Tier — Competitive Secondary Weapons
| Weapon | Damage | Fire Rate | Ammo | Move Speed | Price | How to Get |
|---|---|---|---|---|---|---|
| Energy Pistols | 2.1 | 0.03s | Infinite | Normal | 400 Keys | Shop (Prime weapon) |
| Revolver | 30→8 | 0.40s (0.15s fan) | 6/36 | -5% | 25 Keys | Shop |
| Handgun | 12→3 | 0.13s | — | Normal | Free | Starter weapon |
| Exogun | 10→2 | — | 6/28 | Normal | 350 Keys | Shop (Prime weapon) |
Energy Pistols — The Secondary Meta: 0.03s cooldown (fastest in the game) with infinite ammo. The sustained damage output at all ranges is unmatched. The Season 3 update increased equip cooldown (0.45s→0.60s) and slightly decreased damage, but it remains the top secondary pick.
Revolver — Burst Punisher: 30 damage at close range dropping to 8. The fan cooldown (0.15s) allows rapid follow-up shots. Great for punishing enemies who miss their primary.
S Tier — Melee Weapons
| Weapon | Damage | Cooldown | Reach | Move Speed | Ability | Price | How to Get |
|---|---|---|---|---|---|---|---|
| Scythe | 35 | 0.70s | 6 | Normal | Dash (4s cooldown) | ~40 Keys | Shop |
| Katana | 45 | 0.70-0.75s | 6 | Normal | Deflect (4s cooldown, 1s duration) | ~45 Keys | Shop |
| Knife | 40 | 0.60s | 6 | +10% | Heavy: 40/1.25s | 20 Keys | Shop |
| Chainsaw | 60 | 0.60s | — | +85% (during ability) | Speed boost | 15 Keys | Shop |
Scythe — The Aggressive King: Best mobility melee in RIVALS. The dash ability (4s cooldown) enables unmatched aggressive plays — close gaps instantly, dodge incoming fire, and reposition mid-fight.
Katana — The Defensive Masterpiece: Can deflect almost all hitscan weapon bullets. The deflect ability (4s cooldown, 1s duration) is game-changing — timed correctly, it turns an enemy’s attack against them. Essential for gun-melee hybrid playstyles.
Knife — Pure Damage: Fastest reliable TTK among melee weapons. 40 damage at 0.60s cooldown with +10% move speed. The heavy attack (40 damage, 1.25s cooldown, x3.75 crit) rewards patience.
Chainsaw — The Rusher: 60 damage is the highest DPS melee, with a built-in +85% speed boost during its ability. Three-hit kill potential makes it devastating for aggressive rushes.
A Tier — Melee Weapons
| Weapon | Damage | Cooldown | Reach | Ability | Price | How to Get |
|---|---|---|---|---|---|---|
| Battle Axe | 55 | 0.70s | 6 | Spin: 30 damage/10 radius AoE | ~15-20 Keys | Shop |
| Spear | 25 throw / 50 close | — | 8 | Ranged throw (80 knockback) | Season 3 Pass | Season 3 (Fame) Pass |
| Trowel | ~50 | — | — | Movement tech | — | Shop |
| Fists | 35 (buffed from 30) | 0.35s | 6 | 1 double jump, +5% move speed | Free | Starter weapon |
Spear — Season 3’s New Contender: New in Season 3 (The Fame Season). 25 damage throw / 50 damage close-range throw with 80 knockback. Versatile ranged-melee hybrid option.
Fists — Surprisingly Viable: Buffed from 30 to 35 damage in recent updates. Fastest cooldown (0.35s) with a free double jump. In skilled hands, the fists are actually competitive.
B Tier — Situational Melee
| Weapon | Damage | Cooldown | Ability | Notes |
|---|---|---|---|---|
| Gunblade (melee mode) | 45 | 0.75s | 12 ammo ranged | Good hybrid, not the best pure melee |
| Riot Shield | Defensive | — | Blocks projectiles | Highly situational; bypassed by explosives and melee |
C Tier — Avoid in Competitive Play
| Weapon | Damage | Cooldown | Issue |
|---|---|---|---|
| Maul | 75 | 1.00s (0.45s attack delay) | Despite highest single-hit damage, the extremely slow swing speed makes it nearly impossible to land hits in competitive play |
Utility Weapons Tier Rankings
S+ Tier — Essential Utilities
| Weapon | Damage | Effect | Cooldown | Price | How to Get |
|---|---|---|---|---|---|
| Molotov | Area DoT | Fire blocks corridors, forces repositioning | — | — | Shop |
| Medkit | Healing | Sustain for prolonged engagements | — | — | Shop |
| Freeze Ray | 0 damage | 3.00s freeze duration, 1 ammo | — | 45 Keys | Shop |
Freeze Ray — The Enabler: Instant 3-second crowd control that enables guaranteed follow-up kills. Pair with any high-damage primary for devastating combos. The Freeze Ray + Shotgun strategy is one of the most effective in the game.
Molotov — Area Denial: Blocks corridors and forces enemies to reposition. Essential on small maps where there are limited escape routes.
S Tier — Strong Tactical Options
| Weapon | Effect | Charges | Lifetime | Price | How to Get |
|---|---|---|---|---|---|
| Grenade | Reliable explosive area damage | — | — | Free | Starter weapon |
| Jump Pad | Movement utility (vertical plays) | 3 charges | 90s | 9 Jump Shards | Shop |
| Satchel | Explosive charge with delayed detonation | — | — | — | Shop |
| Smoke Grenade | Vision blocking for escapes | — | — | — | Shop |
A Tier — Situational but Useful
| Weapon | Effect | Duration | Cooldown | Price | How to Get |
|---|---|---|---|---|---|
| War Horn | +25% speed boost (global, team) | 6s | 45s | 30 Keys | Shop |
| Subspace Tripmine | Proximity explosive trap | — | — | — | Shop |
| Flashbang | Blinds and disorients enemies | — | — | — | Shop |
B Tier — Fun but Unreliable
| Weapon | Effect | Issue |
|---|---|---|
| RNG Dice | Random effects | Unpredictable — unreliable for competitive play |
Best Loadouts by Playstyle
All-Rounder (Ranked Meta)
| Slot | Weapon | Why |
|---|---|---|
| Primary | Permafrost | Meta-defining control + damage |
| Secondary | Uzi | Covers close-range gaps |
| Melee | Katana | Bullet deflect for survival |
| Utility | Medkit | Sustain for long engagements |
Cost: ~730 Keys. This is the loadout you’ll see in high-level ranked matches.
Aggressive / Rusher
| Slot | Weapon | Why |
|---|---|---|
| Primary | Paintball Gun | Fast fire rate for aggressive tracking |
| Secondary | Uzi | Maximum close-range DPS |
| Melee | Scythe | Dash mobility for closing gaps |
| Utility | Molotov | Area denial for pushes |
Cost: ~495 Keys. Rush enemies down before they can react.
Defensive / Counter-Player
| Slot | Weapon | Why |
|---|---|---|
| Primary | Sniper or Crossbow | Long-range pick potential |
| Secondary | Revolver | High burst damage to punish pushes |
| Melee | Katana | Deflect incoming bullets |
| Utility | Grenade or Freeze Ray | Area control |
Cost: ~120-145 Keys. Hold angles, pick off enemies from distance.
Budget / Beginner (Under 50 Keys)
| Slot | Weapon | Why |
|---|---|---|
| Primary | Assault Rifle | Free, reliable at all ranges |
| Secondary | Handgun | Free, decent backup |
| Melee | Fists | Free, buffed to 35 damage |
| Utility | Grenade | Free, reliable explosive |
Cost: 0 Keys (all starter weapons). Upgrade to Shotgun (20 Keys) + Uzi (15 Keys) as your first purchases.
Map-Specific Loadouts
| Map Type | Primary | Secondary | Melee | Utility |
|---|---|---|---|---|
| Close-quarters (Backrooms) | Shotgun | Uzi | Chainsaw | Molotov |
| Long-range (Bridge) | Sniper | Revolver | Katana | Grenade |
| Vertical (Graveyard) | RPG | Uzi | Scythe | Jump Pad |
| Arena/Symmetric | Permafrost | Uzi | Katana | Medkit |
Season 3 (Update 20) Balance Changes
The April 24, 2026 “Collapse” update brought significant weapon adjustments:
| Weapon | Change | Impact |
|---|---|---|
| Assault Rifle | Damage 13→12, fire rate 0.11s→0.10s | Net neutral — slightly better for tracking |
| Burst Rifle | Body damage 20→18 (Lucky Update, March 2026) | Reduced close-range burst lethality |
| Energy Rifle | Damage 15→20 | Significant buff, moves up tier |
| Gunblade | Swordsmanship 50→35, shots 8→12 | Redistributed damage profile |
| Bow | Hitscan → projectile; charge multipliers 50/100/150/240% → 100/125/150/200% | Major gameplay change; more consistent but lower peak |
| Energy Pistols | Equip cooldown 0.45s→0.60s, slight damage decrease | Still S tier but slightly harder to switch to |
| Fists | Damage 30→35 | Now viable in skilled hands |
New Season 3 Weapons:
- Spear: New melee with throw mechanic (25/50 damage, 80 knockback)
- Grappler: New mobility utility weapon
Weapon Price Guide
How to Earn Keys
| Method | Keys Earned | Notes |
|---|---|---|
| Playing matches | Based on performance (kills, wins, assists) | Consistent income |
| Daily Tasks | 2-5 Keys per task | Complete every session |
| Codes | 1-5 Keys per code | Redeem in Shop (check for new codes regularly) |
| Season Pass | 10-20 Skin Tickets + Keys per season | Free and Premium tracks |
| Ranked Contracts | Bonus Keys for ranked performance | Higher rank = more Keys |
Key Bundles (Robux)
| Bundle | Robux | Keys | Extras |
|---|---|---|---|
| Key Bundle | 49 | 10 | — |
| Mega Key Bundle | 199 | 40 | 1x Charm Capsule |
| Super Key Bundle | 449 | 90 | 3x Charm Capsules |
| Ultra Key Bundle | 2,199 | 450 | 15x Charm Capsules, 5x Wrap Box 3s |
| Legendary Key Bundle | 4,999 | 1,100 | 40x Charm Capsules, 15x Wrap Box 3s, 5x Luxurious Wraps |
Recommended Purchase Priority
| Priority | Weapon | Cost | Reason |
|---|---|---|---|
| 1 | Uzi | 15 Keys | Best secondary, huge DPS upgrade |
| 2 | Shotgun | 20 Keys | Devastating close-range |
| 3 | Knife | 20 Keys | Fast TTK melee upgrade |
| 4 | Burst Rifle | 25 Keys | Accurate burst damage |
| 5 | Revolver | 25 Keys | High burst secondary |
| 6 | RPG | 25 Keys | Area denial and mobility |
| 7 | Crossbow | 35 Keys | Mobile sniper, no dropoff |
| 8 | Katana | ~45 Keys | Bullet deflect — game-changing |
| 9 | Scythe | ~40 Keys | Best mobility melee |
| 10 | Sniper | 75 Keys | One-shot potential |
Pro Tip: Skip cosmetics entirely until you have all the weapons you want. Every Key spent on a wrap is a Key not spent on a weapon that directly improves your gameplay.
FAQ
Q: What’s the best weapon in RIVALS right now? A: Permafrost is the undisputed #1. Its freeze/slow mechanic combined with 2-round burst fire gives it unmatched time-to-kill at mid range. It’s the cornerstone of competitive play.
Q: What’s the best weapon for beginners? A: The Assault Rifle (free, default) is the best starting weapon. It’s reliable at all ranges and forgiving for new players. Once you earn Keys, upgrade to the Burst Rifle (25 Keys) for better accuracy and burst damage.
Q: Is the Paintball Gun better than the Assault Rifle? A: At higher skill levels, yes. The Paintball Gun’s 22 damage and faster fire rate reward good tracking aim. However, the Assault Rifle’s consistency and ammo pool make it more forgiving for newer players.
Q: Which melee weapon should I buy first? A: The Knife (20 Keys) is the best value — fast attack speed, +10% move speed, and the best pure damage TTK. If you prefer aggressive play, the Scythe (~40 Keys) with its dash ability is worth the extra cost.
Q: Is the Katana really worth buying for bullet deflect? A: Absolutely. The Katana’s deflect ability can turn entire fights. A well-timed deflect against an Assault Rifle or Permafrost user can save your life and create an opening for a counter-attack. It’s one of the most skill-expressive weapons in the game.
Q: What’s the best utility weapon? A: Freeze Ray for crowd control — a 3-second freeze enables guaranteed follow-up kills. Molotov for area denial on small maps. Medkit for sustain in long engagements. The best choice depends on your playstyle.
Q: How many Keys do I need to get all weapons? A: Approximately 740 Keys for all standard weapons and 2,025 Keys for all Prime weapons. Contraband weapons (Permafrost, Distortion) cost 700 Keys each.
Q: What changed in the Season 3 (Update 20) patch? A: Almost every weapon received balance changes. Key changes: Assault Rifle damage nerfed (13→12) but fire rate buffed (0.11s→0.10s), Burst Rifle body damage nerfed (20→18), Energy Rifle damage buffed (15→20), Bow changed from hitscan to projectile, and new weapons Spear and Grappler were added.
Next Steps
Want more RIVALS content? Check out our other guides:
- RIVALS Beginner Guide — Complete walkthrough for new players
- Fisch Beginner Guide — Complete walkthrough for the popular Roblox fishing game
- Pressure Beginner Guide — Survive the Hadal Blacksite
- Browse all guides — See our full collection of Roblox game guides
Disclaimer: This tier list is based on the RIVALS game state as of May 2026 (Season 3, Update 20). Game updates may change weapon stats, add new weapons, or retire existing ones. Always check the official RIVALS Wiki for the most up-to-date information.
Sources:
- RIVALS Official Wiki (Fandom) - Weapons
- RIVALS Wiki (Miraheze) - Weapons
- RIVALS Weapon Tier List April 2026 - U7BUY
- RIVALS Gun Tier List - MumuPlayer
- RIVALS Tier List 2026 - Earnaldo
- RIVALS Tier List All Weapons Ranked - ProGameGuides
- RIVALS Melee Weapons Tier List - TechWiser
- RIVALS Secondary Weapons Tier List - TechWiser
- RIVALS Update 20 Patch Notes - Sportskeeda
- RIVALS Codes May 2026 - GamesRadar