Solo vs Squad: The Real Differences

FactorSolo ModeSquad Mode
Enemies fighting you at once1 (usually)2-4 (focused fire)
RP per win50-7575-100
RP per loss-10 to -20-15 to -30
Carry potential100% in your control~25% in your control
Communication neededNoneEssential
Queue timeShort (more players)Medium-Long
Throw potentialOnly you can throwAny teammate can throw
Best for climbingConsistent RP gainHigher peaks, deeper valleys

Solo Mode Strategy

The Self-Sufficient Loadout

In solo mode, you have no one to cover your weaknesses. Every loadout choice must be self-contained.

SlotBest ChoiceWhy
PrimaryHeavy SniperOne-shot kill at any range
SecondaryDeagle2-tap body shot, finishes sniper body shots
AbilityGrapple HookEscape, reposition, reach elevated angles
EquipmentFrag GrenadeClear corners without exposing yourself

Solo Positioning

In squad mode, you can hold angles with a teammate covering your flank. In solo, every position is exposed.

MapBest Solo PositionWhy
RooftopsAC unit cornerOnly one approach angle, Grapple escape to opposite building
DowntownAlley dumpsterMultiple escape paths, hard to get flanked
WarehouseHigh catwalkOnly ladder access, easy to hear enemies approaching
BridgeUnder-bridge pathCovered from above, limited sightlines from bridge

Solo Engagement Rules

  1. Never take a fair fight. You want first-shot advantage every time.
  2. One magazine, one kill. If you don’t kill them in one magazine, disengage — extended fights attract third parties.
  3. Reposition after every engagement. Your gunshot appears on the minimap. Move immediately.
  4. Top 5 > 10 kills. Placement RP outweighs kill RP. The player with 3 kills and 1st place gets more RP than the player with 12 kills and 8th place.

Squad Mode Strategy

Squad Roles

RolePrimary WeaponAbilityJob
SniperHeavy SniperGrapple HookHold long angles, call enemy positions
Entry FraggerSMG or ShotgunWall RunPush first, create space, trade kills
SupportSemi-Auto Sniper or ARRecon PulseReveal enemies, cover flanks, revive
FlexAR or Semi-Auto SniperAdrenalineFill gaps, rotate to where team needs help

Squad Communication Protocol

CalloutWhen to UseExample
Enemy spottedYou see an enemy“One at warehouse catwalk, 50 HP”
PushingYou’re engaging“Pushing catwalk enemy, cover me”
Need helpYou’re outnumbered“Two pushing me at docks, need backup”
RotatingMoving as a team“Rotating to bridge, move together”
Dead locationYou died“Died at warehouse entrance, enemy is 30 HP, still there”

When to Play Each Mode

SituationPlay SoloPlay Squad
You’re alone (no friends online)YesNo — solo-queuing Squad is RP suicide
1-2 reliable teammates onlineYes (consistent)Yes (more fun, similar RP)
3+ reliable teammates onlineNo needYes — full squad is optimal
You’re tiltedYes (only your RP at stake)No — don’t drag teammates down
You want to practice mechanicsYes (more engagements per minute)No — fewer fights, more strategy
You want the highest rank possibleYes (consistent climbing)Only with a dedicated team