How Golden Towers Work
Golden Towers are upgraded versions of standard towers with a permanent Golden Perk that provides significant stat boosts. They are obtained through the Golden Skincrate or the rotating Daily Shop, and each one is strictly better than its normal counterpart.
How to Obtain
| Method | Cost | Details |
|---|---|---|
| Golden Skincrate | 50,000 Coins | Random golden skin + perk from the 6 available. Pure RNG — you cannot choose |
| Daily Shop | Varies | Specific golden skins rotate through the shop. Buy the exact one you want |
Most veteran players recommend waiting for your desired golden tower to appear in the Daily Shop. Crates can waste hundreds of thousands of coins if RNG gives you the same unwanted tower repeatedly.
All 6 Golden Towers — Ranked
#1: Golden Minigunner (S-Tier)
| Attribute | Detail |
|---|---|
| Role | Late-game DPS |
| DPS Efficiency | ~5.84 DPS per $1K spent |
| Placement Limit | None |
Why it’s #1: The highest reliable late-game DPS for its cost. No placement limit means you can stack multiple Golden Minigunners for boss melting. With Commander’s firerate buff and DJ Booth’s range boost, Golden Minigunner outperforms more expensive towers like Accelerator in many setups.
Weakness: Vulnerable to stun-spamming enemies. Requires support towers to reach full potential.
Best modes: Fallen Mode, Hardcore, Polluted Wasteland, boss events.
#2: Golden Crook Boss (S-Tier)
| Attribute | Detail |
|---|---|
| Role | All-round (Wave 1 through final wave) |
| DPS Efficiency | ~4.77 DPS per $1K (tower only, goons add more) |
| Placement Limit | 4 |
Why it’s #2: The most versatile golden tower in the game. Strong DPS from the tower itself plus goons/minions that deal excellent supplementary damage. Effective from the earliest waves through the final boss. The Golden perk makes goons spawn faster and hit harder.
Weakness: Only 4 placement limit. Goons have low HP against splash damage enemies.
Best modes: General use, solo play, Fallen Mode, any mode where you want one tower to do everything.
#3: Golden Scout (A-Tier)
| Attribute | Detail |
|---|---|
| Role | Early-game king |
| DPS Efficiency | ~6.90 DPS per $1K (highest cost efficiency of all golden towers) |
| Placement Limit | None |
Why it’s #3: Uncontested best early-game tower. Insane cost efficiency at just $250 to place. Can solo the first 20+ waves of most modes. The best tower for speedrunning Fallen Mode and grinding wins efficiently.
Weakness: Falls off hard in the late game. Outclassed by dedicated DPS towers for final waves.
Best modes: Fallen Mode grinding, speedruns, Quickdraw, any mode where early efficiency matters most.
#4: Golden Cowboy (A-Tier)
| Attribute | Detail |
|---|---|
| Role | Economy + Early-Mid DPS hybrid |
| DPS Efficiency | ~3.55 DPS per $1K |
| Placement Limit | None |
Why it’s #4: Generates cash like Farms while dealing respectable DPS. Can potentially replace both an early-game tower AND a Farm in your loadout, freeing up a valuable slot. Great for loadout compression in modes with 5-slot limits.
Weakness: Nerfed over multiple updates — some argue regular Cowboy is now comparable. Cash generation is weaker than dedicated Farms.
Best modes: Solo play, Intermediate, Fallen Mode (loadout compression).
#5: Golden Soldier (B-Tier)
| Attribute | Detail |
|---|---|
| Role | Early/Mid-game sub-DPS |
| DPS Efficiency | ~5.62 DPS per $1K |
| Placement Limit | None |
Why it’s #5: Strictly better than Militant with cheaper early upgrades and higher DPS. Can contribute across early, mid, and late game. Useful for early Hardcore waves where budget management is critical.
Weakness: Heavily powercrept by newer towers. Golden Scout outclasses it for pure early game, and Golden Minigunner for late game.
Best modes: Early Hardcore, budget loadouts, new player progression.
#6: Golden Pyromancer (C-Tier)
| Attribute | Detail |
|---|---|
| Role | Slowing + splash support |
| DPS Efficiency | ~2.48 DPS per $1K |
| Placement Limit | None |
Why it’s #6: Better range than regular Pyromancer with the same slowing/burn utility. Decent for niche/special gamemodes where burn damage and slow effects are valuable.
Weakness: Heavily outclassed by Electroshocker and Toxic Gunner, which do its job better. Many newer enemies have burn immunity. Widely considered the worst golden tower investment.
Best modes: Niche gamemodes, collection completion.
Golden Crate vs Daily Shop — Strategy
| Approach | Pros | Cons |
|---|---|---|
| Golden Crate (50K) | Instant, exciting | Can get Golden Pyro repeatedly; wastes coins |
| Daily Shop | Pick exactly what you want | Must wait days/weeks for rotation |
Optimal Purchase Order
If you’re starting from zero and want to optimize your coin spending:
- Golden Minigunner (Daily Shop) — best late-game DPS, never a bad purchase
- Golden Crook Boss (Daily Shop) — all-round versatility
- Golden Scout (Daily Shop or crate if you’re feeling lucky) — early game dominance
- Golden Cowboy (Daily Shop) — loadout compression
- Golden Soldier (crate — you’ll probably get it while hunting others)
- Golden Pyromancer (last, collection only)
Best Golden Tower for Each Game Mode
| Game Mode | Best Golden Tower | Why |
|---|---|---|
| Fallen Mode | Golden Minigunner | Boss-melting DPS for final waves |
| Fallen Mode (Speedrun) | Golden Scout | Fastest wave 1-20 clearing |
| Hardcore | Golden Minigunner + Golden Crook Boss | DPS for late waves + coverage for early |
| Polluted Wasteland | Golden Minigunner | High DPS against tanky enemies |
| Solo Any Mode | Golden Crook Boss | One tower covers all phases |
| Quickdraw | Golden Scout | Cost efficiency wins fast rounds |
| Badlands | Golden Minigunner | Extreme late-game DPS needed |
| Intermediate | Golden Cowboy | Economy + DPS saves loadout slots |
Optimal Loadouts with Golden Towers
Fallen Mode Standard
Golden Minigunner + Commander + DJ Booth + Farm + Flex (Ranger/Engineer/Accelerator)
Fallen Mode Speedrun
Golden Scout + Golden Crook Boss + Commander + Farm + DJ Booth
Hardcore
Golden Minigunner + Golden Crook Boss + Commander + DJ Booth + Farm
Solo Fallen
Golden Crook Boss + Commander + DJ Booth + Farm + Ranger
The flex slot is typically filled by a high-range tower (Ranger) or a dedicated boss-killer (Engineer, Accelerator) depending on the map.
Related Guides
- TDS Beginner Guide — Start here
- TDS Towers Tier List — All towers ranked
- TDS Loadout Guide — Optimal loadouts
- TDS Hardcore Mode Guide — Hardcore strategies
