<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Deflect Guide on DungeonPath — Free Game Guides &amp; Walkthroughs</title><link>https://dungeonpath.com/tags/deflect-guide/</link><description>Recent content in Deflect Guide on DungeonPath — Free Game Guides &amp; Walkthroughs</description><image><title>DungeonPath — Free Game Guides &amp; Walkthroughs</title><url>https://dungeonpath.com/images/banner.webp</url><link>https://dungeonpath.com/images/banner.webp</link></image><generator>Hugo</generator><language>en-us</language><copyright>2026 DungeonPath</copyright><lastBuildDate>Sat, 20 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://dungeonpath.com/tags/deflect-guide/index.xml" rel="self" type="application/rss+xml"/><item><title>Blade Ball Deflect &amp; Parry Timing Guide — Why You're Dying 0.2 Seconds Before Every Clash</title><link>https://dungeonpath.com/posts/blade-ball/deflect-parry-timing-guide/</link><pubDate>Sat, 20 Jun 2026 00:00:00 +0000</pubDate><guid>https://dungeonpath.com/posts/blade-ball/deflect-parry-timing-guide/</guid><description>You can curve the ball, you know every ability, and you still lose 70% of your 1v1s. The problem isn&amp;#39;t your abilities — it&amp;#39;s your deflect timing. Blade Ball fights are decided in 200-millisecond windows, and being late by a single frame means eating the ball instead of returning it. Learn the frame data for every ability clash, the ping-compensation technique, and the rhythm-training method that turns 30% win rates into 80%.</description></item></channel></rss>