<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Doors-Figure on DungeonPath — Free Game Guides &amp; Walkthroughs</title><link>https://dungeonpath.com/tags/doors-figure/</link><description>Recent content in Doors-Figure on DungeonPath — Free Game Guides &amp; Walkthroughs</description><image><title>DungeonPath — Free Game Guides &amp; Walkthroughs</title><url>https://dungeonpath.com/images/banner.webp</url><link>https://dungeonpath.com/images/banner.webp</link></image><generator>Hugo</generator><language>en-us</language><copyright>2026 DungeonPath</copyright><lastBuildDate>Tue, 02 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://dungeonpath.com/tags/doors-figure/index.xml" rel="self" type="application/rss+xml"/><item><title>Figure Keeps Killing You on Room 50? Here's the Rhythm That Beats Him Every Time (2026)</title><link>https://dungeonpath.com/posts/doors/figure-survival-protocol/</link><pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate><guid>https://dungeonpath.com/posts/doors/figure-survival-protocol/</guid><description>You&amp;#39;re not dying because you&amp;#39;re bad at stealth. You&amp;#39;re dying because you&amp;#39;re treating Figure like a hiding game when it&amp;#39;s actually a rhythm puzzle. Here&amp;#39;s the exact patrol pattern, the 11-second cycle, and how to move during every phase without getting caught.</description></item></channel></rss>