LC Equipment Economy Guide Cover

Lethal Company Equipment Economy — What to Buy First, What's a Credit Trap & the Per-Quota Math (2026)

You have 60 credits. The ship terminal offers Flashlights at 15 each, a Shovel at 30, a Walkie-Talkie at 12, a Pro-Flashlight at 45, a Stun Grenade at 30, and a Zap Gun at 50. You can afford any combination within your budget. What you pick determines whether your crew survives Day 1. Most new crews buy one Pro-Flashlight at 45 credits because “better brightness equals better vision.” One crew member can see slightly further in the dark. The other three stumble around with no light at all. The Shovel doesn’t get purchased because “we’ll just avoid the monsters.” Then the crew enters the facility. A Thumper spawns in Room 4. Nobody has a Shovel. The Thumper charges — it’s fast in straight lines, and the crew member who tries to run gets caught immediately. They die. Their scrap drops. The remaining crew has no way to fight the Thumper. They retreat to the ship with 40 scrap. Quota is 130. Day 1 is already a failure. ...

June 10, 2026 · 3 min · 560 words · DungeonPath Team