<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Lcequipment on DungeonPath — Free Game Guides &amp; Walkthroughs</title><link>https://dungeonpath.com/tags/lcequipment/</link><description>Recent content in Lcequipment on DungeonPath — Free Game Guides &amp; Walkthroughs</description><image><title>DungeonPath — Free Game Guides &amp; Walkthroughs</title><url>https://dungeonpath.com/images/banner.webp</url><link>https://dungeonpath.com/images/banner.webp</link></image><generator>Hugo</generator><language>en-us</language><copyright>2026 DungeonPath</copyright><lastBuildDate>Tue, 09 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://dungeonpath.com/tags/lcequipment/index.xml" rel="self" type="application/rss+xml"/><item><title>Lethal Company Equipment Economy — What to Buy First, What's a Trap &amp; the Credit Math (2026)</title><link>https://dungeonpath.com/posts/lethal-company/equipment-economy-guide/</link><pubDate>Tue, 09 Jun 2026 00:00:00 +0000</pubDate><guid>https://dungeonpath.com/posts/lethal-company/equipment-economy-guide/</guid><description>You bought a Stun Grenade, a Zap Gun, and a Pro-Flashlight for your first run. You wiped on Day 2 and couldn&amp;#39;t afford to land anywhere good. Here&amp;#39;s the real equipment economy — which 3 items matter most, what&amp;#39;s a credit trap, and the purchase order that maximizes survival per credit spent.</description></item></channel></rss>