
Pressure Items & Puzzles Guide — What to Buy, What to Skip & Every Puzzle Solved (2026)
You are standing in the pre-run shop with 150 hard-earned Credits. The wall in front of you displays twenty items — Flashlights, Medkits, Code Breachers, Lockpicks, Lanterns, Sprint Potions, Noise Makers, Smoke Bombs, and a dozen others. They all glow with the same white border. The game presents them as equals. A shop is a shop. You buy the Standard Flashlight because it is cheaper, a Medkit because healing sounds smart, and a Smoke Bomb because the description sounds cool. Fifteen minutes later, you are dead in a dark Mines corridor. Your batteries ran out during an Ambush. Your Medkit is still unused in your bag. Your Smoke Bomb did nothing because you never learned when to trigger it. You are not bad at Pressure — you were sent into a survival exam with the wrong equipment and no grading rubric. The shop never tells you that five of these items will save your run and the other fifteen range from situational to actively harmful for new players. This guide is that rubric. ...