<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Scrap Guide on DungeonPath — Free Game Guides &amp; Walkthroughs</title><link>https://dungeonpath.com/tags/scrap-guide/</link><description>Recent content in Scrap Guide on DungeonPath — Free Game Guides &amp; Walkthroughs</description><image><title>DungeonPath — Free Game Guides &amp; Walkthroughs</title><url>https://dungeonpath.com/images/banner.webp</url><link>https://dungeonpath.com/images/banner.webp</link></image><generator>Hugo</generator><language>en-us</language><copyright>2026 DungeonPath</copyright><lastBuildDate>Sun, 21 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://dungeonpath.com/tags/scrap-guide/index.xml" rel="self" type="application/rss+xml"/><item><title>Lethal Company Scrap Route Optimization — Why You're Coming Back With 200 Credits When You Need 800</title><link>https://dungeonpath.com/posts/lethal-company/scrap-route-optimization/</link><pubDate>Sun, 21 Jun 2026 00:00:00 +0000</pubDate><guid>https://dungeonpath.com/posts/lethal-company/scrap-route-optimization/</guid><description>You hit every room on Assurance, checked every corner, and still came back 600 credits short of quota. The problem isn&amp;#39;t your looting — it&amp;#39;s your route. Scrap collection in Lethal Company is a pathfinding optimization problem, and wandering randomly wastes daylight and inventory space. Learn the moon-specific optimal routes, the 2-slot rule that maximizes value per trip, and the time-budgeting framework that hits quota every time.</description></item></channel></rss>