<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Sound Cues on DungeonPath — Free Game Guides &amp; Walkthroughs</title><link>https://dungeonpath.com/tags/sound-cues/</link><description>Recent content in Sound Cues on DungeonPath — Free Game Guides &amp; Walkthroughs</description><image><title>DungeonPath — Free Game Guides &amp; Walkthroughs</title><url>https://dungeonpath.com/images/banner.webp</url><link>https://dungeonpath.com/images/banner.webp</link></image><generator>Hugo</generator><language>en-us</language><copyright>2026 DungeonPath</copyright><lastBuildDate>Thu, 27 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://dungeonpath.com/tags/sound-cues/index.xml" rel="self" type="application/rss+xml"/><item><title>Pressure Audio Identification Guide — Why You Keep Mixing Up Angler and Pinkie Sounds and Dying at Door 70</title><link>https://dungeonpath.com/posts/pressure/audio-identification-guide/</link><pubDate>Sun, 21 Jun 2026 00:00:00 +0000</pubDate><guid>https://dungeonpath.com/posts/pressure/audio-identification-guide/</guid><description>Every Pressure entity telegraphs by sound. Learn Angler, Blitz, Froger, Pandemonium, and Chainsmoker audio, the ambience-drop warning, and which cues to ignore.</description></item></channel></rss>