<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Tds-Placement on DungeonPath — Free Game Guides &amp; Walkthroughs</title><link>https://dungeonpath.com/tags/tds-placement/</link><description>Recent content in Tds-Placement on DungeonPath — Free Game Guides &amp; Walkthroughs</description><image><title>DungeonPath — Free Game Guides &amp; Walkthroughs</title><url>https://dungeonpath.com/images/banner.webp</url><link>https://dungeonpath.com/images/banner.webp</link></image><generator>Hugo</generator><language>en-us</language><copyright>2026 DungeonPath</copyright><lastBuildDate>Fri, 05 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://dungeonpath.com/tags/tds-placement/index.xml" rel="self" type="application/rss+xml"/><item><title>TDS Tower Placement Theory — Why 2 Tiles Left vs Right Changes Everything (2026)</title><link>https://dungeonpath.com/posts/tower-defense-simulator/tower-placement-theory/</link><pubDate>Fri, 05 Jun 2026 00:00:00 +0000</pubDate><guid>https://dungeonpath.com/posts/tower-defense-simulator/tower-placement-theory/</guid><description>You placed your Minigunner in what looks like a great spot. But it&amp;#39;s doing 30% less damage than if you&amp;#39;d placed it 2 tiles to the left. Here&amp;#39;s the placement theory that top players use — sightlines, chokepoints, overlap zones, and the &amp;#39;2-tile rule&amp;#39; that wins games.</description></item></channel></rss>